FrozenHobo
Smash Hero
i guess i can look at it, but i don' think theres much wrong with it. its a CP in singles and a neutral in doubles., which seems to work fine. if more people feel its too long it shouldn't be too hard to shrink it.
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the correct statement is 'maestro can change that'the first one the right ledge can't be grabbed. if that was fixed it would be perfect.
Neutrals can be amazing counterpicks. *Cough* Marth's Story =pExcept that Dreamland 64 is a neutral......making that statement a little of an oxymoron.
WWR is in the process of being shrunk, I believe; but is there anyone attempting to shrink SSE: Jungle by a bit? It doesn't have to be shrunk by too much, but something should be done.
Picto. Yep. =/Umm, I kinda expected to here more about PictoChat, but if campy drawing is the main problem, then ok.
And I think that Halberd and Delfino both have their own camping issues. More so at Halberd to me. I hate the layout of the long main platform. It gives the stage a very campy feel to it. Delfino has water stalling, walk-off camping, etc. BUT, like JCaesar said, I don't think that they should be banned.
And about Castle Siege. Will the first part staying frozen become the Castle Siege we all use or what? I agree with The Cape, when he said something like: the second part is all about camping, and the third is like another Lylat/FD. The first part is all we need.
NPC+ offers that. Just sayin'.... it offers some wall jump/cling options for recovery. Nothing else offers that.
Yeah, they both have unique traits without any major flaws.ok, so would you prefer the first and third forms to be separate stages?
Is it weight dependant as well?
I don't think anyone cares enough, honestly now, to use the stage for its tilting to their advantage. I also don't think that makes a valid support reason to make it kept alone.The third transformation is better than Lylat by a large margin due to the tilting being non-random. In fact, the tilting is dependent on character position onstage, and thus adds a strategic element unique to that stage. It also limits the projectile spam you'd see on FD.
q4t@ veril: yeah. we can that for any stage, really