Phyvo
Smash Journeyman
- Joined
- Jul 17, 2007
- Messages
- 289
Dang the code line limit. Can't play Brawl+ and use new textures at the same time...
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Dang the code line limit. Can't play Brawl+ and use new textures at the same time...
Yea that really sucks.Dang the code line limit. Can't play Brawl+ and use new textures at the same time...
Fair enough.No one here will be able to tell you where to get those two files, as it's technically illegal to do so.
You sir, are awesome! This will be such an incredible help with the project I'm working on I can't even tell you. I'll update the first post with this as soon as I get home from work today
Kinda new to this whole thing. Does the code line limit only apply with codes loaded from an sd card or does this apply to running codes from a usb gecko as well?Dang the code line limit. Can't play Brawl+ and use new textures at the same time...
Just got done setting up a bunch of textures and trying it out. I had some issues. Namely, certain characters weren't working. I don't know if it was due to the textures I was using or what. Here's the character I got textures to work for: Lucas, Fox, Wolf. I tried, but did not achieve success with: ROB, Toon Link, Kirby. I would have tried more but it froze about 15 seconds into the match with Wolf, so I figured I would come here and complain about it.
The first part is right, just load the codes in ocarina like anything else. For textures, put them on your sd card inOhh, I think I get it now. We input the texture hack cheats as if they were any other ocarina code, and to get more textures, you have to have them converted...to...codes...?
Wait. I just confused myself even more. Perhaps making a tutorial for this breakthrough would help us out a lot...
tut plz?
No need for an .iso, and nothing can happen to your retail version of brawl just because of some codes.I see. Thanks. So, I don't need the Brawl ISO? Or should I use it instead of my retail version disk just in case?
Stack Smash is a pretty good place, but, I recommend searching Google.lol. Thanks anyway. (btw where would be a good place to find other peoples' textures?)
Would it be possible to incorporate a way to change .dae files back to .mdl0?Okay, I have a favor to ask you all.
http://patriotmods.com/brawlhacks/utilities/ais0.1.exe
Is a program I'm working on that can decode Brawl's model file and will be able to do a lot more in the future. For now it's still pretty buggy, but if you're interested in playing around with it I just ask that you report any bugs/crashes/corrupted files to me. If it crashes it should generate a log file. Samus and Ness both have problems with their hands not correctly connecting to the skeleton.
It accepts .brres files (just drag and drop) and outputs collada .dae files. So, if you ever feel like messing with it just please let me know of any problems you find (I'm sure there's plenty).
Also, relating to this there is a problem that I am having a hard time figuring out. It's one of the formulas used to decode part of the models. At the start of each section is a number and that number is used to determine the formula to decode the model. Here is what I know so far:
0x00 (00) = 0
0x01 (01) = (x - 0) / 3
0x05 (05) = (x - 0x1E) / 0x0303
0x19 (25) = (x - 0x1E1E) / 0x030303
Okay so there seems to be some kind of pattern, but I can't quite figure out how to use it for any numbers that don't match the ones above. If anyone could offer a little insight into this it would be extremely helpful.