Wat. Since when? Last I heard they were keeping it.They're removing the buffer system. We're not.
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Wat. Since when? Last I heard they were keeping it.They're removing the buffer system. We're not.
Thats what I heard also I have even been watching streams and keeping up to date with the forums and didn't notice anyone mention anything about them taking it out.Wat. Since when? Last I heard they were keeping it.
I kept up with the main thread, and right now it seems the consensus is to bring it down to ~1 frame or thereabouts.Wat. Since when? Last I heard they were keeping it.
Uh, I think you're misinterpreting it. I heard people recommending we not play above 1 frame, but nothing about universally setting at that. AFAIK, the buffer system is there to stay.I kept up with the main thread, and right now it seems the consensus is to bring it down to ~1 frame or thereabouts.
I know it was on purpose, but I think it was raised TOO much. It's not really a placebo effect when it takes forever for multihit attacks to end, call me crazy but it slowes things down. Mk's hitlag was overdone, I mean why should we make it easy for someone to sdi out of an attack? Lowering it enough to speed things up and still let people who have skill to sdi out of attacks seems like a win-win to me.MK has a lot of hitlag so you have more time to SDI his attacks, it was a nerf to him made on purpose, you'll see this a lot in a few other attacks as well. Lessening hitlag is bad because it removes the ability to SDI quick enough to get out of attacks (mainly multi-hit attacks or electric attacks). It was raised for good reason. It only creates a "placebo" effect of a faster game, when it really isn't THAT much faster.
Lol.It is possible to have Melee's speed and techs without the tech barriers. They're removing the buffer system. We're not. I'm fine with keeping ALC as it is in B+. Things that are arbitrarily hard have no strategic value. Wavedashing is a different case. It offers depth, so I think it should be included. We can find ways to make it easier. Possibly tying it to a simpler command, or perhaps a more generous starting window would be enough.
At a high level of play, your opponent will not miss their cancel. It is a technique that you can lord over a less technical player, but it's questionable if that registers as a strategy. L-canceling at the right time is the only correct option, and the window for the L-cancel does not change, only the amount of time it takes to get to it. There are other, more important directions that we could develop strategy.Lol.
Manual L cancels offer strategic value as auto l cancels offer none. In Melee, most moves are safe on shield if you l cancel and fastfall, but by angling your shield or light shielding, you can make your opponent miss their l cancel's timing and create an opening. Instead of moves being shield safe already, you have to predict your opponent's shielding techniques.
You can't have it both ways. If they're not hard for you, then why would you care if they were made easier for someone else? You're trying two different arguments and you're going to have to choose one and stick with it.WD and l cancels are not hard either... adjusting the timing for them is just lazy instead of practicing to execute some of the simplest forms of technical skill...
I like everything about this post. Seriously, L-canceling is totally worthless. There's no reason at all to include it other than to appease the notoriously finicky Melee player base. If it wasn't in Melee no one would argue for it. There's already enough to separate serious players from everyone else. I'm much happier with aerial lag reduction. But I digress - it's going to be included and this is the wrong thread in any case.At a high level of play, your opponent will not miss their cancel. It is a technique that you can lord over a less technical player, but it's questionable if that registers as a strategy. L-canceling at the right time is the only correct option, and the window for the L-cancel does not change, only the amount of time it takes to get to it. There are other, more important directions that we could develop strategy.
CPUs don't DI. and the attack can be SDI'd to escape. the only part of the attack that can trap, iirc, is the tip (or at least thats whats its been for the past few updates).Sheik's forward tilt will combo wolf up to 80% damage with no chance of him escaping. I fully support brawl+, do not play competitively, and hate wolf enough to keep me awake at night, however I feel obligated to post this.
I've tried against humans and against a lvl 3 bot (they're the ones that DI properly...right?) and no one can escape for a long time. It seems pretty broken to me. And before I get flamed for not knowing how to DI, you should check it out.
Thanks,
Skieth
A txt file with all the codes should be included when you download the Brawl+ pack. The codes you need should be there.Would it be possible for someone to provide me with the code for the buffer mod on the CSS? As well as the code that allows for dashdancing/shielding during dashdancing? If someone could be of real help, I'd appreciate it if the code came with just the dashdance feature, and the shielding during dash dance excluded.
I understand that these are in the Brawl+ sets, but if this is the incorrect place to request this, could someone refer to where I should request these, or I could find them myself?
And yes, that Dash Dance codes does not include Shield During Dash Dance, which is another code by itself.Dash Dancing [Phantom Wings, 5 Lines]
C271F474 00000004
81830058 2C0C000E
4182000C C0230040
48000008 FC20D090
60000000 00000000
Buffer scale = Handicap scale [Y.S, Phantom Wings]
C285B784 00000006
807F002C 3C809018
806300F4 60840FDC
1C63005C 7C83202E
3860000A 2C040064
40800008 7C641BD6
60000000 00000000
Thanks a lot. Appreciate it. I'll take note of that for next time.A txt file with all the codes should be included when you download the Brawl+ pack. The codes you need should be there.
Actually, here you go:
And yes, that Dash Dance codes does not include Shield During Dash Dance, which is another code by itself.
http://www.youtube.com/watch?v=qQA7vbttZkQWhy would a person shield in melee, that makes no sense.
What we like-minded B+ players need to do is stick together, recruit some coders, and put together a revision of B+. A "Brawl + +" if you will.I'm really concerned B+ will completely die as soon as P:M is released. Which is a total shame, because it's a great game and I really think the balance on the current set is pretty amazing. If only the game was faster and more conducive to offense - à la Melee - it would be perfect. (I know this revision would be a ton of work, and I can understand why the developers get frustrated when people express this. Still... it would be worth it.) I don't need Melee techs or character replications, which is why I'm somewhat apprehensive about P:M.
I'm really concerned B+ will completely die as soon as P:M is released.
if a project of this nature were ever to take off, it would do infinitely more damage to B+ than P:M ever could. you'd just create another split in the community.What we like-minded B+ players need to do is stick together, recruit some coders, and put together a revision of B+. A "Brawl + +" if you will.
Would it be a split? I see it as more of a continuation of the Brawl+ project under a new name.if a project of this nature were ever to take off, it would do infinitely more damage to B+ than P:M ever could. you'd just create another split in the community.
kinda ironic, aint it?
You honestly can't see how a mod of a mod not endorsed or supported by the original creators might cause a split?Would it be a split? I see it as more of a continuation of the Brawl+ project under a new name.
It's possible, though it's questionable whether any project like that could have any longevity without some of the Brawl+ creators on board.You honestly can't see how a mod of a mod not endorsed or supported by the original creators might cause a split?
With the way some of the more pro people have been talking about B+, PM alone is going to cause a decent split.You honestly can't see how a mod of a mod not endorsed or supported by the original creators might cause a split?
B+ gold should have the code in it that fixes buffered power shields that i wrote.The airdodges are pretty much fine(as fine as they can be as long as it is still the brawl airdodge). The buffered power shielding is what really gets on my nerves. However, I understand that this currently can not be fixed.
Please add itB+ gold should have the code in it that fixes buffered power shields that i wrote.
B+ gold should have the code in it that fixes buffered power shields that i wrote.
It does.
10chars
pay attention.Please add it![]()
Apparently, not even that, since I've reported a pretty stupid glitch with the ICs, and got no response to it here. I then told shanus about it, he proposed a possible solution, posted that here, and still no response. I'm hoping that it's at least being looked at in the back room, but I have my doubts...the only thing that could make a change before that time is reached, is like a bug that could mess with the game