Not sure if anyone cares, but I'm almost done with my gravity tweaks. I've done almost all the Melee characters I felt needed a speed boost. Now all that's left is the Brawl characters, and I've about half of those done already from some time ago.
I'll go ahead and post what I have so far. Brace yourselves for true Fun Speed Activate!
065A9200 000000E0
003944D0 0114F440
02587580 0349E4C0
049984C0 05568480
063868C0 07566480
08368480 094946D0
0A47C790 0B455480
0C36CB60 0D24C440
0E4786A0 0F06E440
11AB54D0 1245A460
133868C0 14568440
1544C440 1624E830
1745C850 1824C640
1935CB60 1A55E950
1B35CA60 1D45CA30
1E26E640 1F55C640
2045A340 216875C0
22468550 2345CA60
2534F440 2944EA40
2C55C180 2E36CB60
2F34ED40 3F4CCCCD
3F59999A 3F666666
3F733333 3F800000
3F833333 3F866666
3F89999A 3F8CCCCD
3F900000 3F933333
3F966666 3F99999A
3FA00000 3FA66666
3FB33333 3ECCCCCC
Characters tweaked
Mario
Link
Samus
Yoshi
Kirby
Fox
Pikachu
Luigi
Captain Falcon
Bowser
Sheik
Marth
G&W
Falco
Again, what I'm going for here is Melee-esque speed, particularly in regards to shffls. I'm not necessarily advocating we go that far in a final build, but it's a nice starting point from which to work with.
The one I've fallen in love with so far has been Samus. Honestly, I'll throw a fit if her modification doesn't fly. :V Also, try Fox and Captain Falcon for the definition of Fun Speed.
Keep in mind I did not care to preserve established dgrav values or character recoveries when tweaking some of these characters, since these tweaks are in anticipation of the new engine codes, which will make such concerns trivial. Nevertheless, I encourage people to try these out, and hopefully provide feedback for the WBR to work with. I know some, or even many of these values are likely not gonna be accepted as they are (I'm particularly not holding my breath for Bowser), but like I said, these are merely starting points.
I'll go ahead and post what I have so far. Brace yourselves for true Fun Speed Activate!
065A9200 000000E0
003944D0 0114F440
02587580 0349E4C0
049984C0 05568480
063868C0 07566480
08368480 094946D0
0A47C790 0B455480
0C36CB60 0D24C440
0E4786A0 0F06E440
11AB54D0 1245A460
133868C0 14568440
1544C440 1624E830
1745C850 1824C640
1935CB60 1A55E950
1B35CA60 1D45CA30
1E26E640 1F55C640
2045A340 216875C0
22468550 2345CA60
2534F440 2944EA40
2C55C180 2E36CB60
2F34ED40 3F4CCCCD
3F59999A 3F666666
3F733333 3F800000
3F833333 3F866666
3F89999A 3F8CCCCD
3F900000 3F933333
3F966666 3F99999A
3FA00000 3FA66666
3FB33333 3ECCCCCC
Characters tweaked
Mario
Link
Samus
Yoshi
Kirby
Fox
Pikachu
Luigi
Captain Falcon
Bowser
Sheik
Marth
G&W
Falco
Again, what I'm going for here is Melee-esque speed, particularly in regards to shffls. I'm not necessarily advocating we go that far in a final build, but it's a nice starting point from which to work with.
The one I've fallen in love with so far has been Samus. Honestly, I'll throw a fit if her modification doesn't fly. :V Also, try Fox and Captain Falcon for the definition of Fun Speed.
Keep in mind I did not care to preserve established dgrav values or character recoveries when tweaking some of these characters, since these tweaks are in anticipation of the new engine codes, which will make such concerns trivial. Nevertheless, I encourage people to try these out, and hopefully provide feedback for the WBR to work with. I know some, or even many of these values are likely not gonna be accepted as they are (I'm particularly not holding my breath for Bowser), but like I said, these are merely starting points.