• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Brawl+ - Official 5.0 RC1 Build is now online! (Re-Use Autoupdater, Snake bug fixed)

Status
Not open for further replies.

JCaesar

Smash Hero
Joined
May 28, 2004
Messages
9,657
Location
Project MD
NNID
JCaesar
I played an 8hr session saturday using the 5-22 set and here are a few opinions.

Zelda's usmash combos into itself for quite a while (up to 80% on CF) and can be ended with a uair.
Yeah, Falcon gets ***** pretty hard by Zelda's usmash :ohwell: This probably does need to be fixed in some way. Falcon has other problems like that too. A few characters can CG him to ridiculous %s.

Zelda also has a dthrow>fair/bair combo at ~100% on several characters. With good SDI the lighter and/or smaller characters can escape, but heavier/larger characters are condemned.

So basically you have a 0-90% combo and an incredibly easy to pull off finish after?
That's not a legit combo on any character at any %. Just DI behind Zelda and you go out of reach.

Also, Olimar's usmash has pretty much the same effect, and dthrow>fair is a true combo at all % as far as i can tell. So...grab>dthrow>usmash x 4>uair grab>dthrow>fair olimar just 0-deathed you...using 4 moves. Lame.
Yes Oli has some ridiculous combos. I personally think he's top tier and could use a nerf, but he hasn't had a lot of representation yet, so we'll have to wait until someone starts ****** with him.

Snake is by far the heaviest char, and it makes him one of the top4 imo (Marth, Kirby, Squirtle, Snake.) I was living to 150-200% consistently, i survived a knee at 120% (granted on deadlands) and it was really just obscene.
Snake has a lot of other problems. He doesn't have much of an aerial game, and he has one of the worst recoveries in the game and is real easy to gimp, since his C4 isn't as effective as it was in Brawl. Just toss him off the edge and he's screwed.

Bowser is pretty obviously the worst character in the game at this point. There isnt really any obvious fix for him, but he definitely needs help.
I dunno, he has a lot of tricks. He never felt bottom tier to me, but I don't know anyone who mains him, so you could be right.
 

OmniOstrich

Smash Lord
Joined
Apr 21, 2008
Messages
1,393
Location
Raleigh, NC
Yeah, Falcon gets ***** pretty hard by Zelda's usmash :ohwell: This probably does need to be fixed in some way. Falcon has other problems like that too. A few characters can CG him to ridiculous %s.

That's not a legit combo on any character at any %. Just DI behind Zelda and you go out of reach.

Yes Oli has some ridiculous combos. I personally think he's top tier and could use a nerf, but he hasn't had a lot of representation yet, so we'll have to wait until someone starts ****** with him.

Snake has a lot of other problems. He doesn't have much of an aerial game, and he has one of the worst recoveries in the game and is real easy to gimp, since his C4 isn't as effective as it was in Brawl. Just toss him off the edge and he's screwed.

I dunno, he has a lot of tricks. He never felt bottom tier to me, but I don't know anyone who mains him, so you could be right.
Hmm if you are sure that zelda combo doesn't work ill take your word for it. Wfter I 0-deathed twice I pretty much decided I wouldn't play her until usmash is fixed.

So when NC-Echo starts playing Olimar in brawl+ and goes to Chu's and beats everyone is that enough? >_>

If I forgot to mention it, kirby seems to be best in the game right now. You may say _____ is also very good and can beat kirby but then kirby does a really long grab combo that ends in a dair gimp (which are really easy without the ASL) and all of a sudden kirby is up a stock.
 

OmniOstrich

Smash Lord
Joined
Apr 21, 2008
Messages
1,393
Location
Raleigh, NC
Kirby is best? It is probably that his moves were sped up a lot, and the hitstun gives him a huge advantage.

on a side note: YESSSSSSSS! KIRBY > METAKNIGHT! MY DREAMS HAVE COME TRUE!!

lol :] :) :] :) ;)
That match isnt really that close at all anymore. The smaller MK fair can't stop kirby's bair. You basically end up dair camping with MK until kirby realizes 'i have just as many jumps as you lol' and then you lose >_>
 

cookieM0Nster

Smash Champion
Joined
Mar 27, 2009
Messages
2,512
Location
oakland
so, Kirby is better than MK, with his broken Dair "spike".

Well, Kirby's in Brawl are more ground based than MK, so they don't jump a whole lot, except for recovery.
 

Blank Mauser

Smash Champion
Joined
Jul 16, 2008
Messages
2,904
Location
Iowa
Kirby is best? It is probably that his moves were sped up a lot, and the hitstun gives him a huge advantage.
Uhh none of Kirby's moves were sped up, and his Dair spike is still very much SDI'able. I've had both a Diddy and Marth Up-B straight out of my Dair and I was counter-spiked. ;_;
 

[FBC] ESAM

Smash Legend
Joined
Feb 17, 2008
Messages
12,197
Location
Pika?
I think, personally, that DDD is the worst character in the game. I played like 5 matches with him last night and the only thing i could do was edgeguard. I couldn't combo with anything, and he is too slow and bulky to get a grab in. He is probably the slowest character overall in the game, even Bowser felt faster than him @_@. I just think he needs to be sped up and have a little more combability. Maybe a little more KB on his F-tilt so that he can run under and u-tilt or something, but i could barely get 2 hit strings...
 

GHNeko

Sega Stockholm Syndrome.
Joined
Aug 13, 2007
Messages
20,009
Location
テキサス、アメリカ
NNID
GHNeko
I think, personally, that DDD is the worst character in the game. I played like 5 matches with him last night and the only thing i could do was edgeguard. I couldn't combo with anything, and he is too slow and bulky to get a grab in. He is probably the slowest character overall in the game, even Bowser felt faster than him @_@. I just think he needs to be sped up and have a little more combability. Maybe a little more KB on his F-tilt so that he can run under and u-tilt or something, but i could barely get 2 hit strings...

lrn2SHDair
 

[FBC] ESAM

Smash Legend
Joined
Feb 17, 2008
Messages
12,197
Location
Pika?
Oh...>_> that's like the one thing i didn't try. But your gameplay shouldn't have to revolve solely around one move...thats kinda stupid...
 

Arkaether

Smash Ace
Joined
Apr 18, 2009
Messages
680
Location
North Carolina
So nobody addressed his Jigglypuff issue. Is it possible to give her dair the same semi-spike effects as fox's? It'd be interesting. I don't know if it'd be good or bad, but I do want to try it out.
 

[FBC] ESAM

Smash Legend
Joined
Feb 17, 2008
Messages
12,197
Location
Pika?
Maybe we could do that and test. I think it would be a little too overpowering, her edgeguarding game is aleady solid, and jiggly doesn't need many more comboes lol.
 

Arkaether

Smash Ace
Joined
Apr 18, 2009
Messages
680
Location
North Carolina
Well, the main thing I want for jiggly's dair is for it to combo like fox's dair. It doesn't really work that well as a combo move onstage.
 

Sanu

Smash Champion
Joined
Dec 22, 2005
Messages
2,179
Oh, the reverse knee is back? I can finally stop boycotting this then :p
 

Glick

Smash Lord
Joined
Mar 19, 2008
Messages
1,186
Location
Brooklyn, NY
Jigglypuff is a really solid character. A lot of people say her rest is overpowered, and I nearly agreed with that for a while, till I realized a few things. Her glaring flaws in regular brawl are still there. HORRIBLE range. HORRIBLE weight and REALLY slow. And some characters completely shut her out. So, her rest is totally justifiable. Shes a fantastic character thanks to her combos, edge guarding, killing power and rest. Without her rest she'd be severely underpowered.

Also with a little DI you can raise your chances of avoiding rest, since rest in brawl has a tiny hitbox(compared to melee and 64) (http://img262.imageshack.us/img262/8079/restxw6.jpg) while in melee and 64 it was literally her entire body.

So please, do not nerf her rest. She would be TERRIBLE without it.


As far as Dair goes, I think having a dair like foxes would a really easy way to combo into rest, and I think its just too easy. Her dair>rest requires a little di chasing and its not bad.
 

Arkaether

Smash Ace
Joined
Apr 18, 2009
Messages
680
Location
North Carolina
Seriously, though, does anyone mind slightly increasing rest's hitbox to be her entire body? It's incredibly irritating when you miss half the time when it should have hit.
 

Glick

Smash Lord
Joined
Mar 19, 2008
Messages
1,186
Location
Brooklyn, NY
Yep. Increasing her size is ridiculous. It shouldn't be that easy. I think its fine the way it is. Not stronger, not weaker. just leave it alone lol.
 

Arkaether

Smash Ace
Joined
Apr 18, 2009
Messages
680
Location
North Carolina
GHNeko, the reason I don't give legit reasons is because there isn't any. I'm just shamelessly promoting unnecessary buffs for my favorite character :D
 

Mattnumbers

Smash Master
Joined
Aug 3, 2007
Messages
4,189
Location
Kirkland, Washington
All these people are talking about "the best character in the game" but no one ever mentions Luigi. He is such a beast in Brawl+ I'm not even joking. He combo's Dthrow to UpB at almost any percent to all characters besides Bowser and Ganon, he has less hitstun than any other character, he has an insane string breaker/combo starter/KO move (his nair), and he has an amazing aerial/combo game. He also has a long range recovery (granted it is very predictable). I'm not calling for many nerfs on him, but I'm just saying, no one ever seems to notice how amazing he is in Brawl+.
 

Rudra

Smash Ace
Joined
Jul 12, 2008
Messages
541
Location
Bahamas
Luigi always seems to go unnoticed doesnt he? =P
I do agree though, he's insanely good as combos and kills relatively easy (and early). The Nair out of Hitstun is probably the best combo breaker in the game (excluding natural counters, and even then, his is multi-purpose) being second only to Wolf's Shine imo (and even he suffers a lot of hitstun =/)
 

Arkaether

Smash Ace
Joined
Apr 18, 2009
Messages
680
Location
North Carolina
Guess I was asking for that. Anyway, as far as the Luigi nerfs go, I think we should wait until the development of a character-specific hitstun. His dthrow>upB combo won't kill until 120% or so with good DI, meaning that even if it's good it's not broken. He's got excellent priority and aerials, but nothing excessively special. His nair is awesome, but that's just one defining trait he has. His incredible recovery is way too predictable and easily gimpable. Except for his absurdly low hitstun, he doesn't really have anything special, and they don't really have a code to fix that.

Besides, his weird slides and physics makes him hard to play and somewhat of an oddball.
 

Plum

Has never eaten a plum.
Premium
Joined
Jun 28, 2008
Messages
3,458
Location
Rochester, NY
All these people are talking about "the best character in the game" but no one ever mentions Luigi. He is such a beast in Brawl+ I'm not even joking. He combo's Dthrow to UpB at almost any percent to all characters besides Bowser and Ganon, he has less hitstun than any other character, he has an insane string breaker/combo starter/KO move (his nair), and he has an amazing aerial/combo game. He also has a long range recovery (granted it is very predictable). I'm not calling for many nerfs on him, but I'm just saying, no one ever seems to notice how amazing he is in Brawl+.
It's really because he has nobody representing him besides Boss, but he also plays Mario.
In all seriousness though, <3 Boss's Luigi.

BtL had a lot of representation of the other "top" characters like Marth and Squirtle (A LOT of Squirtle rep) while Luigi never really got any.

Luigi is INSANE though. I'll say it again though, its not his moveset that is broken but rather the way hitstun affects him combined with his moveset (well... combined with his insane priority, frame 3, set up for anything, reliable kill move, combo breaking Nair.)
 

cubaisdeath

Smash Lord
Joined
Jan 5, 2007
Messages
1,160
Location
Concord
I love when people talk about the best and worst characters in the game, when that changes every build. I keep seeing this "DDD is the worst character" and same with bowser. its either, you guys are just comparing them how they are in vbrawl, or you just don't know how to play them yet. I learned that lesson awhile ago. just keep playing them, you'll find some nice tricks that make them pretty good actually. I don't think there are any characters that are considerably worse than any others, you just need to take the time to play them.

also, everyone knew about luigi, and his staple 60% starter combo. luigi is fine, he doesn't need buffs or nerfs. and no, kirby isn't better than MK. just because MK has a nerfed fair, doesn't mean that kirby is instantly better because his bair out ranges it. why would MK challenge kirby in the air anyways? that didn't even work in vbrawl lol. just space ftilts and up b if you're in danger. MK can punish kirby's up b really easily. so sorry, MK is still better than kirby
 

Mattnumbers

Smash Master
Joined
Aug 3, 2007
Messages
4,189
Location
Kirkland, Washington
Luigi is my secondary now (he was my tertiary for a while), and I wasn't calling for nerfs, I was just saying.........

Why no love for weegee:(?

Anyways the only thing I think they need to do with him is increase his hitstun (only a bit, he should still have very little, its part of his individuality) and maybe alter his Dthrow a bit, and as of now we can't do either of those things.
 
Status
Not open for further replies.
Top Bottom