For some character,i think he can Use Dash atack C-Down. WOW comboz!!!1!
...I doubt that. <_<
But okay. Rofl.
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For some character,i think he can Use Dash atack C-Down. WOW comboz!!!1!
What exactly is their criticisms?You see in vbrawl, Fox didn't have enough time to get out of his shield to reach them in time. The follow up's were more of a mindgame than a sure kill. I was saying he always could have push CERTAIN characters back..why is it now he knocks them to the floor. I know fox is crazy fast, but you guys never even tried this brawl+ fox with the push effect from the shine to judge it.
Anyway i mean screw it either way i got melee. Just putting my 2 cents. I don't care anymore really, i have slightly given up on brawl+..idk why.
I mean to answer the guy with the * then just go* statement. I am the only one with a few ppl in my country that kinda wants to raise brawl+ awareness and I get alot of criticism because of it from the few melee vets..why am i fighting to defend it?! It's not like i am currently enjoying it and so...i rather just play melee. Atleast until something happens to respark my interest. ( when i say i , i mean everyone in the bahamas besides one or 2 ppl)
Squirtle's damage out put was ridiculous and the KB his move had killed at decent percents. Combine this with his general ground and aerial mobility, somewhat hard to gimp up B, and he has a buffed Fludd tied to his neutral B, Squirtle was pretty much metasquirtle.I also do not see the need to be nerfing Squirtle, Fox or Marth yet. Though its not like they'll be bad in any way from these changes.
Soooo whats wrong with Squirtle being good again? And his damage output is high on who? Falcon?Squirtle's damage out put was ridiculous and the KB his move had killed at decent percents. Combine this with his general ground and aerial mobility, somewhat hard to gimp up B, and he has a buffed Fludd tied to his neutral B, Squirtle was pretty much metasquirtle.
Fox also has a silly dair as the damage output was still higher than desirable.
Marth....errrrrr.....Fail to see the Up B nerf, DB Down 4 is trash, fair is unsafe until atleast 22%, and bair is just lol now.
is that a troll postSoooo whats wrong with Squirtle being good again? And his damage output is high on who? Falcon?
The criticism has alot to do with mechanics that seem broken, but can be worked around..like nerfing metaknight to be like everyone else. One guy was saying that you guys will never stop removing *chaingrabs* and other things because you believe it is broken, instead of finding a way around it..like fixing recoveries even though that is a character weakness.What exactly is their criticisms?
If it's anything dealing with the lack of wavedash and manual L-cancel, or Melee characters not being exactly the same, well you're not going to convince them to try it anytime soon. *shrugs*
Marth can cg spacies in B+ at certain percents. We can't adjust throws so we couldn't take that out even if we wanted to.In melee marth was able to chaingrab spacies. He believe if a that existed in brawl+ instead of adjusting and finding a way around it, all you guys would do is remove it to balance the game. He thinks the brawl+ community just removes anything that looks broken and just makes the game shallow.
I heard most people complaining of some 80% inescapable combo on Falcon, whos supposed to be easy to combo.is that a troll post
I am gonna test out the latest codest. I am gonna try to get back into it though. If fox needs a tone down, try to fix dair and try the push back on shine i guess.Squirtle did need a slight nerf (though the reason people are saying he's the new MK was more because he was overrepresented at BtL than him being broken good). Fox was pretty much in the same boat as Squirtle. Marth also needed a nerf, but personally I thought only his non-tippered hits should've been nerfed. Regardless, the latest set is better balanced all around.
And colored shields are awesome.
Marth can cg spacies in B+ at certain percents. We can't adjust throws so we couldn't take that out even if we wanted to.
Up B did not need a nerf. Bair most definitely did not need a nerf. Fair is debatable. The lowered damage output on fair, I dont care for, but the fact it doesnt sent into tumble until 22% tipped (34% for untipped) makes Marth's safest move...unsafe...at least until after those percents.Marth also needed a nerf, but personally I thought only his non-tippered hits should've been nerfed.
Out of curiosity, why cant u put on buffer in training mode?
Same can be said for every character when your opponent can't DI.Go back to pre-nerf Squirtle. Try him out. Utilt>utilt>uair>uair>uair. Every character. 40-50% damage.
Same can be said for every character when your opponent can't DI.
It doesn't matter anyways. I'm just thinking in relation to the big picture that these character's don't need to be singled out so quickly. If people want to keep toying with this direction go ahead, but I don't think these are really the characters that should be targeted.
Thats the point of mobility isn't it? We should drop this as explaining to me why Squirtle is good is hardly what I'm looking for.The thing is, Squirtle has the mobility and speed to follow DI, good or bad, and continue comboing.
Exactly. But a character with that much mobility shouldnt have a damage output as high as what squirtle had, which is why we reduced it. durp durp.Thats the point of mobility isn't it? We should drop this as explaining to me why Squirtle is good is hardly what I'm looking for.
QFT and a picture is worth a thousand words neko LOLExactly. But a character with that much mobility shouldnt have a damage output as high as what squirtle had, which is why we reduced it. durp durp.
They seriously wanted Mr. "discussed for banning 3 times" (not that I want him banned) completely unchanged in a game where his good follow-ups become insane combos? Do they WANT MK dittos all around for B+? I just don't get it...The criticism has alot to do with mechanics that seem broken, but can be worked around..like nerfing metaknight to be like everyone else. One guy was saying that you guys will never stop removing *chaingrabs* and other things because you believe it is broken, instead of finding a way around it..like fixing recoveries even though that is a character weakness.
In melee marth was able to chaingrab spacies. He believe if that existed in brawl+ instead of adjusting and finding a way around it, all you guys would do is remove it to balance the game. He thinks the brawl+ community just removes anything that looks broken and just makes the game shallow.
I have stated why you guys change things a numerous amount of time, but at the end of the day there points seem more clear than mine. I know why you guys do it, but trying to put that in words is very difficult.
Also when we try to go from melee to brawl+. I hear alot of complaints about the pace of the game and them*Trying to jc grab or wavedash* That isn't serious, but it annoys me when they don't play the game serious because they always laughing at it. :/
Last but not least like the characters i use in brawl+ I also use in melee Fox/marth and i just overall like the intense fast paced battles on that over brawl+ ATM. That is why i am lossing interest in brawl+ right now.
Are you agreeing or arguing with me? Marth was unquestionably one of the best if not the best character as of BtL. If they just nerfed non-tippers (which was my idea), then well-spaced up-B and bair would still kill, well-spaced fair would still be safe at low %, etc. He just wouldn't be as easy to use at a high level since spacing would matter more.Up B did not need a nerf. Bair most definitely did not need a nerf. Fair is debatable. The lowered damage output on fair, I dont care for, but the fact it doesnt sent into tumble until 22% tipped (34% for untipped) makes Marth's safest move...unsafe...at least until after those percents.
The DB nerfs ***** DB Down 4 into uselessness.
And? There are certain moves are marth that have no buisness being nerfed/nerfed again.Are you agreeing or arguing with me? Marth was unquestionably one of the best if not the best character as of BtL. If they just nerfed non-tippers (which was my idea), then well-spaced up-B and bair would still kill, well-spaced fair would still be safe at low %, etc. He just wouldn't be as easy to use at a high level since spacing would matter more.
I don't have a problem with brawl+ i have been supporting this project for quite a while you can find post by me in the code agenda thread from like last yr dec.They seriously wanted Mr. "discussed for banning 3 times" (not that I want him banned) completely unchanged in a game where his good follow-ups become insane combos? Do they WANT MK dittos all around for B+? I just don't get it...
Well, if they don't like the pace, J guess they just won't.
And yeah, Brawl+ isn't Melee. I guess the pace just might not be for you guys. We can't do anything about opinion.
Characters with high mobility and can combo are obviously going to have high damage output. There are other factors to him besides that hes fast and small to consider.Exactly. But a character with that much mobility shouldnt have a damage output as high as what squirtle had, which is why we reduced it. durp durp.
Squirtle being a good character shouldn't be a reason for a nerf. I'm looking for a reason in relation to other characters who just have not gotten greenlighted yet.Then what are you looking for, if not the reason why Squirtle was nerfed?
Fast + High Damage output = Nono.Characters with high mobility and can combo are obviously going to have high damage output. There are other factors to him besides that hes fast and small to consider.
Short range, lightweight, mediocre recovery, and the fact that there are characters better than him.Fast + High Damage output = Nono.
And what other factors do YOU have in mind?
Short range, lightweight, mediocre recovery, and the fact that there are characters better than him.
There are no other characters that are fast and do lots of damage?
Fox.Short range, lightweight, mediocre recovery, and the fact that there are characters better than him.
There are no other characters that are fast and do lots of damage?
Did he not get nerfed as well?Fox.
10char
Say hi to vBrawl Metaknight.Characters with high mobility and can combo are obviously going to have high damage output. There are other factors to him besides that hes fast and small to consider.
Shiek and Falco are most definitely not under-rated. They feature in pretty much everybody's top 10. But are you saying that those characters are the ones that need nerfing, as opposed to Squirtle? Because that seems to be a bit odd. Diddy and Falco do not have Squirtle's combotron abilities, have far worse recoveries, and can have some trouble killing; they are only really good because of amazing stage control options. Shiek and Pikachu can pretty much combo as well as Squirtle, but don't have the same damage output that he typically does.Fox and Metaknight did indeed get nerfed too. I guess its reasonable from that but I won't put my faith in these changes. I still think Diddy, Shiek, Falco, Pikachu, and ROB are kind of underrated.
Like I said anyways, none of these nerfs will make them bad in the slightest.