Samus has a bad grab game because the rest of her options are great.
if she had a good grab, her def options would be crazy strong, since she can wall with projectiles and zair.
if she had good throws, it wouldn't generally matter because of her bad grab. actually, if you gave her decent options out of throws, maybe her bad grab might balance that out. well, i'd support that then.
About PSA: now, this could easily go overboard. players would have the ability to edit movesets! people are attracted to drastic changes! the lesser problem is that some of these ideas aren't bad. the greater problem, though, comes in our community. Brawl+ is built on changes akin to PSA, but through physics. And it's great. Game's major fun, we'll continue to enjoy it and watch it grow. The problem is in our conservative nature, many of us wanting to avoid any heavy change in fear of their repercussions. Yet, as said, b+ is made directly from drastic change, based in tradition of course (previous smash) but still heavy alterations.
With this in mind, PSA should be part of the Brawl+ changing mindset, in its infrastructure (which is already happening) and in its character/game changes, as long as they meet previous smash traditions or are of that nature. If a Good Idea requires PSA and a moveset change, i hope people don't go all 'brawl don't need no hacks' mindset around here.
saw a few pages back people were all 'this is how it was Meant to be!' and, while that may be true to an extent, shying away from change now is a bit ridiculous. geez, it's really early in michigan right now...