Revven
FrankerZ
He wasn't working on Plan Zero, he was working on the new engine stuff...almas was working on it?
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He wasn't working on Plan Zero, he was working on the new engine stuff...almas was working on it?
Both are known and the second one is intentional, it was made to semispike and isn't a bug.My friends and I have found a few issues with the July 21st version of the 4.2 nightly build. Sorry if these have already been mentioned.
The biggest one being that Link occasionally stops moving completely (not sure of the cause yet) for anywhere between a half second to 2 seconds. Happens ~3-5 times during a standard 4 stock 8 minute match.
My second problem is with Link's Up + B. If I'm somewhat near the edge and I'm hit by a standing Up + B from Link, I get sent downwards at an awkward angle and most of the time I can't make it back. It's easily capable of killing at ~ 35%. A little bit overkill, IMO.
EDIT: The Up+B is completely uncharged as well.
Lololololololololness needs some buffs. he sucks ****.
Plan Zero is what we're waiting for really.
For just how long are people going to work on Brawl+? We're not looking at a full time, employed studio here. People aren't always going to have free time to work on the game and the longer development goes, the more likely something's going to get shutdown half way done. I think realistic goals and expectations should be realized. The sooner B+ gets finalized, the more assured its success will be.Plan Zero is gonna rock. We can finally have a perfec version of brawl.
Falcon's new fsmash is gonna be the knee
no. its jsut that you just suck **** with himness needs some buffs. he sucks ****.
That isn't all Project SA can do ya know.Frankly, i'd rather not see the game transform into a cluster of glitchy looking animations with partical effects slathered all over the screen.
Exactly.That isn't all Project SA can do ya know.
Other applications such as adjusting invincibility frames will become possible with Project SA, and this is what the WBR wants the program for.
Frankly I don't think the WBR would EVER go as far as to actually change an attack of a character.
The functions of SA that you are talking about (changing attack scripts, linking them together to form new animations altogether and etc.) will be reserved for those of us who simply want to have some fun messing with the full potential of hacking Brawl, as well as perfecting custom characters to have fun with (such as giving Roy's neutral B his Fsmash animation and an explosion effect).
quoted. that is something that I think will help with various things that the wbr would want to implement with Roy.And...I was thinking... to have Roy's b-move proper as it was in melee, we could edit Marth's neutral B to have the same animation as his fsmash, add an explosion at the end of it (if possible) edit the hitbox and damage of it, and wala! We have a Melee-esqe shield breaker.
Any thoughts on my idea? Ill be trying it out immediately, when Project SA (the beta version) is released.
well excuuuuuuuuuUUUUUUUuuuuuuuuuuuuuUUuusee me princessGOD MCH STOP THAT. It's already been discussed, and it CANT HAPPEN. Their down b really belongs to pokemon trainer, so editing the down b of a lone pokemon's down b would also edit PT's, making it so if you use PT you can't switch.
Well... actually, you may be able to set a conditional such that if the trainer isn't there, it performs some assigned attack, and if the trainer is there, it does not, and instead performs the switch. Even if it can't be applied to downB, in a worst case scenario you could probably use that same conditional to apply it to a taunt, so it's not completely out of the question to be able to give independent pokemon an additional trick. I can't say whether we would actually do that or not, though. PT is a very tricky character to deal with.GOD MCH STOP THAT. It's already been discussed, and it CANT HAPPEN. Their down b really belongs to pokemon trainer, so editing the down b of a lone pokemon's down b would also edit PT's, making it so if you use PT you can't switch.
Cause not every single attack needs to be omfggood. Seriously chars are suppose to have strengths AND FLAWS.i think that changing some moves around would be a good thing...
i mean right now, we have dumb **** laying around like mario's dtilt and jiggs ftilt that will never be used by anyone ever. if the goal of a balanced game is for every character to be viable with a full arsenal of attacks, why shouldn't some things be changed around?
My issue with that is how it gives even more reason for people to screw over PT and play individual Pogeys.Well... actually, you may be able to set a conditional such that if the trainer isn't there, it performs some assigned attack, and if the trainer is there, it does not, and instead performs the switch. Even if it can't be applied to downB, in a worst case scenario you could probably use that same conditional to apply it to a taunt, so it's not completely out of the question to be able to give independent pokemon an additional trick. I can't say whether we would actually do that or not, though. PT is a very tricky character to deal with.
Every move have a purpose. It's how u use them. Buffing moves just cause someone say(this move sucks) is stupid and is making the game too easy to play. Even when u do buff a move if that move never fit with the chars playstyle it won't matter. Look at zss. They buffed her fsmash. However zss playstyle is that of aerial ko char. Even with the buff i never used her fsmash. It was a unneeded buff that even the zss mains said isn't worth it. But because random people said(her fsmash sucks. Lets fix it) It happened.(I know she had a trade off but the point is her fsmash was fine as is)philly are you joking or an idiot?
every move should be useful, why the hell would you give a character a move that serves no purpose
thank youuuuuuu~you are excuuuuuused, princess. :D
i have a question: is the player who choses pt allowed to chose which pokemon he starts with AFTER he has been counterpicked?pt stuff
At this point, I can't tell if this is sarcasm or not. You serious, or are you joking?nope. i was easily the top ness player at herb2 and i am confident he sucks ****
you all know thunderhorse, that hella good falco player. and jcaeser, that dude is in the backroom. ask them how bad ness is
the advantage u get from choosing pt is that if you come across a player that kills ur (varies) squirtle, then you can counterpick during the match btwn ivy and char...My issue with that is how it gives even more reason for people to screw over PT and play individual Pogeys.
If anything PT is the one who needs more tricks up his sleeves; the matchup resistance he has also forces him into his bad matchups at least once during a standard 4 stock match (potentially twice) so it's hard to give him that same title as Zelda/Sheik. And assuming Ryoko is right, nothing can be done about their switch mechanics where as Zelda/Sheik can have a lagless transformation ending. That even further lessens matchup resistance on their part by making transforming to hopefully get past a bad matchup daunting and highly punishable, especially in B+.
I would love to see something encouraging the effort of learning 3 characters by making them the ones who stand out from the more popular (and potentially better choice because you aren't forced into bad matchups each match) wild Pogeys instead of vise versa.
Lol so cause he didn't win ness sucks now? roflHe's just cranky because his double non-Ness-main Ness team didn't work out.
He's probably better than Sage but that's not saying much
Ness is fine.
The pokes dont need a 4th attack. Like plum said if anyone should be getting recognition it's PT himself. Giving the wilds new attacks is further saying(why should i play as PT)what about changing PT's down b to down taunt idea? it lets them have a 4th attack, but PT can still switch.
Actually, Stingers may be onto something. After playing with Ness, I feel that, while be may be 'fine', he is not 'good' (in fact, if what the rumors that are going around are true, Ness, in fact, sucks). After some careful brainstorming, I think I concocted a list of buffs that not only will make Ness 'good', but 'top tier'. I found that Ness' entire moveset sucks except for his down B which is exceptionally broken. I figure if we're going to give Ness a theme, why not build it on that?He's just cranky because his double non-Ness-main Ness team didn't work out.
He's probably better than Sage but that's not saying much
Ness is fine.
Melee Fox is trash. His laser doesn't stun anymore. His uair isn't a guarenteed killer thanks to ADing. He has crap range, meh priority, and a crap recovery. He was basically bottom tier.ness needs some buffs. he sucks ****.
im pretty sure every move in the game is usable even if it is very situational. Mario's D-Tilt isnt the worst move in the game by far. Its just some options are just so much better for chars. why in gods name would you d-tilt when you can u-tilt. Same goes with jiggs but in a much greater fashion.i think that changing some moves around would be a good thing...
i mean right now, we have dumb **** laying around like mario's dtilt and jiggs ftilt that will never be used by anyone ever. if the goal of a balanced game is for every character to be viable with a full arsenal of attacks, why shouldn't some things be changed around?
i honestly thought that was a serious post for a second o_oActually, Stingers may be onto something.........
yesz!With the new SA, that could mean Link and/or Toon Link can finally have back their rapid stabs. :D
Yes. But Ness isn't no twit!i honestly thought that was a serious post for a second o_o
ness is fine, if you disagree and say he sucks, then its just cuz YOU suck as ness
can we stop talking about the little twit now?
EDIT:
yesz!