Air grabbing by tethers isn't needed. >.>
That'd just make more people that can throw **** the spacies. xD
All the spacies can **** tethers on stage. What are you talking about son. :V
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Air grabbing by tethers isn't needed. >.>
That'd just make more people that can throw **** the spacies. xD
He can take his time, I don't mind waiting.My God, do you want to make Almas work even harder? As it is, he's being lazy on purpose with everything lately... don't make the poor Brit keel over!![]()
If that, happens, she should get the vbrawl rest backBut overall, Wario trumps her. :V
We want her to weave just as well as him, horitontally and vertically.
If that, happens, she should get the vbrawl rest back
Until they get grabbed. >_>All the spacies can **** tethers on stage. What are you talking about son. :V
That's the curse of a spacie. :VUntil they get grabbed. >_>
Dont you mean that wario has a similar, lesser air game than jiggs with 4 jumps? Cuz you know. This guy has a DJ, a BIke, a fart, and up B to recover. And Jiggs air game came first. :VJiggs would have a similar air game as wario along with 5 jumps. I think she would be good enough without the rest buff.
lol. what would a brawl+ rest look like?
It could ruin the potency of her rising pound net-wise. :VDarkness > hearts
If you increased jiggs fall speed to help her weave better, how badly would it affect her recovery?
1. We know about Dthrow.speaking of wario, are his throws going to be modified? imo, the dthrow chain grab should be removed (something feels wrong when chaingrabbing with wario) and the uthrow should be sped up/have lower knockback so that it can combo into uair (though not at kill percentages)
seems like something actually worth testing outIt could ruin the potency of her rising pound net-wise. :V
Increasing fall speed wouldn't help her weave any better. If anything, it would make it worse. Fall speed and fall acceleration only deals with vertical motion. Jiggs's ability to "weave" is based entirely upon her horizontal air control acceleration. She already has good air speed, but she needs to be able to change directions faster, hence, she needs greater horizontal air acceleration.Darkness > hearts
If you increased jiggs fall speed to help her weave better, how badly would it affect her recovery?
No. It's not the animation that's the problem. In fact, her animation is the same when she's floating forward as when she's floating backwards. Speeding up the animation shouldn't end up doing anything. We need to be able to directly edit horizontal air accelerations and top speeds.Wouldnt you be able to speed up the animation of turning around in mid air?
Saying that a spacie is gonna **** a tether until they get grabbed is like saying Prolimar doesn't grab whatever the hell he **** pleases. Pivot grab and abuse some fall speed with his throw game, then abuse some fall speed with an out of grab combo game, then abuse some **** good range and priority for more ****, and finish it off with some Nair to Usmash ****.That's the curse of a spacie. :V
Dont you mean that wario has a similar, lesser air game than jiggs with 4 jumps? Cuz you know. This guy has a DJ, a BIke, a fart, and up B to recover. And Jiggs air game came first. :V
Also, Brawl+ rest? DARKNESS EFFECT SON. 222222222222gud.
I don't think it would make it worse. However, thinking about it more, increasing her fall speed would allow her to comboed easier...bad idea for such a light charIncreasing fall speed wouldn't help her weave any better. If anything, it would make it worse. Fall speed and fall acceleration only deals with vertical motion. Jiggs's ability to "weave" is based entirely upon her horizontal air control acceleration. She already has good air speed, but she needs to be able to change directions faster, hence, she needs greater horizontal air acceleration.
i know that u know about it, i wanted to know if ur gonna remove it and if the improved uthrow would be an appropriate trade-off.1. We know about Dthrow.
2. It combos into Uair on FFer's and midweights, and I also believe some heavies, it doesn't need any changing (Uthrow).
By the WBR?It was noted GPDP, but of course we need someone to code it rofl. But yeah it would be very useful longside char. specific hitstun and stuffz.
GA Smashers bring nothing but trouble. ;P
But... But... But... this is teh int3rw3bs! If I'm not insulting somebody every time I talk, how will they know I exist? (Trolling is ********, doesn't solve anything, and does make you look like a fool. Yeah, this is the internet, but this is also a community; a community should have some degree of respect throughout itself that we seem to REALLY lack.)wow.... 8 pages of discussion on an idea i had around 1 am last night.... wow, just wow.
anyway, my original intent was that the cancel would help as an approach/mindgame tactic. see:
rollout -> reverse (before getting close to them) -> ROC -> sh bair
or
rollout -> reverse -> reverse ROC -> sh fair
it would be a cool fake out as well as let the character/game have a faster pace (because isn't that the point of B+, to be fast?). it also wouldn't commit you to using rollout once you started it and might encourage more use by skilled players as a way to maneuver on stage faster and be less predictable. on top of all of this, people had mentioned wanting character specific ATs so i thought "what the hell, its not that controversial..."
apparently i was wrong. you people aren't even mature enough to get ONE POST without insulting someone. seriously, we should be able to discuss stuff without resorting to insulting each other. it makes you look childish, gets everyone mad, and accomplishes nothing.
Yeah, on the topic of Yoshi fsmash hurtbox, might as well try what Neko suggested and see what happens until a real hurtbox mod comes out.Or we can try that now instead. :V
And see what happens. durp.
as long as no tethers can do tahtGrabbing opponents out of tech rolls. :V
yes! ganon utilt fix ftweverybody will want something similar as well
...
then I want Ness to be able to cancel his PK Fire.![]()
those 2 aren't really comparable. with PK fire ness doesn't need to charge and the end doesn't send him flying across the stage. rollout forces the user across the stage without any ability to stop until the attack runs its corse which leaves jigglypuff open to attacks in the meantime. as a horizontal recovery it doesn't have as much use as say, luigi or pikachu's side bs as those travel farther to the side with little drop in vertical distance. fox, falco, and wolf also have side bs that con't be charged, but wolf's provides an aerial attack and fox/falcos can be shorted to not go as far. additionally, sonic's and yoshi's side bs can be canceled without any complaints.On the subject of Jigglypuff's rollout...
If you want to give it an actual use just because it's a highly situational move, then what's stopping everyone else from wanting to buff their mains' useless moves into becoming more useful? I don't see why you want to give Jigglypuff this technique, because then everybody will want something similar as well. If people are supporting this, then I want Ness to be able to cancel his PK Fire.![]()
And that's why your ideas are stupid, because you think it's a good idea to buff a worthless move into a good move while ignoring the actual good moves that can become better moves.If you say so...that's why they're buffing it. LOL
Contradiction much? You're agreeing that it's a worthless move which is your reasoning for it needing a buff, but THEN you turn around and say that it is actually a highly USEFUL move used by this vBrawl jigglypuff main.Rollout ***** when you use it properly. The vBrawl jigglypuff main in my region uses it heavily and I believe he came 3rd at a ~125 person tournament? Fairly recently? Jigglypuff would still function "fine" without a buff to rollout but that's not a valid point, you tool. It's like saying your city would still run fine without maintenance repairs to your roads.
And of course, since it's a linear predictable move that commits you to a certain line of action that is usable in the air, it's automatically an aerial move, right? I mean, it sure is the utter epitome of aerial movement and mobility which jiggs is known so much for. I must say, you sure like *****ing about characters you don't even play and know absolutely nothing about.Read this:
I would think that helps Jiggs. PS, most Jiggs mains (I know you're allergic to tournaments so I won't include you) use Rollout in the air and stop mid-stage. Meaning it's not used so much on the ground as it is in the air.
So lemme guess, since characters have worthless moves that cause weaknesses, we should all buff those right? Like we should make Falcon's side+b a projectile, we should make mk's dsmash as powerful as vbrawl, and we should speed up all of Bowser's attacks by 2x because he's too slow, right? Because I'm just following your reasoning of buffing a character's worthless moves that cause weaknesses.You haven't justified why the buff is stupid OR worthless. In fact, when you keep arguing that Rollout is a worthless move in the first place, you're making your arguments even more ridiculous. Why is a buff to a worthless move inherently worthless? And why is it stupid? Go home. Now stop posting about how I'm trolling you and back up your ****ing arguments without calling them stupid, you fallacious *****.
1) Notice that I did not, in fact, start a single thing. I may have responded, but I did not start it. There may be those who say it results in the same thing, but I maintain that if stingers had not felt it was his personal duty to flame me, this wouldn't have started.wow.... 8 pages of discussion on an idea i had around 1 am last night.... wow, just wow.
anyway, my original intent was that the cancel would help as an approach/mindgame tactic. see:
rollout -> reverse (before getting close to them) -> ROC -> sh bair
or
rollout -> reverse -> reverse ROC -> sh fair
it would be a cool fake out as well as let the character/game have a faster pace (because isn't that the point of B+, to be fast?). it also wouldn't commit you to using rollout once you started it and might encourage more use by skilled players as a way to maneuver on stage faster and be less predictable. on top of all of this, people had mentioned wanting character specific ATs so i thought "what the hell, its not that controversial..."
apparently i was wrong. you people aren't even mature enough to get ONE POST without insulting someone. seriously, we should be able to discuss stuff without resorting to insulting each other. it makes you look childish, gets everyone mad, and accomplishes nothing.
Indeed. I'd like to buff FLUDD, Sing, Water Gun, Jigg's dtilt, PK Flash, aerial PK fire, and a few other assorted moves. Like mario dtilt. And ganon's utilt. After all, it's pretty obvious that without it, they can't function as characters, and such obviously situational and worthless moves MUST be buffed so that they're useful.On the subject of Jigglypuff's rollout...
If you want to give it an actual use just because it's a highly situational move, then what's stopping everyone else from wanting to buff their mains' useless moves into becoming more useful? I don't see why you want to give Jigglypuff this technique, because then everybody will want something similar as well. If people are supporting this, then I want Ness to be able to cancel his PK Fire.![]()
Trust me, there will NEVER be a throw>rest combo for jiggs. Me, Veril, and Glick are making sure of that.Sounds like a fun thing to play with. Jiggs u-throw -> Rest against friends, haha.
I think he means aerial PK fire which gives you massive lag and doesn't allow any followups for paltry damage and a guaranteed punish if the opponent can DI right.those 2 aren't really comparable. with PK fire ness doesn't need to charge and the end doesn't send him flying across the stage. rollout forces the user across the stage without any ability to stop until the attack runs its corse which leaves jigglypuff open to attacks in the meantime. as a horizontal recovery it doesn't have as much use as say, luigi or pikachu's side bs as those travel farther to the side with little drop in vertical distance. fox, falco, and wolf also have side bs that con't be charged, but wolf's provides an aerial attack and fox/falcos can be shorted to not go as far. additionally, sonic's and yoshi's side bs can be canceled without any complaints.