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Brawl+ - Official 5.0 RC1 Build is now online! (Re-Use Autoupdater, Snake bug fixed)

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GPDP

Smash Ace
Joined
Dec 29, 2008
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927
My God, do you want to make Almas work even harder? As it is, he's being lazy on purpose with everything lately... don't make the poor Brit keel over! :laugh:
He can take his time, I don't mind waiting. :laugh: I just believe it would be an indispensable balancing tool, and I see no reason why we shouldn't have it.
 

weinzey

Smash Apprentice
Joined
May 2, 2009
Messages
176
speaking of wario, are his throws going to be modified? imo, the dthrow chain grab should be removed (something feels wrong when chaingrabbing with wario) and the uthrow should be sped up/have lower knockback so that it can combo into uair (though not at kill percentages)
 

GHNeko

Sega Stockholm Syndrome.
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Until they get grabbed. >_>
That's the curse of a spacie. :V

Jiggs would have a similar air game as wario along with 5 jumps. I think she would be good enough without the rest buff.

lol. what would a brawl+ rest look like?
Dont you mean that wario has a similar, lesser air game than jiggs with 4 jumps? Cuz you know. This guy has a DJ, a BIke, a fart, and up B to recover. And Jiggs air game came first. :V

Also, Brawl+ rest? DARKNESS EFFECT SON. 222222222222gud.
 

Revven

FrankerZ
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speaking of wario, are his throws going to be modified? imo, the dthrow chain grab should be removed (something feels wrong when chaingrabbing with wario) and the uthrow should be sped up/have lower knockback so that it can combo into uair (though not at kill percentages)
1. We know about Dthrow.

2. It combos into Uair on FFer's and midweights, and I also believe some heavies, it doesn't need any changing (Uthrow).
 

leafgreen386

Dirty camper
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Playing melee and smash ultimate
Darkness > hearts

If you increased jiggs fall speed to help her weave better, how badly would it affect her recovery?
Increasing fall speed wouldn't help her weave any better. If anything, it would make it worse. Fall speed and fall acceleration only deals with vertical motion. Jiggs's ability to "weave" is based entirely upon her horizontal air control acceleration. She already has good air speed, but she needs to be able to change directions faster, hence, she needs greater horizontal air acceleration.
 

leafgreen386

Dirty camper
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Playing melee and smash ultimate
Wouldnt you be able to speed up the animation of turning around in mid air?
No. It's not the animation that's the problem. In fact, her animation is the same when she's floating forward as when she's floating backwards. Speeding up the animation shouldn't end up doing anything. We need to be able to directly edit horizontal air accelerations and top speeds.
 

Plum

Has never eaten a plum.
Premium
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That's the curse of a spacie. :V



Dont you mean that wario has a similar, lesser air game than jiggs with 4 jumps? Cuz you know. This guy has a DJ, a BIke, a fart, and up B to recover. And Jiggs air game came first. :V

Also, Brawl+ rest? DARKNESS EFFECT SON. 222222222222gud.
Saying that a spacie is gonna **** a tether until they get grabbed is like saying Prolimar doesn't grab whatever the hell he **** pleases. Pivot grab and abuse some fall speed with his throw game, then abuse some fall speed with an out of grab combo game, then abuse some **** good range and priority for more ****, and finish it off with some Nair to Usmash ****.

Prolimar is sex. (:V)

Wario still out pokes most of the cast with his freakish mobility, and his ground game is... you know... good... His ground game would **** if the only move he had was Fsmash. When Sakurai was balancing things, somehow he thought Wario was missing something and tacked on some super armor on that move... Too good.
I wouldn't say Jiggs has a better air game, though it would probably turn out better if she had Wario's mobility.
 

slikvik

Smash Master
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**** MD/VA. I have no region. no really...
Increasing fall speed wouldn't help her weave any better. If anything, it would make it worse. Fall speed and fall acceleration only deals with vertical motion. Jiggs's ability to "weave" is based entirely upon her horizontal air control acceleration. She already has good air speed, but she needs to be able to change directions faster, hence, she needs greater horizontal air acceleration.
I don't think it would make it worse. However, thinking about it more, increasing her fall speed would allow her to comboed easier...bad idea for such a light char
 

Yingyay

Smash Ace
Joined
Dec 4, 2008
Messages
693
See Im a fan of leaving characters alone if their metagame is perfectly fine. So my stand on jiggs is to leave her air game alone. But who knows. Maybe giving her wario's mobility might help her out. Even if she doesnt really need it.
 

weinzey

Smash Apprentice
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Messages
176
1. We know about Dthrow.

2. It combos into Uair on FFer's and midweights, and I also believe some heavies, it doesn't need any changing (Uthrow).
i know that u know about it, i wanted to know if ur gonna remove it and if the improved uthrow would be an appropriate trade-off.
 

FrozenHobo

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wow.... 8 pages of discussion on an idea i had around 1 am last night.... wow, just wow.

anyway, my original intent was that the cancel would help as an approach/mindgame tactic. see:

rollout -> reverse (before getting close to them) -> ROC -> sh bair

or

rollout -> reverse -> reverse ROC -> sh fair

it would be a cool fake out as well as let the character/game have a faster pace (because isn't that the point of B+, to be fast?). it also wouldn't commit you to using rollout once you started it and might encourage more use by skilled players as a way to maneuver on stage faster and be less predictable. on top of all of this, people had mentioned wanting character specific ATs so i thought "what the hell, its not that controversial..."


apparently i was wrong. you people aren't even mature enough to get ONE POST without insulting someone. seriously, we should be able to discuss stuff without resorting to insulting each other. it makes you look childish, gets everyone mad, and accomplishes nothing.
 

GPDP

Smash Ace
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Look at it on the bright side. This thread was lacking activity, and you've single-handedly revived it lol.

Too bad the ensuing ****storm stole the thunder off of my weight modifier proposal. :dizzy:
 

VietGeek

Smash Hero
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8,133
It was noted GPDP, but of course we need someone to code it rofl. But yeah it would be very useful longside char. specific hitstun and stuffz.

GA Smashers bring nothing but trouble. ;P
 

GPDP

Smash Ace
Joined
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Messages
927
It was noted GPDP, but of course we need someone to code it rofl. But yeah it would be very useful longside char. specific hitstun and stuffz.

GA Smashers bring nothing but trouble. ;P
By the WBR?

Good, I can finally shut up about it now that it's been taken into consideration. :laugh:

'course I'll still argue for it in case it enters actual discussion here, but yeah.
 

Plum

Has never eaten a plum.
Premium
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wow.... 8 pages of discussion on an idea i had around 1 am last night.... wow, just wow.

anyway, my original intent was that the cancel would help as an approach/mindgame tactic. see:

rollout -> reverse (before getting close to them) -> ROC -> sh bair

or

rollout -> reverse -> reverse ROC -> sh fair

it would be a cool fake out as well as let the character/game have a faster pace (because isn't that the point of B+, to be fast?). it also wouldn't commit you to using rollout once you started it and might encourage more use by skilled players as a way to maneuver on stage faster and be less predictable. on top of all of this, people had mentioned wanting character specific ATs so i thought "what the hell, its not that controversial..."


apparently i was wrong. you people aren't even mature enough to get ONE POST without insulting someone. seriously, we should be able to discuss stuff without resorting to insulting each other. it makes you look childish, gets everyone mad, and accomplishes nothing.
But... But... But... this is teh int3rw3bs! If I'm not insulting somebody every time I talk, how will they know I exist? (Trolling is ********, doesn't solve anything, and does make you look like a fool. Yeah, this is the internet, but this is also a community; a community should have some degree of respect throughout itself that we seem to REALLY lack.)

To me, this seems like the whole smash canceling idea. It removes the risk you put yourself in when you commit to rollout (or a smash attack with smash canceling). If you are stupid enough to use rollout (outside of a surprise tactic) then you should get punished for it, same as throwing out a laggy smash attack. I just don't like the idea of being able to throw out rollout, realize it won't hit and cancel it into a shield (doesn't have to be a shield, but canceling it in general implies escaping potential punishment for making a bad move).
 

FrozenHobo

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well, plum, understand where you're coming from on not wanting something that can't be easily punished, but as of now rollout is pretty useless. it takes too long to charge to be a good surprise tactic and once you start it you're pretty much dedicated to finishing it which could lead to you forcing yourself into a position that you didn't intend. i was proposing an idea that would at least make the move more viable in a match as well as allow for more combos. the idea isn't perfect, i'll grant you that, but its at least a step in a direction towards more creative gameplay.
 

SimaMatt

Smash Journeyman
Joined
Jan 18, 2006
Messages
261
Location
Wisconsin
Or we can try that now instead. :V

And see what happens. durp.
Yeah, on the topic of Yoshi fsmash hurtbox, might as well try what Neko suggested and see what happens until a real hurtbox mod comes out.

Also gog, DDD's dsmash doesn't extend that far. The hitbox of dsmash is just his hammer, and the dsmash hit Yoshi's lingering hurtbox in that video. I don't have any recording equipment, but I can upload some reps of DDD's dsmash range, and Yoshi's lingering hurtbox if you'd like.

Frozen - I meant no harm in calling your idea a gimmick, I apologize if you were offended.
 

SSBFalco

Smash Cadet
Joined
May 25, 2006
Messages
69
On the subject of Jigglypuff's rollout...

If you want to give it an actual use just because it's a highly situational move, then what's stopping everyone else from wanting to buff their mains' useless moves into becoming more useful? I don't see why you want to give Jigglypuff this technique, because then everybody will want something similar as well. If people are supporting this, then I want Ness to be able to cancel his PK Fire. :p
 

Skip2MaLoo

Smash Lord
Joined
Oct 31, 2008
Messages
1,293
wait what? i can tech chase with grabs already now. tech chasing is not nearly unstoppable..(to the guy who said that)
 

Machiavelli.CF

Ivy of the West
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everybody will want something similar as well

...

then I want Ness to be able to cancel his PK Fire. :p
yes! ganon utilt fix ftw

and no
pk fire cancel wtf?
i dont beleive there are any (non chargable) projectiles that can be canceled like that.
it wouldnt make much sence to me...
 

grim mouser

Smash Journeyman
Joined
Jan 15, 2009
Messages
464
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Michigan
When might the throw mod be available to tinker with? With the next build, or just alone possibly?

Sounds like a fun thing to play with. Jiggs u-throw -> Rest against friends, haha.
 

FrozenHobo

Smash Hero
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On the subject of Jigglypuff's rollout...

If you want to give it an actual use just because it's a highly situational move, then what's stopping everyone else from wanting to buff their mains' useless moves into becoming more useful? I don't see why you want to give Jigglypuff this technique, because then everybody will want something similar as well. If people are supporting this, then I want Ness to be able to cancel his PK Fire. :p
those 2 aren't really comparable. with PK fire ness doesn't need to charge and the end doesn't send him flying across the stage. rollout forces the user across the stage without any ability to stop until the attack runs its corse which leaves jigglypuff open to attacks in the meantime. as a horizontal recovery it doesn't have as much use as say, luigi or pikachu's side bs as those travel farther to the side with little drop in vertical distance. fox, falco, and wolf also have side bs that con't be charged, but wolf's provides an aerial attack and fox/falcos can be shorted to not go as far. additionally, sonic's and yoshi's side bs can be canceled without any complaints.
 

Arkaether

Smash Ace
Joined
Apr 18, 2009
Messages
680
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North Carolina
If you say so...that's why they're buffing it. LOL
And that's why your ideas are stupid, because you think it's a good idea to buff a worthless move into a good move while ignoring the actual good moves that can become better moves.

Rollout ***** when you use it properly. The vBrawl jigglypuff main in my region uses it heavily and I believe he came 3rd at a ~125 person tournament? Fairly recently? Jigglypuff would still function "fine" without a buff to rollout but that's not a valid point, you tool. It's like saying your city would still run fine without maintenance repairs to your roads.
Contradiction much? You're agreeing that it's a worthless move which is your reasoning for it needing a buff, but THEN you turn around and say that it is actually a highly USEFUL move used by this vBrawl jigglypuff main.

I'd troll you for being an idiot but I'm not that low of a person.

Read this:

I would think that helps Jiggs. PS, most Jiggs mains (I know you're allergic to tournaments so I won't include you) use Rollout in the air and stop mid-stage. Meaning it's not used so much on the ground as it is in the air.
And of course, since it's a linear predictable move that commits you to a certain line of action that is usable in the air, it's automatically an aerial move, right? I mean, it sure is the utter epitome of aerial movement and mobility which jiggs is known so much for. I must say, you sure like *****ing about characters you don't even play and know absolutely nothing about.

You haven't justified why the buff is stupid OR worthless. In fact, when you keep arguing that Rollout is a worthless move in the first place, you're making your arguments even more ridiculous. Why is a buff to a worthless move inherently worthless? And why is it stupid? Go home. Now stop posting about how I'm trolling you and back up your ****ing arguments without calling them stupid, you fallacious *****.
So lemme guess, since characters have worthless moves that cause weaknesses, we should all buff those right? Like we should make Falcon's side+b a projectile, we should make mk's dsmash as powerful as vbrawl, and we should speed up all of Bowser's attacks by 2x because he's too slow, right? Because I'm just following your reasoning of buffing a character's worthless moves that cause weaknesses.

Also, lemme lower myself to your level for a second:

Why the **** are you trolling you ****ing stupid **** that has nothing better to do than ***** about **** on a ****ing forum? Do you really have so many issues with your ***** size that you can only ***** on a forum about other people who are actually intelligent? Oh wait, this is coming from the ****ing **** who actually thought manual l-canceling was a good idea. Well ****, I don't ****ing know why I ****ing bother to **** with you anyway since you're such a ****ing ****.

And see, I only used asterisks. Basically I wrote one or two sentences, then added a crapload of asterisks all over the place because I wanted to make myself look like a moron who likes whining about others on the internet. If you seriously can't even carry on a single argument without having to flame people, then maybe you should stop arguing in the first place, since you're only illustrating your own stupidity. If you haven't noticed, I'm actually doing a rather good job of insulting you, insulting your intelligence, insulting your knowledge, and trolling you all the at same time, without resorting to crude insults and cuss words.

wow.... 8 pages of discussion on an idea i had around 1 am last night.... wow, just wow.

anyway, my original intent was that the cancel would help as an approach/mindgame tactic. see:

rollout -> reverse (before getting close to them) -> ROC -> sh bair

or

rollout -> reverse -> reverse ROC -> sh fair

it would be a cool fake out as well as let the character/game have a faster pace (because isn't that the point of B+, to be fast?). it also wouldn't commit you to using rollout once you started it and might encourage more use by skilled players as a way to maneuver on stage faster and be less predictable. on top of all of this, people had mentioned wanting character specific ATs so i thought "what the hell, its not that controversial..."


apparently i was wrong. you people aren't even mature enough to get ONE POST without insulting someone. seriously, we should be able to discuss stuff without resorting to insulting each other. it makes you look childish, gets everyone mad, and accomplishes nothing.
1) Notice that I did not, in fact, start a single thing. I may have responded, but I did not start it. There may be those who say it results in the same thing, but I maintain that if stingers had not felt it was his personal duty to flame me, this wouldn't have started.

2) See, there's nothing wrong with trying to give jigglypuff an approach/mindgame tactic, but don't give her an approach/mindgame tactic that's based mostly on GROUND approaches and mindgames. She's an AERIAL character. The two don't mix very well.

On the subject of Jigglypuff's rollout...

If you want to give it an actual use just because it's a highly situational move, then what's stopping everyone else from wanting to buff their mains' useless moves into becoming more useful? I don't see why you want to give Jigglypuff this technique, because then everybody will want something similar as well. If people are supporting this, then I want Ness to be able to cancel his PK Fire. :p
Indeed. I'd like to buff FLUDD, Sing, Water Gun, Jigg's dtilt, PK Flash, aerial PK fire, and a few other assorted moves. Like mario dtilt. And ganon's utilt. After all, it's pretty obvious that without it, they can't function as characters, and such obviously situational and worthless moves MUST be buffed so that they're useful.

Sounds like a fun thing to play with. Jiggs u-throw -> Rest against friends, haha.
Trust me, there will NEVER be a throw>rest combo for jiggs. Me, Veril, and Glick are making sure of that.

those 2 aren't really comparable. with PK fire ness doesn't need to charge and the end doesn't send him flying across the stage. rollout forces the user across the stage without any ability to stop until the attack runs its corse which leaves jigglypuff open to attacks in the meantime. as a horizontal recovery it doesn't have as much use as say, luigi or pikachu's side bs as those travel farther to the side with little drop in vertical distance. fox, falco, and wolf also have side bs that con't be charged, but wolf's provides an aerial attack and fox/falcos can be shorted to not go as far. additionally, sonic's and yoshi's side bs can be canceled without any complaints.
I think he means aerial PK fire which gives you massive lag and doesn't allow any followups for paltry damage and a guaranteed punish if the opponent can DI right.

And sonic's rolls are not comparable seeing as he actually uses them for movement and his entire character is based around it. Jigglypuff is not based around rollout.

As for Yoshi, you'll notice that first of all, his sideb doesn't hit like a sack of bricks, and second of all, it's actually used pretty rarely and usually as a surprise attack. The fact that he can cancel it doesn't actually make nearly that much of a difference.
 
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