CountKaiser
Smash Lord
Anyone try my fair and dthrow?
Do they work? D:
Also, I can try to make a melee uair. Gimme some specs to go on.
Do they work? D:
Also, I can try to make a melee uair. Gimme some specs to go on.
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I don't think you can nerf it any more than was already doneDtilt nerf
It was a full list of nerfs, that one already happened I wasn't saying to nerf it even more.I don't think you can nerf it any more than was already done
oh okIt was a full list of nerfs, that one already happened I wasn't saying to nerf it even more.
orrrrrrrr you could bring back infinite pkt1 like everyone wants }:<Also why do you like PKT1 so much simna, it's really agarbagenot-so-good projectile, and to change that we need to actually make it travel faster.
because everyone knows ness needs more buffs.oh ok
orrrrrrrr you could bring back infinite pkt1 like everyone wants }:<
i dont think ness needs ANY buffs.I dont think uair needs buffs :-O
Most of those are terrible nerfs.Possibilities:
Worse fair (just make it a semi camp move, it doesn't need to combo, as long as it keeps them till the last hit moderately well)
Vanilla PKT1
Dtilt nerf (already in)
Dthrow angle nerf
Various damage nerfs (especially PK Flash as long as we compensate the KB)
PK Fire keeps the enemy in it worse
No SA on magnet, magnet is 7 frames (already happening)
This. DJC wasn't removed right?Fair
Weak hit now has 1.0 SDIability, 0.9 hitlag, and uses special angle 365
Strong hit sends at 105 degrees
Removed PKT1 speedup
Removed SA magnet
Yoyos now have transcendent priority
Usmash speed up removed
Dsmash regular size
PK Flash 1.5x larger, 25% faster startup, 100% faster cooldown
They are suggestions to balancing Ness without entirely changing his game.Most of those are terrible nerfs.
They are suggestions to balancing Ness without entirely changing his game.
Worse fair (just make it a semi camp move, it doesn't need to combo, as long as it keeps them till the last hit moderately well) sure
Vanilla PKT1Dtilt nerf (already in)sureDthrow angle nerfsureVarious damage nerfs (especially PK Flash as long as we compensate the KB)A negatory. Makes the move beyond useless. There is no point in downthrowing with Ness if you nerf it.PK Fire keeps the enemy in it worseDamage nerfsd should never be considered. PK Flash being easy to dodge more than makes up for the massive damage.No SA on magnet, magnet is 7 frames (already happening)Why? PKF is already easily DI'ed. Don't see nerfing it as a good idea.Also I do NOT want to debate this.Sure
je ne sais pasWhy is it that the ness thread, a thread for a character already deemed to be pretty good (Not OP by my standards though other people's opinions differ), is almost always discussing nerfs/buffs?
Pk fire can be powershielded (while you are being burned in the pillar). I would like the damage it does to be decreased though. I never felt it needed a speed buff. Just that pk fire links better together.2) Ness is broken right now, PK Fire can infinite DDD, DK, and Bowser if you get them inside the main bulk of it.
We're already planning on changing it to combo into aerials besides fair. I would like uair to be changed into a combo move rather than a kill move so that fair uair doesn't become a kill combo. Fair to dair is ok with me though since it takes some sort of skill to do it and can be di'd out of.3) Ness's Fair is ******** right now. You guys seem to already know this. Fair combos INTO ITSELF and you cannot escape it with SDI AT ALL. It's freakin' ******** and no matter which way you DI, he can either get Fair or Uair on you...
Djc isn't in the latest nightly build I think. Any build with djc in it shouldn't being used in tournaments. If you haven't read the last couple of posts, we're (or at least I) am trying to see which buffs should be removed to add in djc.4) DJC is useless with all these other aerial and projectile buffs you are giving this guy. Either remove it or remove A LOT OF THE BUFFS HE HAS RIGHT NOW.
The way it was before people could di away from Ness before Ness finished his animation. At least that's what happened to me. A cg with d-throw has never worked for me vs. Charizard though I never really played vs. heavies that much in the first place. I do know that in a previous build before any d-throw changes that I was able to pull of d-throw to pkt2 due to terrible di from the Charizard.5) Dthrow shouldn't have guaranteed follow-ups, this includes regrabbing for another Dthrow, Fair, and Nair. He can right now CG heavies and I'm pretty sure FFer's with his current Dthrow. Go back to how it was, it was FINE, it took skill to follow-up from it. It's retardedly good right now.
I probably could do the same thing w/ mk lol.It's a problem when Cape doesn't even main Ness, plays him the ENTIRE tournament and takes 2nd place. Good job Ness mains, good job.
We're in the process of doing this. Any build with djc in it should not be being used in tournaments. =/The thing about Ness right now is he doesn't even have to DJC to win. He can literally wall you with Fair and you can't do **** except attack him from above and guess who can only do that? Wario because of his amazing aerial mobility and ability to camp Ness out better. The point is, if you want DJC to be apart of Ness's game, a lot of these buffs need to be removed or need to be SUBTLE.
Here's the deal:
1) Ness mains, you guys suck chunks at balancing.
2) Ness is broken right now, PK Fire can infinite DDD, DK, and Bowser if you get them inside the main bulk of it. It's ********, I literally had to go WARIO to beat Cape's Ness today, I couldn't go DK AT ALL because of this and some other stupid **** you guys did.
3) Ness's Fair is ******** right now. You guys seem to already know this. Fair combos INTO ITSELF and you cannot escape it with SDI AT ALL. It's freakin' ******** and no matter which way you DI, he can either get Fair or Uair on you...
4) DJC is useless with all these other aerial and projectile buffs you are giving this guy. Either remove it or remove A LOT OF THE BUFFS HE HAS RIGHT NOW.
5) Dthrow shouldn't have guaranteed follow-ups, this includes regrabbing for another Dthrow, Fair, and Nair. He can right now CG heavies and I'm pretty sure FFer's with his current Dthrow. Go back to how it was, it was FINE, it took skill to follow-up from it. It's retardedly good right now.
It's a problem when Cape doesn't even main Ness, plays him the ENTIRE tournament and takes 2nd place. Good job Ness mains, good job.
The thing about Ness right now is he doesn't even have to DJC to win. He can literally wall you with Fair and you can't do **** except attack him from above and guess who can only do that? Wario because of his amazing aerial mobility and ability to camp Ness out better. The point is, if you want DJC to be apart of Ness's game, a lot of these buffs need to be removed or need to be SUBTLE.
Edit: Ness Side B is fixed apparently so we were using the build from YESTERDAY. Sorry.
See now this is what I'm kind of worried about. The strong hit, from yesterday's build (shanus's) doesn't send anywhere. The angle probably didn't change but if this is the Fair I was playing with today and yesterday then it needs to be tweaked so that the last hit of Fair has higher KB so he can't link another Fair into it stupidly. It looks like the SDIability should be fine but, I have to stress this, if the SDIability was 1.0 in shanus's build it is hard as hell to SDI with the 365 angle, I couldn't escape it for beans as Wario.Fair
Weak hit now has 1.0 SDIability, 0.9 hitlag, and uses special angle 365
Strong hit sends at 105 degrees.
AgreedMy main point is, a lot of these buffs he has, need to go and the changes he should be getting should be going more towards the use of DJC with some rising aerials mixed in or something.
Blame Shanus. It's supposed to follow up into other aerials rather than fair (which I've mentioned before). It was a test build.Because the Fair from the build we played, was ridiculous.
FF-airdodge through pkt1 -> Eat the tailhit -> punish Ness. If he's trying to hit you and you're on the ground shoot a projectile at him. If he's trying to projectile camp you with it shield it or outprioritize it with the move of your choice. I don't care about the pkt1 buff (and I think it should be removed), but saying it's unpunishable is untrue.PKT1 speed-up, kind of dumb... no not kind of, it is stupid. Because I can't punish Ness for missing with PKT1 with a Fsmash.
C above.Like, Ness's PKT1 wind-down could be really amazing on heavies but then be just awful against lightweights (which isn't the case, it's good either way, perhaps a little 2gud). Uair should just flow better overall.
Uair has the same frame data from melee actually. The hitbox is just really awkward or something =/. I think it comes out first behind Ness like it did in melee, just that the effect is much more exagerrated in brawl.Uair should just flow better overall.
U-tilt has just the right setup to combo into aerials and not into other u-tilts. Leave it.I think Ness just needs to lose some buffs we gave him from a long time ago like the Utilt wind-down and mayhaps get rid of the PKT2 speed-up he has I don't know.
This is what I've been asking for.All I know is, this kid, needs a less **** FAIR in favor of a more diverse aerial game.
Oh god no. It'd never hit then. I'd rather just remove the first hitbox lol. I could care less about the damage it does. It's an edgeguard/edgeguard set up move anyways.Hell, I'd argue to not make Dsmash connect now because of the TP it was given.
The 4 damage hit has a 0.00x SDI multiplier, and while the 2 and 1 damage hits have a huge SDI mult of 1.50x that doesn't matter because they don't have hitlag to be able to SDI anyway due to one of the special offensive flags combined with the hitlag code. This will be fixed in the next build (SDI Mult of 0.8x and 2 hitlag/1 frame SDI window).It's still possible to sdi out of this move.