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Brawl model extractor

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leafbarrett

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xD Well, since Blender can use .max, I think that would be a good format for it.
*hints at Tib*
-DD
...No seriously, I need that model really badly, or it doesn't matter if the program gets released or not, because I literally won't be able to do anything.
 

DarkDragoon

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...No seriously, I need that model really badly, or it doesn't matter if the program gets released or not, because I literally won't be able to do anything.
No seriously, I can save it as a .max but it won't make a bit of difference because its still all-black.

I can't really do anything with it as of right now anyways. If I had the importer I would be able to tell if this "all-blackness" was a problem or not, and if what I'm editing on this Lucario is actually going to make a difference.

DX

-DD
 

leafbarrett

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No seriously, I can save it as a .max but it won't make a bit of difference because its still all-black.

I can't really do anything with it as of right now anyways. If I had the importer I would be able to tell if this "all-blackness" was a problem or not, and if what I'm editing on this Lucario is actually going to make a difference.

DX

-DD
Well save it as a .max and post a dl link to it, maybe it's just you that's having the problem.
 

Tiberious

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No seriously, I can save it as a .max but it won't make a bit of difference because its still all-black.

I can't really do anything with it as of right now anyways. If I had the importer I would be able to tell if this "all-blackness" was a problem or not, and if what I'm editing on this Lucario is actually going to make a difference.

DX

-DD
I noticed that the models show up in 3DSMax really dark (you have to place alot of lights around in order to get textures to show up). I'm guessing that it exports that lack of light as well.

So, .max it is, huh? On it.

I'm not going to be saving the Shd files as .max, though. That would essentially double the work.
 

DarkDragoon

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Well save it as a .max and post a dl link to it, maybe it's just you that's having the problem.
Nope, doesn't work like that~

I noticed that the models show up in 3DSMax really dark (you have to place alot of lights around in order to get textures to show up). I'm guessing that it exports that lack of light as well.

So, .max it is, huh? On it.
:3 make sure to leave the textures off!
-DD
 

leafbarrett

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._. Oy! I just want the model, dark or not! Is that so much to ask? I've been trying to get ahold of the models since this topic was about 10 pages long, and all I've gotten are the trophy models (which I had to Google myself).
 

DarkDragoon

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._. Oy! I just want the model, dark or not! Is that so much to ask? I've been trying to get ahold of the models since this topic was about 10 pages long, and all I've gotten are the trophy models (which I had to Google myself).

So have I <_<

Sheik model please???? :@
How have you both missed this?!

All characters are converted; this includes Wario Man, Giga Bowser and Green Alloy. I put the PACs for Red Alloy, Blue Alloy and Yellow Alloy in their respective directories for when an updated AiS is released.

This pack is also a step up on MeoMix's set because they're already T-posed, and not trophy rips.

Download them here.
>_> Sheesh.
If this doesn't work just wait a little bit.

As for LuKari's model, you can just download the fbx and open it like its a normal 3DS file and it'll convert and all that, and you have your nice dark impossible to work with model.

-DD
 

Zephron

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As for LuKari's model, you can just download the fbx and open it like its a normal 3DS file and it'll convert and all that, and you have your nice dark impossible to work with model.

-DD

Thank you!

And I asked for the page # for that post but I couldn't find it and no one helped me. I won't bother you guys any more unless I'm just posting my new model :p
 

Tiberious

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....and you tell me only AFTER I'd done the whole conversion thing. Urgh...

At any rate, what's usable is here. I ran into problems importing Falcon and Link (both had errors in 'Polygon12', claiming invalid faces), and so rather than add an incorrect model, I decided to just not convert them. Also converted are all the Wpn models. Textures are there, but can likely be removed. The colelction is designed to be extracted to the same location as the DAE ones.
 

D.B.K.

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Is there any reason why I can't import the .dae files into Blender? All I get is an error every time.
 

D.B.K.

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I tried importing 3 different .dae's with both versions of the importer and still nothing. It'll either give me an error or nothing will happen at all.
 

pokelover980

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....and you tell me only AFTER I'd done the whole conversion thing. Urgh...

At any rate, what's usable is here. I ran into problems importing Falcon and Link (both had errors in 'Polygon12', claiming invalid faces), and so rather than add an incorrect model, I decided to just not convert them. Also converted are all the Wpn models. Textures are there, but can likely be removed. The colelction is designed to be extracted to the same location as the DAE ones.
Thank you. Collada doesn't work with me (not sure why) so those files help.
 

DarkDragoon

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....and you tell me only AFTER I'd done the whole conversion thing. Urgh...

At any rate, what's usable is here. I ran into problems importing Falcon and Link (both had errors in 'Polygon12', claiming invalid faces), and so rather than add an incorrect model, I decided to just not convert them. Also converted are all the Wpn models. Textures are there, but can likely be removed. The colelction is designed to be extracted to the same location as the DAE ones.
xD Sorry. The "no-materials" thing is just to avoid errors when looking for them :3. Not necessary.

The .max loads all dark and stuff too...but it isn't anywhere near as bad as last time, and a single light did the trick.

Do do dee doo, editing awayyyy~
-DD
 

Tiberious

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I just got wind that the Direct3D plugin has been mostly fixed in Dolphin.

If that doesn't mean anything to you, it does to me: It means I can use 3D Ripper DX in conjunction with a moveswap to T-pose at least Red Alloy and rip his model that way.

My question, though, is how the hell do you ISO hack Brawl (GeckoOS codes won't work with the emulator yet)?

I need to make Red Alloy take Sheik's moves, as the startup of the rapid punch causes a temporary T-pose. I'm hoping this also applies to Blue and Yellow, but for now, I'll take the one that I know works.
 

Mr.-0

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Does this mean you oculd, say, take super sonic's model and replace sonic's with it? What is this really?
 

DarkDragoon

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Does this mean you oculd, say, take super sonic's model and replace sonic's with it? What is this really?
They're basically the same model...so I have no idea why you would want to, but yes, you will be able to do that.
-DD
 

Tiberious

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Well, strike what I said about needing to learn to hack the ISO. I finally managed to do it, but now the emulator crashes when I try to rip the T-posed frame.

I feel like I'm almost at having the models I'm looking for, but it's just one little thing after another that sets me back.
 

-BigSharkZ-

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Hmm. I need some help. I used to have 3ds Max 9 but when I changed computer/OS, it stopped working, obviously. I got 3ds Max Design 2009 now but this one doesn't seem to be compatible with my Colladamax plugin. When I import a model (I've done it before, proof that it worked is that I edited Sonic and still have the dae) it gives me 3 errors then when I click "OK" it imports the model but I cannot edit it. I can only move/rotate/scale the parts of the models, but nothing else.

On another note, I've been working on a human model. It's my first custom model and I'm proud of it.
 

leafbarrett

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I tried importing 3 different .dae's with both versions of the importer and still nothing. It'll either give me an error or nothing will happen at all.
This. Importing as Collada 1.4 gives an error, and 1.3.1 does absolutely nothing. I don't think Blender can do anything with the models. Basically, if you can't buy 3ds (which costs in the triple digits if I remember correctly), you're completely ****ed for model editing. Great to know that being poor has ****ed me over once again.
 

DarkDragoon

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Basically, if you can't buy 3ds (which costs in the triple digits if I remember correctly), you're completely ****ed for model editing. Great to know that being poor has ****ed me over once again.
>_>;;
Yes. Except I didn't buy my copy either LOL. *hinthint*

Hmm. I need some help. I used to have 3ds Max 9 but when I changed computer/OS, it stopped working, obviously. I got 3ds Max Design 2009 now but this one doesn't seem to be compatible with my Colladamax plugin. When I import a model (I've done it before, proof that it worked is that I edited Sonic and still have the dae) it gives me 3 errors then when I click "OK" it imports the model but I cannot edit it. I can only move/rotate/scale the parts of the models, but nothing else.

On another note, I've been working on a human model. It's my first custom model and I'm proud of it.
He just uploaded a bunch of T-Posed .max files, and they open fine in 2009, as long as you put down a light source.
-DD
 

DarkDragoon

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CS4 is the newest version of photoshop and it's supposed to be capable for 3D model editing.

Except... it won't open my dae files which the readme says it can open. O_o
I believe CS4 is capable of 3d drawing, not modeling. The .dae files are opening, but they're too big/complex for photoshop and/or your computer at the same time, so it crashes.

-DD
 

fortwaffles

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So i guess this is coming to a close on the wait... I'm just waiting for someone to post the first model... i want to try it... or atleast screenshots. all we need after this, is a soundeffect/voice editor, and animation editors, and there we go :D
 

pokelover980

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CS4 is the newest version of photoshop and it's supposed to be capable for 3D model editing.

Except... it won't open my dae files which the readme says it can open. O_o
It only opens them if you have CS4 Extended.

@DD: Lol. Not a lot of people bought their fully registered copies of 3ds (me!). I suck at 3d modeling, hopefully I'll be better by the model injector comes out.
 

mariokart64n

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I'm glad that Pharrox used ColladaMax for his exporter/importer. basically 3dsmax gains a new version each year.. now up to max2010 O_O its actually more like the 20th version of max out there.

here's the main issue about that, each time a new max comes out, it releases a new SDK. plugins are then created around that specific "version" of 3dsmax. the developers of 3dsmax don't supply older SDK's (dev kits) because they want you to upgrade to the never version. its all about a money grab.. etc..

this is a problem because now, you MUST purchase a new version of 3dsmax, or like others are mentioning pirating (which you SHOULD NOT DO).

so Pharrox was cleaver in the sense he used a 3rdparty plugin "colladaMax" it's not commercially maintained, but it runs from max7, 8,2k8,9,2k9..etc

if he had used the commercial plugin from 3dsmax2010, that would suck because I've been growing my 3dsmax8 with expansion plugins, scripts etc... if I had to upgrade to 2010 well that would put a boot in my workflow. either way ColladaMax will widely beneifit MAX users..
 

Mr.-0

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They're basically the same model...so I have no idea why you would want to, but yes, you will be able to do that.
-DD
Wait, really? So, you could make super sonic playable and normal, adn then texture hack him?
 

DarkDragoon

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I'm glad that Pharrox used ColladaMax for his exporter/importer. basically 3dsmax gains a new version each year.. now up to max2010 O_O its actually more like the 20th version of max out there.

here's the main issue about that, each time a new max comes out, it releases a new SDK. plugins are then created around that specific "version" of 3dsmax. the developers of 3dsmax don't supply older SDK's (dev kits) because they want you to upgrade to the never version. its all about a money grab.. etc..

this is a problem because now, you MUST purchase a new version of 3dsmax, or like others are mentioning pirating (which you SHOULD NOT DO).

so Pharrox was cleaver in the sense he used a 3rdparty plugin "colladaMax" it's not commercially maintained, but it runs from max7, 8,2k8,9,2k9..etc

if he had used the commercial plugin from 3dsmax2010, that would suck because I've been growing my 3dsmax8 with expansion plugins, scripts etc... if I had to upgrade to 2010 well that would put a boot in my workflow. either way ColladaMax will widely beneifit MAX users..
Yea, except Collada doesn't release free stuff anymore.
GGs.

Wait, really? So, you could make super sonic playable and normal, adn then texture hack him?
Uh, sure.
-DD
 

mariokart64n

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collada sdk is free, there's just nobody compiling it for commercial software for free. thus if using a commercial software, then you have to pay. otherwise you can download the source code and integrate the format into your own software.

collada is free in the terms of licensing, we can use collada and not goto jail for it.


http://www.3d-test.com/interviews/collada_1.htm
 

pokelover980

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or like others are mentioning pirating (which you SHOULD NOT DO).
Except I didn't Pirate it. A magic thing called keygen is much different. And the police aren't going to find you if you use a keygen, heck, they aren't going to find you if you Pirate it (unless you have the file in your "Shared" folder of whatever torrent downloader you used).

And it's good he used Collada, except, like DD said, they don't make free stuff anymore.
 

mariokart64n

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Collada isn't a company, it's a format outline created by sony to share complex model data between 3d software.

also I don't see why you had to point out that you have soo cleverly illegally obtained a serial for 3dsmax.

generally unless you wish to leave memo's for the FBI, you keep quiet on such matters. and again using a keygen is illegal, that's why there are alot of viruses embedded into repacked scene releases.

companies don't want you using their software without you paying.

also the demo and the retail installs for 3dsmax are different. and sceners don't waste time cracking trials. so I find it unlikely you've used a keygen on trial software. either way what you did was illegal, nobodies going to knock down your door. but your ISP can flag you if a complaint is filed, then your subject to losing your ISP.

in a nut shell, if you've obtained 3dsmax, please do not share with the world how you've done this illegally. it's stupid to advertise to the world your illegal doings, as well as disrespectful to the creators.
 
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