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Pretty little? What about the bulk of faster, stronger, fiery characters who are running about? They aren't exactly junk, but it does get old fast seeing brawl characters, only buffed up a bit with an element added onto them.=P That's how I feel too. I mean, look at PSA. It isn't EXTREMELY user friendly, and the amount of junk that has been posted is pretty little. Most of the popular postings are characters using creative changes with people who understand what is going on.
=[ I wanna be a trusted person though...cause I'd like some Mewtwo love ;O!
-DD
I believe this (All of it not just the money part). I don't doubt that SOME make six figures. However I am almost positive that MOST do not make six figures (which is what the other guy said, sorry bad with names).>_> Model Designers/creators/builders get paid different amounts depending on a whole lot of variables. The guys making major PS3 titles with several thousand polygons are probably making ~$100,000 a year.
Also, modeling isn't as simple as opening up paint or photoshop and scribbling on a texture file until it works, its hard work, and it takes a while to do.
If you only want to make a model for "fun", then you better get a zoids/gundam/airplane model because that's probably the best you'll be able to manage without having to actually put work into learning how to do anything and you can go back to your busy life after.
-DD
Oh, of course not...but you have to admit they're on average closer to the six than they are to $50,000...especially putting the animation industry in there[Pixar]...it is a pretty well paying craft.I believe this (All of it not just the money part). I don't doubt that SOME make six figures. However I am almost positive that MOST do not make six figures (which is what the other guy said, sorry bad with names).
Oh god, Pixar. Pixar is rolling in the dough. Low budget films that gross huge numbers. Yeah, those animators will be very well off.Oh, of course not...but you have to admit they're on average closer to the six than they are to $50,000...especially putting the animation industry in there[Pixar]...it is a pretty well paying craft.
-DD
1. Just Wave thank you. I'd like to think it's easier to type ¦D;You don't really seem to understand, Kusanagi. If you're NOT knowledgeable about certain things, there's only three things you can do.
1) Become knowledgeable and put the time in to make something worthwhile.
2) Become somewhat knowledgeable yet lazy and steal models under copyright, endangering this project (IMO) and producing something not worth downloading which will only lead to immense confusion for netplay, etc.. (AKA a dozen poorly-done Roys as mentioned earlier, instead of 1 good Roy)
3) Nothing.
There is no easy way to make a model, Kusanagi. People get paid nearly a hundred thousand dollars a year on average to make models. It's an occupation for most people who know how to do it. It's like complaining that it's too hard for the average person to get a medicine approved by the FDA; most people don't know how to make medicine.
Anth0ny, Pharrox is planning on hacking animations too if I remember correctly. So it doesn't have to be "Raiden as Sheik." It can be "Raiden as Raiden." It's up to Vile, really. I'm just saying don't limit your imagination.
That's a pretty sad. :-/This is taken from a job site.
For model makers:
* Starting salaries can be around £19,000 a year.
* Experienced model makers can earn between £23,000 and £30,000 or more.
UK £19,000 = $31,182.8 U.S. dollars
UK £ 30 000 = $49,236 U.S. dollars
Do you? And what makes you think you know that for a fact? If you know it for a fact, why don't you cite your sources? Mine? "The 8th Annual Game Developer Salary Survey." What's yours? The average salary for an artist/animator position is $69,532. Starting at about $45,985 and going up to about $105,536. In the state I live in, the average artist/animator salary is $76,115. Take into account inflation since last year and the continued growth of the game industry and it'll probably be higher this year. As for the "magic wand" comment, I've said it more than once because I've been responding to identical mistaken comments from multiple people since the beginning of this thread. Whether I'm right or not has nothing to do with how tired you are of how I talk.LOL. They do NOT make that much on avereage. I know for a fact you either made that up or got it off an unceditable site.
o_o That was fast.GOOD NEWS!
Raiden has entered the texturing phase!
I don't need to, you did it for me. According to your post most animators don't make six figures. I don't ifnd it hard to believe there are some out there. Personaly I can't wait to get started, I'm going to the Art Institute in October for animation.That's a pretty sad. :-/
Do you? And what makes you think you know that for a fact? If you know it for a fact, why don't you cite your sources? Mine? "The 8th Annual Game Developer Salary Survey." What's yours? The average salary for an artist/animator position is $69,532. Starting at about $45,985 and going up to about $105,536. In the state I live in, the average artist/animator salary is $76,115. Take into account inflation since last year and the continued growth of the game industry and it'll probably be higher this year. As for the "magic wand" comment, I've said it more than once because I've been responding to identical mistaken comments from multiple people since the beginning of this thread. Whether I'm right or not has nothing to do with how tired you are of how I talk.
Thank you. and touché, It is pretty close, though over the years that 30 thousand would add upGood luck at school. Animation is probably something that will be needed here, too. IMO 70k is close to 100k.
If I were you I would have a private beta. Give it to the people who have shown to have a basic understanding of the things you mentioned. I'm sure everyone could wait, I can. XDThere are too many options for it just to be drag and drop. I am working on the GUI now (learning MFC as I go). It won't be too hard to use, but you will need a basic understanding of modeling and how Brawl's file are stored and communicate.
However, as they have said, this isn't something that you're just going to be able to throw models into and get them to work. They will need to be properly rigged and configured to work the way they're suppose to. I am considering a private beta before I release it.
Ok, here's what's going on:Also, Tiberious, the guy who made ASH, CUPASH and Stage ASH (Forgot his name, I apologize) made an extractor that can extract any model. That's how I got Bowser Jr. like ThatGuyYouMightKnow said.
That won't be necessary. I have the Brawl ISO, and can extract the files from that.Do you need to ISO hack your Wii to extract models from any game?
=D I don't mind giving it a shot. Mewtwo needs love.There are too many options for it just to be drag and drop. I am working on the GUI now (learning MFC as I go). It won't be too hard to use, but you will need a basic understanding of modeling and how Brawl's file are stored and communicate.
However, as they have said, this isn't something that you're just going to be able to throw models into and get them to work. They will need to be properly rigged and configured to work the way they're suppose to. I am considering a private beta before I release it.
As long as this thing will dump from ZakoBoy, ZakoGirl and ZakoChild, I'll give it a try.There are too many options for it just to be drag and drop. I am working on the GUI now (learning MFC as I go). It won't be too hard to use, but you will need a basic understanding of modeling and how Brawl's file are stored and communicate.
You do realize this was the wrong forum to say that at, right?Who cares about mewtwo? Dont limit yourselves with melee, make something good.
Rep this man! I never understood the 'let's make Brawl into Melee 2.0' mindset, to the point where the ruleset was made 'flat stages, no items' on March 8th, 2008 (i.e. even before the game was even out).I dont understand why people want the melee characters back in so much. Melee wasnt all that for me, i mean i loved the game, but i wouldnt want to make brawl melee 1.5.
*angelic choir sings*I dont understand why people want the melee characters back in so much. Melee wasnt all that for me, i mean i loved the game, but i wouldnt want to make brawl melee 1.5.
http://www.smashboards.com/showthread.php?t=244073Who cares about mewtwo? Dont limit yourselves with melee, make something good.