leafbarrett
Smash Lord
He's saying it converted it, but the game crashed. So it ALMOST worked.So you're saying it worked?
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He's saying it converted it, but the game crashed. So it ALMOST worked.So you're saying it worked?
i dont think that will happen anytime soon hahatell me when you ppl are done making one for the mac.
I'm sure if you create a model, someone will be willing to convert it for you.i dont think that will happen anytime soon haha
i dont believe there is any brawl editing stuff for mac, is there?
You need a .dae viewer, you can use blender or 3ds Max 2009 with a collada plugin.Hey guys, please help me D: I have some problems with the Model extractor... When i drag FitFox.pac on the extractor nothing happens... Now i got a .dae file but how do i edit it
good point. now i feel like a jerkI'm sure if you create a model, someone will be willing to convert it for you.
Are you a model maker there Leaf? Oh, and yay, another Gardevoir fan! even if you do use Pokesho's Gardevoir (Only one that actually works with breasts >.>).He's saying it converted it, but the game crashed. So it ALMOST worked.
meh, its not like theres a deadline for this stuffSounds amazing
But wouldn't model animation and such take a long amount of time? Just wondering.
In other words,Completely new models with custom animations.
Combine this with Project SA and well...
i cosign this powerful statement!Don't you mean Krystal time? >.>
And I file the paperwork for this enticing request!Don't you mean Star Warrior time? >.>
A week? If you want something decent, it will probably take a lot longer than a week.Animations are easy. Shouldn't take more than a week once it becomes a focus. Texture and color animations are already done, and character animation uses essentially the same format but with a couple more variables.
Ahhhh, i see. Im hoping to see model hacks soon (though i probably wont release one until i have a full animation set for it).I'm just talking about the decoding of animations. It won't take much extra time to add support. Doing all the actual animations will take much longer.![]()
you are just inexperienced with itBlender sucks. D:
If the only way textures can be applied is in a twisted, messed up way, then wouldn't they look just like that in-game?you are just inexperienced with it
it can be just as good as 3ds max if you know how to use it.
watch this
http://www.youtube.com/watch?v=YE7VzlLtp-4
all models/animations were done in blender itself (the music wasnt but we have Androu1 and Dantarion's music programs for that)
I tried that, but I can't make heads or tails of the flattened model...well the thing is, nintendo and blender use completely different UV mapping techniques. (at least how i am going at it)
3ds max is professional software and is most likely close to or IS the program that nintendo used to do the models, so that's why textures work there.
if you follow my first blender video, it shows how to unwrap the 3d object, and from there it can produce a tga that you can edit for its textures, so that is the closest ive gotten with blender so far
Game crashes. Something in the model files isn't converting properly, I think.So ATM, taking any model in the game, doing something to it, and putting it back in doesn't work? I don't understand all the terminology here...