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Brawl: Melbourne Official Brawl 2010 Tournament Series 28th Feb

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_X_

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Welcome to Melbourne's Official Super Smash Bros. Brawl Thread.

That Ain't Falco Saturdays and Sundays all Day Smashfest


CAN YOU DIG IT?!

DATE AND TIME​

Date: Season will commence February 2010

28TH OF FEBRUARY



***Doors must be locked by 11pm. That gives approx. 2 hours for the smashers who like to hang around after the tournament to play friendlies and pack their things.

LOCATION

The tournament will be held at the Abbotsford Convent Foundation.
1 St Heliers Street, Abbotsford VIC 3067

MELWAY REFERENCE: 44 G5​



The Abbotsford Convent




"The Abbotsford Convent is an extraordinary place and is fast becoming an important arts, educational and cultural precinct in Melbourne. Just 4 kilometres from Melbourne CBD, its 11 historic buildings, gardens and car park are spread over 6.8 hectares in a sweeping bend in the Yarra River and are surrounded by the Collingwood Children's Farm and Yarra Bend Park."

Getting there via Train: Victoria Park station on the Epping and Hurstbridge lines is the closest railway station to the Abbotsford Convent. Please note that some services express past Victoria Park station. Once out of the station and on Johnston St, walk east (away from the City) down Johnston St for around 12 minutes to Clarke St. Turn right into Clarke Street (the last right before the Yarra) and left into St Heliers St. The main entrance to Abbotsford Convent is on the right of St Heliers St before you reach the Collingwood Children's farm.

Via Tram: Catch any tram down Victoria St Abbotsford/Richmond and get off at Nicholson St Abbotsford (or Lennox St Richmond). Walk north up Nicholson St all the way to Abbotsford St and turn right. At the end of Abbotsford St turn left into Clarke St and then right into St Heliers St. This is a 20-25 minute walk.

Via Bus: From the City- the 200 City to Doncaster Shoppingtown/ Bulleen, The 201 City to Doncaster Shoppingtown/ Bulleen, and the 207 City to Doncaster Shoppingtown/ Donvale depart from Melbourne Central/ Lonsdale St in the city, run along Lygon St, Elgin St then Johnston St. Alight at Clarke Street bus stop (before Johnston Street crosses the Yarra). Turn right at Clarke St then turn left into St Heliers St. The 205 Melbourne University to Doncaster Shoppingtown begins at Melbourne University then proceeds down Elgin and Johnston St and pasts Clarke St.

Via Car: The Abbotsford Convent is located at the end of St. Heliers St, Abbotsford. The easiest way to get here is to go via Johnston St then onto Clarke St then into St Heliers St (See MELWAYS Ref 44 G5).

All day parking is available in the carpark opposite the site on St Heliers St for $4.00. Gold coins only.



THE VENUE

Once you reach the Convent, there will be signs up around the area pointing you in the correct direction.

The Rosina Auditorium



"Deep in the heart of the Rosina building is a beautiful big old Auditorium that lends itself perfectly to rehearsals and workshops for the performing arts. The Rosina Auditorium is a community access space of the Abbotsford Convent. It is ideal for workshops, rehearsals, research and development, warm up and physical classes.

Rosina Auditorium is a large area consisting of a proscenium stage with a dividable back stage area that can be separted by concertina dividing wall, two smaller back rooms and an outdoor courtyard area that is perfect for break outs. It features ground floor access, strong timber floors, mirrored wall with curtains.

The Rosina Auditorium is 22m x 13.5m sq. The height from ceiling to floor is approx 5m. "


THE COST

At registration there will be an entry fee to help pay for the venue. To enter the Singles tournament will cost $5 each. To enter the Doubles tournament will cost $5 per team. That would be $2.50 per person. No payment, no registration it's as simple as that. Every other Brawl related tournament will be free.

RULES

Singles:

1v1
3 stock each
8 minute timer
Items set to OFF and NONE
Best of 3 matches


Doubles:

2v2
3 stock each
8 minute timer
Items set to OFF and NONE
Best of 3 matches
Team Attack set to ON
Life Stealing is allowed


Additional Rules:
- No player may choose a stage they have already won on in that set unless agreed upon by both players.
- If the timer runs out, the victor is determined first by stock and then by percentage.
- Metaknight is NOT banned but his Infinite Cape glitch is.
- If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser. Same rule applies for Ganondorf's suicide Flame Choke, Kirby and Dedede's neutral B and Donkey Kong's suicide grab.
- The Ice Climber's infinte chaingrab can only be performed up to 300%, any more after that can and will be considered stalling.
- Dedede cannot play on any stages with a (D) next to it (see stagelist below) unless agreed upon by both players.
- Wii-motes and Classic controllers are allowed, however they are discouraged due to battery life, connection issues, unreliablity and time hindrance. The GameCube controller is preferred.
- The Convent nor the Tournament Organizers are responsible for any lost or damaged equipment eg. TV's, controllers etc. so please take extra care of your belongings and label them if you must.
- Stalling is banned.

RUELS ARE SUBJECT TO CHANGE!!


For a full detailed view of the rules feel free to check-it-out

Players are responsible for knowing the rules. No more than the previous match should be replayed in the event of a rule violation and it is recommended that any disputes be brought promptly and quickly to TO's attention



STAGELIST

***TBA***


PRIZES


***TBA***

Thanks again Jei for the write-up <3
 

Attila_

The artist formerly known as 'shmot'
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Melbourne Official Brawl 2010 Tournament Series

RULES

Singles:

1v1
3 stock each
8 minute timer
Items set to OFF and NONE
Standard matches consist of best of 3 rounds
Winners’ Finals, Losers’ Finals and Grand Final matches all consist of best of 5 rounds.

Doubles:

2v2
3 stock each
8 minute timer
Items set to OFF and NONE
Standard Matches consist of best of 3 rounds
Winners’ Finals, Losers’ Finals and Grand Final matches all consist of best of 5 rounds.
Team Attack set to ON
Life Stealing is allowed

Additional Rules:
- No player may choose a stage they have already won on in that set unless agreed upon by both players.
- If the timer runs out, the victor is determined first by stock and then by percentage.
- The Ledge Grab limit is set at 25. However, this limit will only be brought into effect if the match times out. If both players have exceeding the Ledge Grab limit, then the winner shall be decided by stocks remaining and then damage percentage (higher percent loses). If player’s have the same amount of stock remaining and are on the same percentage when the time runs out, there will be a rematch on the same stage with the same ports and characters.
- Metaknight is NOT banned but his Infinite Cape glitch is. The use of Metaknight’s extended Dimensional Cape is also banned, and use may result in the disqualification of the offending player at a TO’s discretion.
- Gliding under the stage is legal BUT after doing so, a player is not allowed to travel under the stage again until they have landed on the stage itself. Grabbing ledges and landing on platform does NOT count as landing on the stage in this instance.
- If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser. Same rule applies for Ganondorf's suicide Flame Choke, Kirby and Dedede's neutral B and Donkey Kong's suicide grab.
- The Ice Climber's infinite chaingrab can only be performed up to 300%, any more after that can and will be considered stalling.
- King Dedede cannot play on any stages with a (D) next to it (see stagelist below) unless agreed upon by both players.
- Wii-motes, Classic controllers and Wireless GameCube Controllers are allowed, however they are discouraged due to battery life, connection issues, unreliablity and time hindrance. The GameCube controller is preferred.
- The Convent nor the Tournament Organizers are responsible for any lost or damaged equipment eg. TV's, controllers etc. so please take extra care of your belongings and label them if you must.
- Stalling is banned. Disqualification of the offender is at the discretion of a TO.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- The first stage will be played on a neutral stage after characters have striked a stage each that they do not wish to play on. For further details on stages, please refer below.
- Upon losing a match (assuming that the best out of 3 or 5 set is not yet complete), the losing playing is allowed to counterpick both a stage and a character. The order of the process is:
  1. Winning player bans a stage
  2. Losing player chooses a stage
  3. Winning player chooses a character
  4. Losing player chooses a character.
Although please note that you are allowed to stick to your character regardless of winning or losing. Neutral stages previously striked, and stages banned during previous rounds are allowed to be counterpicked also, unless they are banned again.
- Any player may counterpick a port after losing a round, in addition to stages and characters. This is the same for both singles and doubles (although when counterpicking ports in doubles, you must either pick to use ports 1 and 4 or 2 and 3).
- If there is a disagreement over the port selection of the players, then a game of rock-paper-scissors shall be played between the players. The winner is able to select any port (1-4) for their controller. The losing player is then to select from the remaining ports.
- If there is a disagreement over the port selection of the players in teams, then a game of rock-paper-scissors shall be played between a member from each team (as selected within each respective team). The winner of the game of rock-paper-scissors chooses whether he/she and he/she’s teammate will occupy ports 1 and 4 OR 2 and 3. Within this, it is up to individuals within the teams as to who occupies which port.
- If there is a disagreement during the character selection, then players are to choose characters via a double blind selection. This may include (but is not limited to) both characters writing down their character selection choice and showing it to the other at the same time, or telling a third party their desired character who can reveal it to both at the same time.
- If any disagreement within or outside of these rules cannot be resolved (either because the players refuse to follow the rules or the situation is not pertained within the said rules), then players are to approach a TO who will decide the correct course of action. TO’s decisions are final.
- During the running of pools, friendlies are not permitted. As the tournament progresses and the need for equipment diminishes, friendlies may be played on used tvs.
- During the Losers’ Finals, Winners’ Finals and Grand Finals, all tv sets and wiis (aside from the one being used for the tournament) are to be turned off and not used.
-Chibo's Color-Blind Rule (Doubles only): If a player on a team is playing Lucario, Sonic, or Pokemon Trainer, either team can request for them to be Blue Team and the opponents must abide. If both teams have one of the characters, they must work it out between them.
- Failure to abide by the said rules may result in disqualification or temporary banning from the tournament scene, the punishment to be decided by the TOs.
- We think everything here is pretty standard, so above all else, have fun and HAPPY SMASHING!

Tournament Procedure – Singles
- Singles Tournament will consist of a Pools system followed by a duel Bracket system.
- The number of matches played and the number of people in pools will depend on both the number of attendees on the day and the equipment available. This will be announced by the TOs during the tournaments.
- Pools matches will most likely be played in rounds. During each round, the TO will announce the stage that will be played on, as the Wii’s random generator has proven to be unreliable in the past. As such, there will not be any stage striking in the Pools part of the tournament.
- As standard, pools matches will consist of only one round. Although the TOs may change this if numbers/equipment permit them to do so. All changes will be announced before the commencement of Pools, however.
- If there is disagreement between the characters used, please utilize the double blind rules as specified above in the ‘Additional Rules’ section.
- The results of all Pools matches are to be reported by the winner of the match to the relevant TO as soon as the match is completed. This ensures efficiency of time and equipment and that the tournament is run as best it can.
- When Pools has been completed, TOs will collect the results and form two brackets from the results. Participants will be hence split in both ‘A’ and ‘B’ brackets. This means all participants are still in the tournament even if they do not perform well in pools.
- ‘A’ bracket players will gather in a double elimination tournament, following all standard rules as specified above.
- ‘B’ bracket players will be formed in a single round, single elimination bracket. The B bracket follows rather particular stage, port and character selection rules.
  1. Players play a round of rock-paper-scissors.
  2. The winner chooses to either ban a stage, select character second and choose the port OR pick from the remaining two stages.
Note there is no counterpicking in the traditional sense in the B bracket.
- The bracket continues as such until a winner is crowned.

Tournament Procedure – Doubles
- A Double elimination bracket with stage selection, counterpicking and general rules all as for the singles competition, unless specified otherwise above.

StageList and Procedure:

Neutrals:
Final Destination
Battlefield
Smashville

Counter Stages:
Yoshi's Island (Brawl)
Castle Siege (D3)
Frigate Orpheon
Delphino Plaza
Halberd
Pokemon Stadium 1
Lylat Cruise
Brinstar
Pirate Ship
Pictochat


First round matches are to be played on neutrals using the standard stage striking procedure. If there is any issue about who strikes first, it will be decided by rock-paper-scissors.

Any stage with (D3) beside it means King Dedede cannot be used on that stage. If the stage is chosen as a counter pick and a player wishes to use King Dedede, then the counterpicking player has the option of selecting a different stage.

Stages in red are currently up for discussion between X and myself and may become banned in the near future. That being said, we reserve the right to add or subtract stages from either the neutral or counter lists.

Any stage not listed here is banned.

Aims of the Stagelist:

1. To eliminate any auto-win scenarios through the banning of overly-favourable stages.

2. To find a balance between eliminating gay/random hazards/occurances while keeping the game fun.

3. To try and keep some consistency between us and the other states, as to keep our members playing interstate from being surprised by stage(s) they are not accustomed to.

If you disagree with these aims, tough. This is how myself and X have decided that we would like our tournaments to be run. However, if you feel that a stage listed does not fit these criteria (or a stage not listed does), feel free to discuss that opinion in the thread, and the comment will be taken into consideration.
 

Nova

Banned via Warnings
Joined
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Messages
2,529
Location
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Yeah just delete my post mods if they want it that way (and if you can't move it). My post is dumb and is annoying me anyway.
 

Tanman

Smash Journeyman
Joined
Mar 29, 2009
Messages
211
Location
Bendigo, Australia
If It didn't cost a bucketload of cash to go to Melbourne from Bendigo, I'd attend all 3 tournaments. All of you will have to fight for my presence/tv/wii/laptop most likely, lol.
 

_X_

Smash Lord
Joined
Jan 30, 2006
Messages
1,138
Location
Australia, Victoria, Melbourne East
If It didn't cost a bucketload of cash to go to Melbourne from Bendigo, I'd attend all 3 tournaments. All of you will have to fight for my presence/tv/wii/laptop most likely, lol.
We have Tibs, A', Me, iceK, Devil, Cao 'cause be wubs the B' boys. Shaya and Luke love me so they'll come. Etc.

I'll make Viva and Nick, Earl Nik-natorz etc.

And we'll have a Tan-man.
 

Attila_

The artist formerly known as 'shmot'
BRoomer
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Messages
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stage list added to the 3rd post of the thread. will be the second post when cao comes around and deletes nova's one...
 

Afropony

Smash Lord
Joined
Sep 1, 2008
Messages
1,071
Location
Australia, Melbourne
Stage list looks good, interesting to see someones finally banned RC from the stage list. I never really liked that stage so I'm happy with that :D.
 

_X_

Smash Lord
Joined
Jan 30, 2006
Messages
1,138
Location
Australia, Victoria, Melbourne East
Melbourne Official Brawl 2010 Tournament Series

StageList and Procedure:

Neutrals:
Final Destination
Battlefield
Smashville

Counter Stages:
Yoshi's Island (Brawl)
Castle Siege (D3)
Frigate Orpheon
Delphino Plaza
Halberd
Pokemon Stadium 1
Lylat Cruise
Brinstar
Pirate Ship
Pictochat


First round matches are to be played on neutrals using the standard stage striking procedure. If there is any issue about who strikes first, it will be decided by rock-paper-scissors.

Any stage with (D3) beside it means King Dedede cannot be used on that stage. If the stage is chosen as a counter pick and a player wishes to use King Dedede, then the counterpicking player has the option of selecting a different stage.

Stages in red are currently up for discussion between X and myself and may become banned in the near future. That being said, we reserve the right to add or subtract stages from either the neutral or counter lists.

Any stage not listed here is banned.
"we reserve the right to add or subtract stages from either the neutral or counter lists."

F.uck, we reserve the right to add and subtract them mid set!!
Not really..

We'd love to know what you guys think about the stage list!
 

Afropony

Smash Lord
Joined
Sep 1, 2008
Messages
1,071
Location
Australia, Melbourne
I would rather the stage list without Brinstar, Pirate Ship and Pictochat.

I'm not sure about Brinstar at the moment but compared to the other CP stages that we're using it looks like it has more properties that allow it to be banned.
Pirate ship and Pictochat are stages that can turn the match in a few seconds with you being able to do anything about it. so they should definately be banned but I guess it isn't really up to me.
 

Nixernator

Smash Ace
Joined
Dec 30, 2008
Messages
812
Location
Melbourne, Australia
Pictochat and Pirate ship have no place in a competitive stage list IMO. Brinstar is kinda gay but fine in essence and I think should be on the list.
And Delphino should be D3 banned. Not only is there walkoff's but there's walls as well. CG to Death and wall infinite.
Aside from that rad stage list.
 

dean.

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NNID
dean7599
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brinstar should be added IMO, it does favour aerial-based characters but not game-breakingly and nothing else on the stage is too bad.
THE WIND is the only transformation that i don't like on pictochat, some others can promote camping though. that's a maybe from me.
i like pirate ship, but i don't think it should be added: cannonballs are stupid and the floatiness when the ship's up in the air is really annoying for some characters. other than that it's fine, though.
 

Attila_

The artist formerly known as 'shmot'
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Messages
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Melbourne, Australia
I would rather the stage list without Brinstar, Pirate Ship and Pictochat.

I'm not sure about Brinstar at the moment but compared to the other CP stages that we're using it looks like it has more properties that allow it to be banned.
Pirate ship and Pictochat are stages that can turn the match in a few seconds with you being able to do anything about it. so they should definately be banned but I guess it isn't really up to me.
as stated already, we currently feel these stages might be banworthy, and will be assessing them as time goes on. that being said, they do not appear to favour characters as much as the other banned stages (at this point). but this may change in the near future.

Pictochat and Pirate ship have no place in a competitive stage list IMO. Brinstar is kinda gay but fine in essence and I think should be on the list.
And Delphino should be D3 banned. Not only is there walkoff's but there's walls as well. CG to Death and wall infinite.
Aside from that rad stage list.
imo brinstar is much worse than pictochat. pictochat has some gay stuff that comes up, but it doesnt do that much in the way of making mus stupid or impossible. but brinstar certainly makes some mus extremely difficult and one sided, hence why it is currently being discussed.

in regards to delphino, very little of the stage actually contains walkoffs; in fact, only two of the transformations do. one has areas where the walkoff doesnt exist (the lower area and where the umbrellas are) and the sloped area (keeping in mind that the slopes do mess with the chaingrab). compared to castle seige, which has walkoffs for approximately 2/3 of the duration (in between transformations and the second transformation itself), delphino is nothing and at this stage not deemed d3 banworthy.

brinstar should be added IMO, it does favour aerial-based characters but not game-breakingly and nothing else on the stage is too bad.
THE WIND is the only transformation that i don't like on pictochat, some others can promote camping though. that's a maybe from me.
i like pirate ship, but i don't think it should be added: cannonballs are stupid and the floatiness when the ship's up in the air is really annoying for some characters. other than that it's fine, though.
a good mk on brinstar really shouldnt lose imo, which is why it is up for banning. if he decides to shark for most of the game, very few characters can do anything until the acid rises. that being said, they do have something to do then (wait on the platforms for the acid to come). kinda stupid, but like i said, we're discussing it.

pictochat and pirate ship both have obstructions, but for the most part they are easy to avoid, and neither stage provide a heavy character bias resulting in impossible (or borderline impossible) matchups. brinstar is the closest at this point.
 

Splice

Smash Hero
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Location
AUS
@Ugly: Whoever organised the actors in that photo did a horrible job because everyone came dressed as the same characters pretty much. I want that GaW suit. It's sexy.

Pictochat and Pirate Ship are much worse than Brinstar imo.

Pirate Ship for what I'd expect to be obvious reasons (i mean... guys...come on), but Pictochats stage changes have more of an effect on gameplay than the lava on Brinstar (considerable times easier to avoid than Norfair) and it's small edges (something used as a reason for banning Corneria and Green Greens). So with that said Brinstar seems like it should be banned right? Yeah well Pictochats worse so ban that too. And then your good ;)

My little opinion chart ;

BRINSTAR
Small Edges and Ceiling
Lava Floor
Good for like 3+ chars to CP MK on

PICTOCHAT
Game-Stopping stage transformations
Really big stage (easy stalling without planking)
Annoying edges that are low to the death-floor, screws up some recoverys
Despite a large stage, from the edges of the platform the walls are quite close

?? No Lava ?? =/

PIRATE SHIP
Bombs that can force a different style of play and sometimes give away stage control Water, lots of it.
When the ship is in the air ; generally annoying, alters a lot of things going on at the time in the match
Some people don't actually think it should be banned
Water boarding or whatever it's called (camping from the water)
It's probably not going to be in X and Attilas stage list.

Would be nice to get rid of Castle Siege just to eliminate the (D3) counterpick situation and have a really tidy stagelist, but eh.

I like the neutrals, I like 3 neutrals.

P.S i still cant work out how anyone would put pirateship in the same grouping as brinstar and pictochat, it's horrible!

EDIT : @Attila ; Making MU's impossible isn't really the main thing you want to be looking at for banning a stage imo. I think it's more appropriate to be looking at things that alter gameplay and can turn matches around for either side in unfair or what you may call "gay" ways, and also transformations or sections of the stage that make it harder for the winning or losing player (for example when the Ship is in the air or you are being bombed the winning player has a large chance of losing what he's worked for, or the stage in Pictochat with multiple platforms that the winning player has control of because they have no reason to approach. Yes you could wait for that transformation to end, but that's the point ; you shouldn't be having to wait for a stage transformation to end on a legal stage).
That's what I think, but you can go about however which way you want i guess.
 

Jei Jei

Smash Champion
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NNID
Jei_Soul
3DS FC
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Nice input Splizzle. Pirate Ship is a no-no, Pictochat is too game altering and Brinstar is too good for certain characters. Ban all 3 and end this madness!

The TO has spoken!!! ohwait...
 

Timic83

Smash Ace
Joined
Aug 9, 2005
Messages
910
Location
Moorabbin/Hampton East, Melbourne, Australia
stage list looks awesome but where is japes, i honestly dont see anything wrong with it

also according to condog
"There is a problem with the venue. I called the Convent Today, and they are no longer hiring space to any gaming organisations, due to "high maintenance requirements" and "venues left in poor conditions".

I'm gonna start looking around for a new venue, until then its TBA."

:/
 

Nixernator

Smash Ace
Joined
Dec 30, 2008
Messages
812
Location
Melbourne, Australia
Um A', Did you read the part about walls? CG walkoffs are bad but only affect characters who can be CG'd. The walls give D3, an infinite on every character that can be abused by his huge grab range. Its the combination of walls and walkoffs that make that stage unfair for D3 IMO.
 

Splice

Smash Hero
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Mar 1, 2009
Messages
5,125
Location
AUS
Why does Delfino seem so neutral but have only 2 stage transformations that don't have walk-offs, walls, or are really large, or are those pillars (that in the end would be banned if they alone were a stage i reckon)?

The beach transformations are the only ones I don't find silly.
I think castle siege is worse as a stage overall, the 3rd transformation is the only not gay one.
It's so good and spacious and set up for camping without planking, it's so easy!

I'd do a write up on it and Delfino, but you seem to not want to debate this.
But we are eventually going to have an all-tournament-agreed stage list so this may all change right?
 

I LAG

Smash Lord
Joined
Jan 25, 2009
Messages
1,122
Location
Blacktown NSW
i only read the 1st 2 posts

but keep brinstar

lose pirate ship

dont care what happens to pictochat

but will there be a separate stage list for doubles?
 

Attila_

The artist formerly known as 'shmot'
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Melbourne, Australia
i dont want to debate this. but i am reading and taking on board all the comments.

castle siege 2nd transformation is silly, but by no means silly enough to be banned.

@nix: dont stand next to wall, and you wont get chaingrabbed against it. and mk/marth have some seriously gay tilt locks against walls, yet we dont ban them from those stages. oh, and if walls were a serious issue against d3, then he'd probably also be ps1 banned.
 

Afropony

Smash Lord
Joined
Sep 1, 2008
Messages
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Location
Australia, Melbourne
Seeing Timic's post I've realized we don't have Japes :( what's wrong with it apart from the Klap Traps?

I think with D3 banning stages we should just wait and see, if a D3 starts ****** people on these Ps1 or Delfino then maybe we should ban them but for now it doesn't really seem like a problem.

Attila when do you get back from Japan, is it March? Will X be hosting the first tournament by himself?
 

Attila_

The artist formerly known as 'shmot'
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Messages
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updated the stage list post. please read.

and i will be getting back the end of feb. while this is looking like when we may hold our first tournament, myself and x are still discussing this.
 

Ugly Man

Smash Apprentice
Joined
Mar 31, 2008
Messages
103
Location
Melbourne, Australia
Seeing Timic's post I've realized we don't have Japes :( what's wrong with it apart from the Klap Traps?

I think with D3 banning stages we should just wait and see, if a D3 starts ****** people on these Ps1 or Delfino then maybe we should ban them but for now it doesn't really seem like a problem.

Attila when do you get back from Japan, is it March? Will X be hosting the first tournament by himself?
To be frank, the only Dedede in Melbourne appears to be me. And I'm terrible.

Still think it should be banned though. I promise I will not pick Castle Siege, because I'm not a *******.
 

Tanman

Smash Journeyman
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Messages
211
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Bendigo, Australia
The Problem I have with Pirate ship is any character with a decent spike against any character who doesn't can practically sit and wait in the water, jumping constantly, waiting for their opponent to land in the water and get sent to davy jones' locker. Sure, there's the brief moment where the ships in the air and they will have to get out, but that can hardly be considered long enough. Maybe if the pirate ship was constantly floating without the antigravity effects I'd like it...
 
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