sGale
Smash Journeyman
Okay. ZeRo is a hot topic today
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The difference is : every goddamn 1-2 frame window tech in Brawl is situational. Regular fighters have frame perfect combos or very precise mechanics that you need to be consistent with because you use them all the time, hell even Melee has some too in L cancel, wavedash and other moonwalks.Today I was practicing some Blazblue and P4A Challenge modes, and I was thinking that the timings for some Combos are insanely tight, yet, they have to be mastered in order to get the best reward you can get from them.
I wonder if Brawl players are very lazy because they get enough reward to succeed with much simpler tactics.
You still get 9 frames even if you FF. Peach has a hard landing because by definition an autocanceling is a neutral landing.There is something I am not totally sure about that's bothering me now.
You know when you fastfall, you get hard landing. Does this apply to aerials too? I know it happens with things like Peach fair because it autocancels so you get normal hard landing lag if you fast fall, but with something like GW nair, is the landing lag still 9 frames even if I fastfall? Because I am not 100% sure I sometimes hesitate fastfalling, possibly costing me frames.
ThisThe difference is : every goddamn 1-2 frame window tech in Brawl is situational. Regular fighters have frame perfect combos or very precise mechanics that you need to be consistent with because you use them all the time, hell even Melee has some too in L cancel, wavedash and other moonwalks.
But yeah if everyone took the time to be technically decent then the metagame would be so high right now it'd only be legal in Amsterdam.
idk about you but I'm not reacting to a 1 frame move on hitHer entire jab combo is unsafe on hit though, except against a few chars for some reason beyond me
If you're gonna complain about anyone's jab, complain about Squirtle's. His is also frame 1 and the entire combo actually works AFAIK
Yes, and as a reminder you also get the hard landing if you fall from higher than your SH height. Meaning you'll get a soft landing if you FH from the ground and land on a platform (character dependant obv), and a hard landing if you SH from a platform and land on the ground.Is that what autocancelling is? Either 2 or 4 frames depending on whether you didn't or did fastfall (respectively)?
It's also easy enough to get out of Ike's jab on hit. Good SDI up gets you out on the first hitif you react properly, ganon and ike probably have the only safe jabs on hit. squirtle, zss, sonic etc. jabs are bad because the most common and quickest reaction (press shield) means the jabs dont link to the final hit and are easily shield grabbed.
most other jabs require something very quick and technical like SDIing way behind them and landing an aeriel, or having to manually SDI down to get your shield up (because good jabs lift people off of the ground)
for some reason, fresh jabs from squirtle dont allow people to shield without SDI, but in the ditto, squirtles can just jab out of each other's jabs almost all the time. i like ZSS better here, just because she has better mixups after forcing you to shield, I think her jab cancel has better cooldown on the 2nd hit or something.
I meant that most chars can just hold shield and they'll PS the 3rd hit of ZSS' jab. I just mentioned Snake specifically as a character that can PS it cause Dekillsage was complaining about her jab being frame 1 and he plays Snake.Most characters (like Snake) can just hold shield, causing him to PS the 3rd hit.
this is also highly dependent on what character you play. For someone like the ICs, they can get out of it rather easily (but then theyre above ike... not a good place to be) Sonic is kind of average in difficulty. And Fox... I feel like if I get hit with Ike jab 1 when I played with san, its like a guaranteed 30 damage.It's also easy enough to get out of Ike's jab on hit. Good SDI up gets you out on the first hit
Oh okay. I thought you were referring to snake's jab combo. My badI was talking about ZSS' jab. When I said this
I meant that most chars can just hold shield and they'll PS the 3rd hit of ZSS' jab. I just mentioned Snake specifically as a character that can PS it cause Dekillsage was complaining about her jab being frame 1 and he plays Snake.
Yeah. Fox is by far and away the easiest one to hurt with jabs though in his case you really should SDI away instead, it limits how many times he can jab you before you're out of rangethis is also highly dependent on what character you play. For someone like the ICs, they can get out of it rather easily (but then theyre above ike... not a good place to be) Sonic is kind of average in difficulty. And Fox... I feel like if I get hit with Ike jab 1 when I played with san, its like a guaranteed 30 damage.
Why is that?edit: also makes it nearly impossible to screw up platform cancel timing