_Yes!_
Smash Hero
Hey guys,
First I wanna say thanks for letting me into WBR. I have a few ideas spread across the board so I'd rather put them all in one post than lots.
First, some general ideas (my friend sneak came up with these but they're all good ideas to me):
When a character doesn't have any jumps left, maybe have a way to indicate it? It isn't broken since the edge guarder and the one being edge guarded both know. This would eliminate loss of a stock because the player doesn't know whether or not he had his jump.
Fast falling B moves? This is just to speed up overall gameplay. Characters that could benefit from this: Fox, Falco, ZSS, Pikachu, Diddy, Ivysaur, Wolf, Mario, Luigi, etc.
Crouch cancelling? I don't know if this was previously discussed, just throwing it out there.
Secondly, character specific ideas for helping out the low tiers (or at least those I think are low tier):
Sonic: Needs to kill better, or at least combo better.
Samus: Needs to kill better; I suggest making the Nair a kill move like it used to be in melee. Bair and dsmash should be kill moves too imo.
Captain Falcon: This poor guy gets chain grabbed, combo'd, out ranged/out prioritized/both, by most of the cast. His combos are nice but they hardly compensate for his faults. I suggest reducing knockback to make him combo better, and/or adjusting something to keep him from getting combo'd so hard. He loses every priority battle
.
The heavies were already addressed by Spam so I won't mention them.
Thirdly, characters that don't suck, but could use some minor adjustments.
Marth's upB: It's true that this move was too powerful, but it was nerfed way too hard. Not being able to kill Squirtle at 150% (as vex proved in tourney at BTL) is pretty ludicrous. The only way Marth can kill is a hard to land tipper and gimping, but since his recovery is meh the latter option is rather risky.
Squirtle's up air: This move is way too powerful. Being able to kill mario at 110% with uthrow uair on Luigi's Mansion, one of the highest ceiling stages:
http://www.youtube.com/watch?v=aObbHxg-1_M&feature=channel_page#t=2m26s
Kirby: I've heard kirby has zero to deaths? I can't say this for sure though.
That's all I have for now. Hope you guys like my input.
First I wanna say thanks for letting me into WBR. I have a few ideas spread across the board so I'd rather put them all in one post than lots.
First, some general ideas (my friend sneak came up with these but they're all good ideas to me):
When a character doesn't have any jumps left, maybe have a way to indicate it? It isn't broken since the edge guarder and the one being edge guarded both know. This would eliminate loss of a stock because the player doesn't know whether or not he had his jump.
Fast falling B moves? This is just to speed up overall gameplay. Characters that could benefit from this: Fox, Falco, ZSS, Pikachu, Diddy, Ivysaur, Wolf, Mario, Luigi, etc.
Crouch cancelling? I don't know if this was previously discussed, just throwing it out there.
Secondly, character specific ideas for helping out the low tiers (or at least those I think are low tier):
Sonic: Needs to kill better, or at least combo better.
Samus: Needs to kill better; I suggest making the Nair a kill move like it used to be in melee. Bair and dsmash should be kill moves too imo.
Captain Falcon: This poor guy gets chain grabbed, combo'd, out ranged/out prioritized/both, by most of the cast. His combos are nice but they hardly compensate for his faults. I suggest reducing knockback to make him combo better, and/or adjusting something to keep him from getting combo'd so hard. He loses every priority battle
The heavies were already addressed by Spam so I won't mention them.
Thirdly, characters that don't suck, but could use some minor adjustments.
Marth's upB: It's true that this move was too powerful, but it was nerfed way too hard. Not being able to kill Squirtle at 150% (as vex proved in tourney at BTL) is pretty ludicrous. The only way Marth can kill is a hard to land tipper and gimping, but since his recovery is meh the latter option is rather risky.
Squirtle's up air: This move is way too powerful. Being able to kill mario at 110% with uthrow uair on Luigi's Mansion, one of the highest ceiling stages:
http://www.youtube.com/watch?v=aObbHxg-1_M&feature=channel_page#t=2m26s
Kirby: I've heard kirby has zero to deaths? I can't say this for sure though.
That's all I have for now. Hope you guys like my input.