Drakar
Smash Cadet
Wow
Man what an awesome idea ill show this to my friends on youtube
Man what an awesome idea ill show this to my friends on youtube
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I had a good run messing with B+ Ivy. Sadly, I don't think what he/she gains makes up for the insanely easy gimpage that still exists. That fact that they can combo off stage easier with hitstun pretty much offsets any combo he/she gains. Not to mention that the combo's themselves are pretty hard to set up. Most combos work off of the utilt or a throw, neither of which are particularly easy to land against a good player.Ivysaur does have a few effective combos, he looks pretty decent now.
The biggest problem is his d--- recovery.
Perhaps he would have a better recovery if we allowed him to do Up B more than once, kind of like ZSS. Then you would need to give this buff to Olimar as well (who is ALSO easily gimpable). Fortunately, it seems like we would have enough lines leftover for these two minor buffs if it's extremely necessary (I don't think it is for Ivy, especially since we may ultimately not use the PT codes, but, Olimar could definitely use it). Otherwise, I feel the last few lines should go to nerfing MK if necessary.I had a good run messing with B+ Ivy. Sadly, I don't think what he/she gains makes up for the insanely easy gimpage that still exists. That fact that they can combo off stage easier with hitstun pretty much offsets any combo he/she gains. Not to mention that the combo's themselves are pretty hard to set up. Most combos work off of the utilt or a throw, neither of which are particularly easy to land against a good player.
Definitely better, definitely funner, but not by enough IMO. But actually, I haven't tried Ivy since shield stun came out, and I know for a fact that would definitely help Ivy out.
nah, ivy is really good now, just very very ground oriented. you can't be greedy with ivy at all unless you're really careful or else youre screeeeewedI had a good run messing with B+ Ivy. Sadly, I don't think what he/she gains makes up for the insanely easy gimpage that still exists. That fact that they can combo off stage easier with hitstun pretty much offsets any combo he/she gains. Not to mention that the combo's themselves are pretty hard to set up. Most combos work off of the utilt or a throw, neither of which are particularly easy to land against a good player.
Definitely better, definitely funner, but not by enough IMO. But actually, I haven't tried Ivy since shield stun came out, and I know for a fact that would definitely help Ivy out.
The real problem is that it's completely upwards-homo. If it could latch on from similar range and angle of ZSS or even Oli, it would be way better.Perhaps he would have a better recovery if we allowed him to do Up B more than once, kind of like ZSS. Then you would need to give this buff to Olimar as well (who is ALSO easily gimpable). Fortunately, it seems like we would have enough lines leftover for these two minor buffs if it's extremely necessary (I don't think it is for Ivy, especially since we may ultimately not use the PT codes, but, Olimar could definitely use it). Otherwise, I feel the last few lines should go to nerfing MK if necessary.
I completely agree, you have to be uber patient and even more grounded than Oli. But I wouldn't call him "really good" from what I've seen. Of course, I probably just sucknah, ivy is really good now, just very very ground oriented. you can't be greedy with ivy at all unless you're really careful or else youre screeeeewed
For now yes, it is slightly outdated but the codes not included aren't completely agreed upon yet.For the .txt file...
1. Is it still accurate on the generally agreed codes??
2. Whenever I copy and paste the .txt file it doesn't work because the codes are listed horizontal
when the should be vertical. Is there something I'm doing wrong?
-Bowser King
I think there might be a bit of a misunderstanding. I'm not referring to something that specifically affects yoshi and ness. I mean literally allow everyone to fastfall before they reach the peaks of their jumps.EDIT: Bees, we plan on getting a DJC code once all physics codes are done.
i actually like this idea. it would be new to the smash series and would solve, like you said, the jump problem.I think there might be a bit of a misunderstanding. I'm not referring to something that specifically affects yoshi and ness. I mean literally allow everyone to fastfall before they reach the peaks of their jumps.
Then the problem of short hop height/fast fall speed is moot. You could make the jump practically any height.
how's he anymore gone than usual? o.OSo you want all the characters to be able to cancel their jumps?
And btw, Ivysaur got a lot worse in Brawl+. He didn't gain a ton of new combos, his b-air is a little more spammable with L-canceling, but when he gets off the ledge, he is GONE!
With the added hitstun ivy is stunned longer int he air allowing him to get hit farther out which makes him unable to be in reach to grab the edge. I was playing pt in brawl+ a couple says ago and got gimped at 25%how's he anymore gone than usual? o.O
this applies to every character. and ivy shouldn't that much more susceptible seeing as how he's floaty and pretty mobile and has a ton of defensive aerial options.With the added hitstun ivy is stunned longer int he air allowing him to get hit farther out which makes him unable to be in reach to grab the edge. I was playing pt in brawl+ a couple says ago and got gimped at 25%
This was brought up a while ago in a different thread. It is a very bad idea.I think there might be a bit of a misunderstanding. I'm not referring to something that specifically affects yoshi and ness. I mean literally allow everyone to fastfall before they reach the peaks of their jumps.
Then the problem of short hop height/fast fall speed is moot. You could make the jump practically any height.
Im not new to hitstun. I was tournament level in melee.this applies to every character. and ivy shouldn't that much more susceptible seeing as how he's floaty and pretty mobile and has a ton of defensive aerial options.
..from the sounds of it you're new to hitstun. maybe i'll put something in the FAQ about that.
Yep, that's what I'm doing.For now yes, it is slightly outdated but the codes not included aren't completely agreed upon yet.
You are copying and pasting into your own .txt file, then opening that .txt with the Code Manager, correct?
EDIT: Bees, we plan on getting a DJC code once all physics codes are done.
I read the threads and never saw mention of this. I'm guessing the main argument against fastfalling at any time is that it makes edgeguarding dairs extremely risky since you would fastfall whenever you initiated a dair.This was brought up a while ago in a different thread. It is a very bad idea.
Also, the B+ pic in my sig is a link to this thread.
This.It makes short-hopping, at all, pointless.
Why time your aerials, when you can just FF and end them whenever you want to?
Just spam Wario's, Super SH, FF, ALC, DAir alllllll dai.
No doubt that would lead to many infinites, wall infinites, and "chain-XAirs".
You know that's not true, since we already have a code that gives everyone aerials just above the ground, and at worst this would be the same thing. That was the intended effect we were going for.It makes short-hopping, at all, pointless.
Why time your aerials, when you can just FF and end them whenever you want to?
Just spam Wario's, Super SH, FF, ALC, DAir alllllll dai.
No doubt that would lead to many infinites, wall infinites, and "chain-XAirs".
Sweet man, welcome to the community. =DSomething I noticed is that, and was touched upon earlier, is that a lot of the chaingrabs are removed from B+, due to the hitstun. To some, that means "Yay, no Falco/DeDeDe/Pit/otherpeople chaingrabs!" to others, it's "#@!$ no chaingrabs". Grab releases are unaffected, as are the IC's alt grabs, I think (haven't tested, I am terrible at using them).
At first, I was like "Wow, B+ is sweet" but then I found out you can't CG. As a Dedede main, that upset me a bit , but now I'm back to the "Wow, B+ is sweet" mindset.
Thanks for the hard work.
Might I suggest you look at this:What is this I don’t even
Also, for accuracy’s sake, you are essentially adding what was in Melee to brawl. Melee came BEFORE Brawl, so you’re going back.
Therefore, it should be called Brawl-.
If this wasn't a serious question (as I suspect it isn't) and was just you trolling because you don't like the idea behind Brawl+, then I why are you posting here?2) Why shouldn't I just go play Melee instead?
Despite our efforts to bring features that were in Melee into Brawl, these are mechanics that were present throughout the Smash Bros series that were strangely left out for Brawl's release. We believe those mechanics are imperative to a unique game such as Smash Brothers, and after extensive testing with these changes in place, many of us find the game a lot more enjoyable. You won't have the metagame, the characters or the stages if you played Melee. Also, if you are anything like me, you camped out for your wii and checked the dojo every night. Why should all that effort go to waste?
What is this I don’t even
Also, for accuracy’s sake, you are essentially adding what was in Melee to brawl. Melee came BEFORE Brawl, so you’re going back.
Therefore, it should be called Brawl-.
You're Posting under the assumption that Bwral made actual progress. Which it didn't.What is this I don’t even
Also, for accuracy’s sake, you are essentially adding what was in Melee to brawl. Melee came BEFORE Brawl, so you’re going back.
Therefore, it should be called Brawl-.
Just like how we find sticking to Brawl idiotic and dolorous.Curses. Foiled again.
But speaking seriously, I find this whole idea of Brawl+ idiotic and dolorous. However, I respect your decision and choose to let you play the game the way you want as long as it isn’t forced. Just like I won’t force my disdain of it to you.
Enjoy your Brawl Addition.
how kind of youCurses. Foiled again.
But speaking seriously, I find this whole idea of Brawl+ idiotic and dolorous. However, I respect your decision and choose to let you play the game the way you want as long as it isn’t forced. Just like I won’t force my disdain of it to you.
Enjoy your Brawl Addition.
I am stern yet benevolent.how kind of you
knowing that a omniscient, and apparently benevolent entity such as yourself has so kindly abstained from preventing this project to proceed fills my heart with utter joy and relief
You're also dull and insignificant.I am stern yet benevolent.