Brawl seems to be evolving.
Sadly enough, with all these "improvements", people are still whining their heads off about pointless crap.
Can't we just sit back and enjoy a game?
You act as if Melee is some sort of ice cream snickers bar and Brawl is like gum you find beneath cafeteria tables.
Brawl isn't really that bad.
As a matter of fact, it's great.
NOTICE: I said Brawl is great, and I SAID NOTHING BAD ABOUT MELEE.
They are both awesome games.
Brawl is too slow?
At least you have more aerial control and more balanced characters.
I am well aware that some characters like Metaknight and Snake "ruin the game", but do not forget that you wanted a challenge.
No game is perfect; Melee's Sheik and Marth come to mind.
Fox is at the top of the tier list...and yet several Foxes are being destroyed each day by other characters.
Same goes for Brawl's MK.
Brawl lacks competitive potential?
You couldn't be farther from the truth.
With better characters comes more competition, and with less ways of mobility and speed, you must come up with more strategies.
Strategy (to many people) seems to make Brawl sound like an turn-based RPG.
That's where people go wrong: You have to think and react quick when you're getting your tail handed to you in ANY situation.
AND...
There are still advanced techniques that, in most situations, must be applied to win.
Chaingrabbing is vital in many matchups.
And then, some complain that chaingrabbing is too "cheap/broken" etc.
But the thing is that IT'S IN MELEE AS WELL.
Sure, you could DI certain ways in Melee, making it more difficult to chain.
And yet at the competitive level most of us are at now, it's nothing.
Basically enough, Melee chaingrabbing skill is comparable to Brawl's inescapable changrabs.
Make sense?
I'm not insulting either game.
I prefer Brawl as much as Melee.
Granted Brawl IS a slower game, but it's still like this: Either you ARE BETTER or YOU AREN'T.
Brawl does seem to make the gap smaller, but either you've got skill or you don't.
You should be able to win in any situation, and whining about Brawl's speed and lack of ATs doesn't help you at all.
And I like Melee as well.
Fast-paced battles run rampant.
It takes much skill to compete at a pro level in Melee.
But the aforementioned concept still remains.
If some newbie just drops by and kills you at Melee, you can't blame anything.
Obviously you're not doing something right.
Both games have something to offer.
Melee isn't the best game ever, and Brawl isn't the scum of the earth.
Both require some amount of skill to play.
You have to time things correctly in both.
You must find a sensible way of approaching in both.
No matter which way you put it, it's has been and always will be Smash.
Smash=Smash.
And someone is probably going to copy this in a quote and edit this, replying with "fix'd" in their post.
I don't care, my post is still the same, and so is the meaning.