Yui Hirasawa
Smash Cadet
First comes fixing up, then comes new features, the site needs remade (which is in progress)
This site uses PHP
This site uses PHP
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Oh ok cool. I'll start looking into that soon.This site uses PHP
Bah.I am in posession of a FLAC gamerip of Rayman Origins.
True. I'll have a little fun with this.For true KK style, the drums should be taken out.
I completely approve of this. I also say that any BRSTM's that are absolute garbage should be eradicated.Also, it would be cool to have a rating system, a 5-star ranking or a like/dislike thing, so you could sort the "best (or worst) ranked" brstms first
I'm checking out other songs to try that out with. As long as I have a MIDI, I can do it. I can also do it with games that have GSFs or 2SFs.
I doubt I'll be able to handle tho nostalgia lol. That was one of the best Merio Party games IMO.Working on Mario Party 2, using the USF set.
I have just about half of the loop points found.
Yea. It's my favorite.I doubt I'll be able to handle tho nostalgia lol. That was one of the best Merio Party games IMO.
What did you use to rip the MIDI? I heard there's a version VGMTrans that works with N64 games, but I've never tried it.Basically, Instant Replay has a loop length of 11 seconds...
Note, that you MUST set the track to be playing for long enough to get the loop -- it's currently set to play for 9 seconds + 5 second fade-out. Set the USF to play for about 13 seconds by right clicking, and then View File Info...
The reason I know it's 11 seconds is because I ripped the MIDI from the ROM, which is 11 seconds long. I also converted the USF to WAV, opened in Audacity, highlighted what I though was the loop at around 11 seconds, and it seems OK.... but to actually test my theory as I said, I'm going to upload it.