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Brawl+ (Competitive Hacks): Codes, Videos, and Discussion (THREAD OUT OF DATE)

leafgreen386

Dirty camper
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Mar 20, 2006
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Playing melee and smash ultimate
almas said:
Lotta text
Why is distant planet a CP stage? lol

I always thought it was banned. I should go to a brawl tournament and win on it every single match by stalling out the timer >_>

I guess I'll do the same you did. It should be more organized than the way I did it before, anyway.

Starter
Battlefield - the background isn't as pretty?
Final Destination - see above
Smashville - there is absolutely no need to freeze the platform; keep it unfrozen
Yoshi's Island - based solely from the sounds my own wii was making, I'd say this should be kept unfrozen

Summary: No starters should be frozen.

Starter/Counter
Castle Siege - this stage was fine before, so leave it be imo
Delfino - same as castle siege, except even worse; leave it alone
Halberd - it may as well be called "the hangar" ; this stage was fine as well, so you know what I'm gonna say
Lylat Cruise - it appears that it randomly starts in one of its three positions, as it was leaning to the right when I played on it
Pokémon Stadium 1 - this thing was legal before, and we have another stage that is almost identical to it when frozen, why have two?

Summary: Only Lylat Cruise maybe should be frozen among the starter/counter group.

Counter
Brinstar - did the acid on this stage always suck? either way, it's not worth freezing
Corneria - this stage felt weird when I was playing on it, and I can't quite describe it; I think the ship is one big slow moving platform (maybe?), so some effects are getting jumbled here; either way, it won't be neutral and ness/lucas can take advantage of the cannon below, so leave it be
Distant Planet - WHY IS THIS STAGE LEGAL? Left side and infinite loop edges still suck
Frigate Orpheon - I think this stage is worse when it doesn't move, and that's no joke; it wasn't broke before, so don't fix it
Green Hill Zone - this stage feels pretty neutral frozen; losing the drop out areas and the spinners really helps it; I'm not sure who takes advantage of this stage's gimmicks, so maybe it should be left alone and maybe it shouldn't
Jungle Japes - water still sucks on this stage; doesn't seem worth it, even without the clap traps
Luigi's Mansion - major cave of life when frozen; don't touch this stage
Norfair - ledge codes+stage freeze = awesome stage; the only thing the hazards on this stage did was serve to disrupt the fight, so I think this is a legit use of the freeze code
Pictochat - it becomes the new FD, but it loses a lot of its uniqueness; this one is up for some serious debate
Pirate Ship - this one felt awkward when I played on it, but the lack of hazards is great; the water still moves you and the front of the boat still spikes, but the platforms don't rock anymore
Pokémon Stadium 2 - I thought this one was in the counter/banned category tbh, but I guess not; it would make a great neutral when frozen, and given how its transformations only serve to disrupt the fight rather than just offer a different field to play on like PS1's do, this could be legit
Rainbow Cruise - stupid platform at top kills any chance this stage had of becoming neutral with the stage freeze code, so just let it keep its uniqueness and leave it alone
Yoshi's Island (Pipes) - although I think it becomes slightly more viable with the stage freeze code, it's still awful

Summary: Stages that might be worth freezing include Norfair, PS2, Pirate Ship, and Pictochat. These are all up for debate.

Counter/Banned
Green Greens - very interesting stage once frozen; explosions happen once and only once on one side of the stage, which then leaves the stage as three divided platforms; no more random wind is great, although some will probably miss the apple drops; overall should become a fine CP level (or maybe neutral)
Mario Circuit - karts interrupting the fight before were an annoyance at best, but what really opens up this stage I think is the removal of DDD's CT; if we get rid of jab locks, then this could arguably be a neutral
Onett - there's no point to freezing it, really, as it doesn't actually help with any problems the stage had; stupid walls
Port Town Aero Dive - collision bubbles below the platform are terrible, but otherwise is fine; is at least a CP now
Skyworld - weird weird level; the blocks break but are still "there" in appearance; once they break there are no longer any ledges and you can actually drop through all platforms; needless to say, this stage is even more broken than it was before

Summary: Green Greens, Port Town, and Mario Circuit are all viable stages to be frozen. Mario circuit doesn't actually need it, but it could make the stage a neutral if we did; it just depends how far we wanna take that stage.

Banned
75m - still a joke
Big Blue - temple syndrome makes me =(
Bridge of Eldin - the stage is stable now, which is great; we just need a code to stop jab locks and this should be great
Flat Zone 2 - no hazards is great, and makes the stage a lot more viable, but its size makes walk off gayness especially noticeable; even without jab locks, it's probably still only a CP
Hanenbow - still has everything wrong with it that it did before
Hyrule Temple - don't even joke about it
Mario Bros. - this stage becomes interesting, as whenever you jump into one of the platforms, it just stays deformed, but that won't change its ban status
Mushroomy Kingdom I - lol freezes
Mushroomy Kingdom II - terrible
New Pork City - see temple
Rumble Falls - the stage is still awful just due to the way it was designed to work; platforms are in a terrible arrangement and promote running, not to mention there are also platforms above the stage you cannot see; I think the game uses weird gravity here, as well, to counteract the stage's movement
Shadow Moses - you know, I never actually tested this one to see whether the walls either don't break or stay perpetually broken; I doubt it would be tourney viable regardless, as even if the walls did stay perpetually broken, I'm pretty sure you'd have an infinite run loop
Spear Pillar - it's amazing! ...until you notice the huge cavern below which just screams temple syndrome
The Summit - it might actually be viable as a CP; the lack of ledges on the bottom make it so it can't be a neutral, not to mention the wall on part of it; it may end up being that's it's still too broken to be made viable, even with freezing
Wario Ware - to the neutral you go!

Summary: Bridge of Eldin, Flat Zone 2, and Warioware all deserve freezing, and Summit may as well.

Overall Summary: Stages we may want to freeze include Lylat Cruise, Norfair, Pokemon Stadium 2, Pirate Ship, Pictochat, Green Greens, Port Town, Mario Circuit, Bridge of Eldin, Flat Zone 2, Warioware, and Summit. Many of these are debatable and some may be better just to be left alone.

Nofair would be nice for that list. Others seem to just become another variation of battlefield which doesn't really make it worth the code space of the final product.
None of those stages I've listed for possible freezing become another variation of battlefield. A frozen pictochat practically becomes a new FD and you're not complaining about that.
 
D

Deleted member

Guest
1) boring
2) limited options wothout codes
3) can get buggy with codes
4) the time and trouble to move stages from one system to everyone that you want it on?
 

kupo15

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It would be cool if we can lock Castle siege in one of the three stages..then we can add another stage cause I like the first and third parts
 

Jiangjunizzy

Smash Lord
Joined
Nov 9, 2006
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irvine, CA
1) that is subject to debate. i find a lot of custom stages pretty fun.
2) stupid argument seeing as how we're using codes to fix the game in the first place..
3) if you overlap 50 windmills on top of each other, it can be buggy, sure! but if you're doing something simple just to have some variety in stage selection, it's not hard to build something.
4) stupid argument.

besides, why you guys are already sucking the fun out of stages by removing what makes them unique anyway. i don't see why you cant just make like a variation of hyrule64 or something similar to dreamland 3 times over with some neat music. who cares about the background. you don't go to battlefield because its pretty.

i do, however, avoid lylat and FD because i hate how dark those stages are.
 
D

Deleted member

Guest
first part is easy :p
third part would be harder and invlove starting out at very high level speed and then freeze when you arrive at third. might be some coding oprtions though, like the substages.
 

leafgreen386

Dirty camper
Joined
Mar 20, 2006
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Playing melee and smash ultimate
Well the stage freeze code already locks it in the first part. There just isn't a way to lock it in its third that I know of, and for those who CP castle siege because it transforms shouldn't be denied that stage. This is also the reason why I think pictochat is a very debatable stage as to if it should be frozen or not.

Something I thought of even back in melee was how awesome it would be if it was possible to make stadium start out in one of the four transformations and just stay that way the whole match, effectively adding four extra stages. Of course, even if this was possible, it would take up more lines, so we should probably just be happy with what we've got.
 
D

Deleted member

Guest
1) that is subject to debate. i find a lot of custom stages pretty fun.
2) stupid argument seeing as how we're using codes to fix the game in the first place..
3) if you overlap 50 windmills on top of each other, it can be buggy, sure! but if you're doing something simple just to have some variety in stage selection, it's not hard to build something.
4) stupid argument.

besides, why you guys are already sucking the fun out of stages by removing what makes them unique anyway. i don't see why you cant just make like a variation of hyrule64 or something similar to dreamland 3 times over with some neat music. who cares about the background. you don't go to battlefield because its pretty.

i do, however, avoid lylat and FD because i hate how dark those stages are.
1) Imeant MAKING stages, but w/e
2) true see argument 3
3) the fact that it might overwrite other data?
4) no it's not, how would you be hosting a 25+ wii tournament but have to put, say, 2 stages on ALL of them?
 
D

Deleted member

Guest
Well the stage freeze code already locks it in the first part. There just isn't a way to lock it in its third that I know of, and for those who CP castle siege because it transforms shouldn't be denied that stage. This is also the reason why I think pictochat is a very debatable stage as to if it should be frozen or not.

Something I thought of even back in melee was how awesome it would be if it was possible to make stadium start out in one of the four transformations and just stay that way the whole match, effectively adding four extra stages. Of course, even if this was possible, it would take up more lines, so we should probably just be happy with what we've got.
the effects of the wind stage are negated by the fallspeed and jumpspeed codes
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
Lawd. Sorry for all the hassles and false hope, guys. Tested this code myself, so if it messes up, too, I'm officially a loser. That said, I'm quite proud because I feel I made good use of pointers!

Level Speed Modifier (Specific Stages) [Phantom Wings/Almas]
4A000000 90000000
1416A904 00000000
22623090 000000XX
22623090 000000YY
22623090 000000ZZ
1416A904 3F800000
E0000000 80008000

The address storing level speed was valid (thank the lord because I don't know how I'd find it), but the one saying which level was being played was bogus. I found an address that did the job and now the code works nicely.

Sample:

Level Speed Modifier (Warioware/Pkmn2/Picto frozen) [Phantom Wings/Almas]
4A000000 90000000
1416A904 00000000
22623090 0000001C
22623090 00000014
22623090 00000024
1416A904 3F800000
E0000000 80008000

Oh, and it wasn't me that wrote the wall you responded to leaf.
 
D

Deleted member

Guest
Although that's very cool and makes PS2 more viable as a stage without the stage freeze code, I don't get what it had to do with my post. lol
ow should've been more precise.
basically turns it into a FDish stage with (in my opinion) horrible backround.
as you suggested 4 seperate stages, I responed because it's more 3.5
 
D

Deleted member

Guest
unlimited objects. when the stage gets big it will start to overwrite other data.
 

MuBa

Smash Lord
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Dragon Kick you into the Milky Way!
Lylat looks weird. Pictochat = New Final Destination

Let's keep in mind that some characters can benefit a LOT from stages that look similar to the others (Like in Melee...omg I hated the Tri-platform stages, that's one of the reasons why Marth is so top tier =/)
 
D

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Guest
it will basically write at the next address so stages is most likely, though I haven't had this myself yet
 

leafgreen386

Dirty camper
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I'm gonna repost my list of stages that I think we should be trying frozen, since there's a good chance my other post got overlooked due to it being tl;dr.

Stages we may want to freeze include Lylat Cruise, Norfair, Pokemon Stadium 2, Pirate Ship, Pictochat, Green Greens, Port Town, Mario Circuit, Bridge of Eldin, Flat Zone 2, Warioware, and Summit. Many of these are debatable and some may be better just to be left alone.

Also note that the legality of some of these stages would depend on our ability to remove jab locks.

ow should've been more precise.
basically turns it into a FDish stage with (in my opinion) horrible backround.
as you suggested 4 seperate stages, I responed because it's more 3.5
Well, I actually was saying PS1 (hence the melee reference), although the fact that two of the transformations would have permanent walls would probably leave them banned. A shame, because the water and grass levels are great (well, the water level was better in melee, but whatever). In fact, the more I think about it the more I think this would be pretty well useless. lol
 
D

Deleted member

Guest
ow my bad though PS2.
also you suggested flat zone 2. I think this wouldn't help as it still is the smallest stage with walkoff edges
 

Almas

Smash Lord
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Jul 6, 2008
Messages
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Lylat Cruise - I think the moving kinda adds originality to the map. Considering we have more neutral maps it might turn into more of a counterpick, but I think the moving thing is worth keeping as a counter to certain characters. Also, didn't you say it sometimes starts in different orientations? I don't like the idea of that.

Norfair - Ehh... The lava is easy to avoid and serves to reduce the effectiveness of camp strategies (not by a huge amount, but still. I don't think you really increase the balance of the map by freezing it so much as changing it into another, also balanced, map.

Pkmn2 - Freeze it and it's a neutral stage. Problem solved.

Pirate Ship - Ehh... I like it as it is, but I can see reasons for freezing it. To be honest, with grav codes the airy bit is removed (because grav codes are a permanent write, the effect of the low-grav bit is instantly overwritten), and the only other lame part is the cannon balls. I don't think it should be frozen.

Pictochat - Freeze, done.

Green Greens - I heard there's some kind of glitchiness? I don't feel well enough informed. But it's a fairly decent map without freezing - the bombs can be a little lame at times but not worth freaking out over. Only freeze if it really does balance the map a lot.

Port Town - Honestly, I haven't played the map since the first couple of months of playing where we messed around with items.

Mario Circuit - I think the carts add to the map - it's not like they're ridiculously powerful or you don't see them coming. Not worth freezing.

Bridge of Eldin - The biggest dispute with this map is that it's very campy and it's extremely hard to get killed. I don't think freezing it stops the map from being unbalanced, so just keep it as a banned map.

Flat Zone 2 - It's like BoE but the other way around. I don't like dying at 10% >.<.

Warioware - Yeah, freeze it.

Summit - I think it's still a bad map even when frozen - there is a clear loop present.
 

kupo15

Smash Hero
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Playing Melee
Stages we may want to freeze include Lylat Cruise, Norfair, Pokemon Stadium 2, Pirate Ship, Pictochat, Green Greens, Port Town, Mario Circuit, Bridge of Eldin, Flat Zone 2, Warioware, and Summit. Many of these are debatable and some may be better just to be left alone.

Also note that the legality of some of these stages would depend on our ability to remove jab locks.l
Of those, IMO I would say that lylat, PS2, Warioware, Pictochat should be frozen.

also you suggested flat zone 2. I think this wouldn't help as it still is the smallest stage with walkoff edges
agreed
 

kupo15

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In fact, I have a question for a better code than freezing. Is it possible for a code to remove certain transformations? This way we can get rid of the bomb and cyclone part of Pirate ship ect...

This way we can freeze certain stages and limit certain stages transformations

i think this is possible
 

SketchHurricane

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Mar 21, 2008
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Winter Park, FL
In fact, I have a question for a better code than freezing. Is it possible for a code to remove certain transformations? This way we can get rid of the bomb and cyclone part of Pirate ship ect...

This way we can freeze certain stages and limit certain stages transformations

i think this is possible
I tried specific freezing (Wario Ware and PS2) and it worked great! Haven't tried it with all the other codes on though. That's 6 lines.

Freezing specifics hazards would be cool, but that would take more lines. I'd love to see it though.
 

kupo15

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I tried specific freezing (Wario Ware and PS2) and it worked great! Haven't tried it with all the other codes on though. That's 6 lines.

Freezing specifics hazards would be cool, but that would take more lines. I'd love to see it though.
Well it wouldn't be freezing, it would be skipping transformations so I can't see it being anymore than 1 line per transformation

But actually, being able to freeze the claw on halberd would be cool so yea, I guess freezing certain hazards would be a great idea sketch
 

kupo15

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*remembers size limit*

:(
You think that would be a problem? Wouldn't making the freeze hazard and skip trans be the same as the freeze stage ones? A different line of code to change the type of mod to the level and one line per change. All three would be under the same code that shares the same starting and ending lines...

So wouldn't it be ?

----------- -----------
---------- ------------
stage freeze line
--------stages
--------stages ect
hazard freeze line
--------- hazards
--------- hazards ect
trans skip line
--------- trans
---------trans ect
-------- ----------
 

zxeon

Smash Lord
Joined
Apr 11, 2006
Messages
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Indianapolis, Indiana
Warioware, pictochat, and Pokémon stadium 2 all work great frozen.

Upon playing with BAD again I realize I had a harder time killing opponents with MAD. You just stand and wait for them to fall into your arms because once they start thier AD they can't stop moving and it is slow as hell. My approach sucks now since it consists entirely of Fairs with Marth where I used to be able to a Dtilt, Ftilt, Utilt, or Dsmash to suit the situation. It makes the game way easier to play, camp, and kill opponents. I don't see what the big fuss was about BAD.
 

storm92

Smash Ace
Joined
Feb 6, 2008
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844
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SoCal
Marth can viably approach with:
-Fair
-Nair
-Uair to an extent
-Shield canceled dash into about anything
-Shield grab
-Dash attack
-Dancing blade
-UpB

If you play with Dash cancel then you can also:
-Dtilt
-Dsmash

and finally
-Counter, for the lulz

Or you can just, I don't know, walk.

EDIT: Are you saying BAD is bad, I can't tell. Your wording is very weird.
 

Almas

Smash Lord
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Jul 6, 2008
Messages
1,588
He was saying that his approaches were limited because he couldn't wavedash into an approach.

What was stopping you from crouch cancelling into any of those attacks?
 
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