leafgreen386
Dirty camper
Why is distant planet a CP stage? lolalmas said:Lotta text
I always thought it was banned. I should go to a brawl tournament and win on it every single match by stalling out the timer >_>
I guess I'll do the same you did. It should be more organized than the way I did it before, anyway.
Starter
Battlefield - the background isn't as pretty?
Final Destination - see above
Smashville - there is absolutely no need to freeze the platform; keep it unfrozen
Yoshi's Island - based solely from the sounds my own wii was making, I'd say this should be kept unfrozen
Summary: No starters should be frozen.
Starter/Counter
Castle Siege - this stage was fine before, so leave it be imo
Delfino - same as castle siege, except even worse; leave it alone
Halberd - it may as well be called "the hangar" ; this stage was fine as well, so you know what I'm gonna say
Lylat Cruise - it appears that it randomly starts in one of its three positions, as it was leaning to the right when I played on it
Pokémon Stadium 1 - this thing was legal before, and we have another stage that is almost identical to it when frozen, why have two?
Summary: Only Lylat Cruise maybe should be frozen among the starter/counter group.
Counter
Brinstar - did the acid on this stage always suck? either way, it's not worth freezing
Corneria - this stage felt weird when I was playing on it, and I can't quite describe it; I think the ship is one big slow moving platform (maybe?), so some effects are getting jumbled here; either way, it won't be neutral and ness/lucas can take advantage of the cannon below, so leave it be
Distant Planet - WHY IS THIS STAGE LEGAL? Left side and infinite loop edges still suck
Frigate Orpheon - I think this stage is worse when it doesn't move, and that's no joke; it wasn't broke before, so don't fix it
Green Hill Zone - this stage feels pretty neutral frozen; losing the drop out areas and the spinners really helps it; I'm not sure who takes advantage of this stage's gimmicks, so maybe it should be left alone and maybe it shouldn't
Jungle Japes - water still sucks on this stage; doesn't seem worth it, even without the clap traps
Luigi's Mansion - major cave of life when frozen; don't touch this stage
Norfair - ledge codes+stage freeze = awesome stage; the only thing the hazards on this stage did was serve to disrupt the fight, so I think this is a legit use of the freeze code
Pictochat - it becomes the new FD, but it loses a lot of its uniqueness; this one is up for some serious debate
Pirate Ship - this one felt awkward when I played on it, but the lack of hazards is great; the water still moves you and the front of the boat still spikes, but the platforms don't rock anymore
Pokémon Stadium 2 - I thought this one was in the counter/banned category tbh, but I guess not; it would make a great neutral when frozen, and given how its transformations only serve to disrupt the fight rather than just offer a different field to play on like PS1's do, this could be legit
Rainbow Cruise - stupid platform at top kills any chance this stage had of becoming neutral with the stage freeze code, so just let it keep its uniqueness and leave it alone
Yoshi's Island (Pipes) - although I think it becomes slightly more viable with the stage freeze code, it's still awful
Summary: Stages that might be worth freezing include Norfair, PS2, Pirate Ship, and Pictochat. These are all up for debate.
Counter/Banned
Green Greens - very interesting stage once frozen; explosions happen once and only once on one side of the stage, which then leaves the stage as three divided platforms; no more random wind is great, although some will probably miss the apple drops; overall should become a fine CP level (or maybe neutral)
Mario Circuit - karts interrupting the fight before were an annoyance at best, but what really opens up this stage I think is the removal of DDD's CT; if we get rid of jab locks, then this could arguably be a neutral
Onett - there's no point to freezing it, really, as it doesn't actually help with any problems the stage had; stupid walls
Port Town Aero Dive - collision bubbles below the platform are terrible, but otherwise is fine; is at least a CP now
Skyworld - weird weird level; the blocks break but are still "there" in appearance; once they break there are no longer any ledges and you can actually drop through all platforms; needless to say, this stage is even more broken than it was before
Summary: Green Greens, Port Town, and Mario Circuit are all viable stages to be frozen. Mario circuit doesn't actually need it, but it could make the stage a neutral if we did; it just depends how far we wanna take that stage.
Banned
75m - still a joke
Big Blue - temple syndrome makes me =(
Bridge of Eldin - the stage is stable now, which is great; we just need a code to stop jab locks and this should be great
Flat Zone 2 - no hazards is great, and makes the stage a lot more viable, but its size makes walk off gayness especially noticeable; even without jab locks, it's probably still only a CP
Hanenbow - still has everything wrong with it that it did before
Hyrule Temple - don't even joke about it
Mario Bros. - this stage becomes interesting, as whenever you jump into one of the platforms, it just stays deformed, but that won't change its ban status
Mushroomy Kingdom I - lol freezes
Mushroomy Kingdom II - terrible
New Pork City - see temple
Rumble Falls - the stage is still awful just due to the way it was designed to work; platforms are in a terrible arrangement and promote running, not to mention there are also platforms above the stage you cannot see; I think the game uses weird gravity here, as well, to counteract the stage's movement
Shadow Moses - you know, I never actually tested this one to see whether the walls either don't break or stay perpetually broken; I doubt it would be tourney viable regardless, as even if the walls did stay perpetually broken, I'm pretty sure you'd have an infinite run loop
Spear Pillar - it's amazing! ...until you notice the huge cavern below which just screams temple syndrome
The Summit - it might actually be viable as a CP; the lack of ledges on the bottom make it so it can't be a neutral, not to mention the wall on part of it; it may end up being that's it's still too broken to be made viable, even with freezing
Wario Ware - to the neutral you go!
Summary: Bridge of Eldin, Flat Zone 2, and Warioware all deserve freezing, and Summit may as well.
Overall Summary: Stages we may want to freeze include Lylat Cruise, Norfair, Pokemon Stadium 2, Pirate Ship, Pictochat, Green Greens, Port Town, Mario Circuit, Bridge of Eldin, Flat Zone 2, Warioware, and Summit. Many of these are debatable and some may be better just to be left alone.
None of those stages I've listed for possible freezing become another variation of battlefield. A frozen pictochat practically becomes a new FD and you're not complaining about that.Nofair would be nice for that list. Others seem to just become another variation of battlefield which doesn't really make it worth the code space of the final product.