SketchHurricane
Smash Ace
Code Feedback
I could tolerate auto L-cancel, but I still don't see why even some of you are seriously considering S-cancel. You really don't think removing ALL aerial lag is bit drastic? I could see a character like Ike shoot up unnecessary tiers from just one S-canceled move: his Fair.
On another note, I was playing some matches with a friend with hitstun 1.2 on. It wasn't really that drastic of a change, but still noticeable in certain situations. This is a good thing. It means that combo's will definitely take some work to even approach broken-ness, if at all. And furthermore that you will have to put in the work to find reliable combos, which is exactly what Kupo is doing in making his vids.
I will say that it adds a lot more 2 hit true combos, which could potentially develop some good bread and butter finishers. Olimar, who I played a bit, gets a definite boost to his down-throw follow up game. I think this is what Kupo meant when he said the grab game should get a bit better as a goal.
Another thing I noticed were easier KO's with hitstun. That might seem obvious, but we've been increasing hitstun specifically for combos, while I just want to point out that it also causes you to die from hits you could normally aerial-jump or airdodge-jump to survive.
I could tolerate auto L-cancel, but I still don't see why even some of you are seriously considering S-cancel. You really don't think removing ALL aerial lag is bit drastic? I could see a character like Ike shoot up unnecessary tiers from just one S-canceled move: his Fair.
On another note, I was playing some matches with a friend with hitstun 1.2 on. It wasn't really that drastic of a change, but still noticeable in certain situations. This is a good thing. It means that combo's will definitely take some work to even approach broken-ness, if at all. And furthermore that you will have to put in the work to find reliable combos, which is exactly what Kupo is doing in making his vids.
I will say that it adds a lot more 2 hit true combos, which could potentially develop some good bread and butter finishers. Olimar, who I played a bit, gets a definite boost to his down-throw follow up game. I think this is what Kupo meant when he said the grab game should get a bit better as a goal.
Another thing I noticed were easier KO's with hitstun. That might seem obvious, but we've been increasing hitstun specifically for combos, while I just want to point out that it also causes you to die from hits you could normally aerial-jump or airdodge-jump to survive.