I did.
What worked on paper didn't work in the match. I didn't realize how pathetic Ness's ground game is compared to Zelda's. I mean, it wasn't impossible to get ground hits in, but I could only get a good 5-15% (not counting the bat smash) on Zelda at any one encounter on the ground. Most characters don't have a skill like Nayru's Love, and most don't have a Dsmash that comes out lightning quick. It also doesn't help that approaching from the air opens Zelda up to the option of an Usmash. Of course, on the flipside, Ness can combo Zelda in the air, or at the very least, he can get her in the air and pester with PK Thunder (and in my experience, it's not always reflected).
I'm beginning to think the match is even. PSI Magnet is a minor, minor advantage, if it is one at all. You only get one or two Din's in on an opponent in a match, and that's usually if you're far away - PSI magnet up close gets you punished with Zelda, as it would with any character. Zelda's basically a fortress to Ness with her defenses, but once he gets past her defenses, he can rack up damage quite fast with his aerials. I personally found the match-up to be a pain with Ness.
I don't know... most Charizards aren't terribly difficult to me, but that range, power, and weight might be able to hold that large X. Don't get me wrong, I'd rather see it as a small x, and it just might get changed to that, but Charizard has other things going for him (like that fair).
Ness does not shut down that approach. He has to dodge it just like everyone else or he'll 1) get hit by the fire, or 2) use the PSI magnet (which won't be coming out in time anyway unless you KNOW it's coming) and get punished by any of her follow-up attacks.
Being extremely light doesn't really matter much when it comes to a b-throw. Zelda is easily one of the most difficult characters to grab in the game because she is designed to keep you away from her when you get too close. It doesn't kill at some abnormally low % unless you're near the edge or if Zelda DIs it. Being light and "dying easily" barely accounts for anything. That's like saying Ganon's hard to kill for Ness but Squirtle is easy because of weight alone.
Read a bit. He's said Lucas 6:4 or 5.5:4.5 Zelda before.
Yeah the hell right. Skip over it if you don't want to read it. End of.
And to avoid quoting all of the other Ness vs. Zelda posts... STH might be one of the very few arguing for Zelda, but it counts for something, especially when most people use ad hominems and theoretical logic to back up their claims that they obviously didn't get from experience. Also, to whoever mentioned being professional, that's a stupid thought. You don't have to be a pro to find strengths and weaknesses in match-ups. You're not born a pro. You have to start from somewhere, and finding strengths and weaknesses is part of bettering your own game plan.
Zelda has bad recovery? LOL
First off, Ness isn't gonna get a dair past that uair. Second, good luck at getting a dair off of someone who can warp in several directions at any given point in time. Don't forget to mention that Zelda has attacks that outrange the living hell out of Ness's ground game, and also don't forget that her nair also has good priority, her lightning kicks kill at very, very low %s, and nothing of Ness's is getting past that uair.
Anyway, read
this thread instead of going "NOT ONE LUCAS MENTION" over and over. Also, once again, you're kidding yourself if you honestly believe PSI magnet kills off Din's Fire, at all. At the most, it'll cut down her pressuring game, but it won't nullify it.