Nigerian Star Storm
Smash Ace
Also, being named after that lame rapper=Fail
All of his songs after Right Thurr were pure trash.
All of his songs after Right Thurr were pure trash.
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qtf. you didnt think right thurr was trash?Also, being named after that lame rapper=Fail
All of his songs after Right Thurr were pure trash.
The beat and background effects made the song at least enjoyable. the actual lyrics were trash.qtf. you didnt think right thurr was trash?
Aww, but I really still think Wario has the advantage, like 6-4 seems accurate.I think we can at least compromise and say that the Yoshi/Wario matchup is neutral... and if there's no arguments there, please take note of it, Ivan.
Anyway, next.... how exactly do Ganon, Falcon, and Boozer have the advantage on Yoshi?
while all that may be true, you only pointed out the GOOD points in his arials, his Fair is slower than most any other characters arials, his Dair is not very easy to land to its full potential and has almost no priority as goes for the rest of his arials, its all about speed and priority.wait what.
Underestimating Yoshis air game never ends well. fastest horizontal movement, most damaging dair in the game, fair spike, uair powerful KO move, nair combo breaker and bair as a near unpunishable approach. Id say yoshi has one of the best air games behind G&W and marth
Lets not argue about Yoshi vs Wario anymore. We have exhausted that debate for long enough.while all that may be true, you only pointed out the GOOD points in his arials, his Fair is slower than most any other characters arials, his Dair is not very easy to land to its full potential and has almost no priority as goes for the rest of his arials, its all about speed and priority.
That sucks. This seems to happen a lot...Lets not argue about Yoshi vs Wario anymore. We have exhausted that debate for long enough.
thanks, but I'd like to see a charizard main's side of the matchup before we jump to conclusions. I don't see any heavy character>Olimar, but Charizard?@ DanGR: Olimar definitely has the advantage over Charizard. I don't think we even need a real debate to see why but Im willing to defend Olimar if someone wants to argue for Charizard.
Well we can argue about it more but I honestly think we have covered just about everything except Frame Data for that matchup. I do like a good debate though, it just seems like it's already been discussed in depth far enough.That sucks. This seems to happen a lot...
thanks, but I'd like to see a charizard main's side of the matchup before we jump to conclusions. I don't see any heavy character>Olimar, but Charizard?
DK far outranges and overpowers Metaknight.Can someone PLEASE tell me how DK has an advantage over MK?
Sure, has some good Smashes and stuff, but I was expecting Equal with him.
Edit:
555th post, awesome?
Woah!Having played Badgey and Stomps a good number of times I think I'll spit my input on the battle.
I'm not here to argue the ease of dodging eggs. They are easy, especially for Wario. The thing is, however, the egg is still incredibly important to this matchup. In the beginning, he will start spacing with it to make you approach. Yes, you can theoretically airdodge forever, but chances are that you will make a mistake at some point and get hit a few times. Yoshi doesn't need to run up, as he has the superior position by staying in place. Wario has to approach, giving Yoshi a good time where he can shoot off a few eggs, you airdodge, and he can punish your proximity, and don't say he can't.First off eggs. They're a great projectile, and they mess up alot of the aerial characters. Except Wario, lol. You have to realize how absolutely ridiculously good his airdodge is. It's super safe to do, and he still retains his mobility in the air WHILE he is doing it, so it's not like Yoshi could run up and grab/attack Wario once he sees him falling back down from an airdodge.
This isn't all Yoshi has, but it's nice that Yoshi's Uair beats Wario's Dair.Upsmash outprioritizes Dair and Fair. And grabrelease to Upsmash is a free kill at higher up %s. Also, ALL of Yoshi's aerials out prioritize Wario's. This is what Yoshi has over Wario.
That wasn't my main argument. What you quoted was a reply to Dr.Escalator you're main argument seems to be that Yoshi is faster than Wario and he is too close range to do anything. If everyone went by this basis though Wario would be garbage, lol. TONS of people are faster than him, and he is the closest ranged character in the game. Yet he has the advantage vs many other characters that have tons more range+speed over him.
Ok, what you just did is kinda weird. You told me that I shouldnt say that I wouldnt put myself in a place to get pressured or tech chased, YET you also claimed that Wario will ALWAYS evade a grab or punish it. You made a situation thats unreasonable while requesting I don't do the same.Wario is all about preasuring. Yoshi can't counterattack or even grab(too slow and Wario will always evade from it or followup with something faster than his grab) from shield. Saying that you will not put yourself in the position that Wario is preasuring your shield or techchasing your rolls is simply impossible too. Spotdodges will result in getting bitten or Naird. Even though Yoshi has more horizontal clearing speed doesn't mean he could chase down or even run away from Wario's mobility. Toon Links even have huge problems keeping Warios out of there face and Toons keep away game is far better than Yoshi's(no offense).
It's not really an underestimate of Wario's Fsmash as it was an overestimate of Yoshi's. I could visualize Wario's rather well, but I made the error of thinking Yoshi's was of similar speed. The cool down, I think, is still a little bit longer than the cool down on Yoshi's, but that doesnt matter.Fsmash is not slow.... I can't even comprehend how you deducted that, lol. It has almost instant startup, and very little cool down, much less startup than Yoshi's and about the same cool down as Yoshi's. Because of this, Wario's mobility, and Yoshi's inability to do much from shield, what is stopping Wario from aerialling Yoshi and landing behind him and following up with a Fsmash and being completely safe afterward, OR Nairing to chase a roll or punish a spotdodge.
Um...?And just because all of Yoshi's aerials out prioritize Wario's doesn't mean that Yoshi could safely SH aerial all day like Wario can. Yoshi's aerials last longer, and he stays in the air longer due to his floatiness. If he does he'd get punished real bad if Wario just blocks, jumps out of the way, or anything of the sort.
I agree that it's a VERY neutral matchup. Yoshi dominates the air, but Wario is a momentum character. He can string some things together to compensate for his inability to challenge Yoshi's air game. The egg game fits in just well.In the end the Wario vs Yoshi matchup is alot closer than alot of people might believe. But even Badgey, who tries to abuse the grabrelease Upsmash thing any chance he gets, agrees that Wario doesn't give Yoshi much room to breathe when he's on the ground and eggs are easier to avoid than they would be for other characters. I'd give the matchup a 6-4(favoring Wario). Hope this helps you guys out.
A major part of it is that Metaknight can't really approach DK at all.Can someone PLEASE tell me how DK has an advantage over MK?
Sure, has some good Smashes and stuff, but I was expecting Equal with him.
Edit:
555th post, awesome?
A major part of it is that Metaknight can't really approach DK at all.
Even Mach Tornado is outright beaten by a massive number of DK moves (vB, and ftilt being the easiest to point out).
In my expirience, overall Metaknight lacks a safe approach against DK, and doesn't have a way of forcing DK to approach because of a lack of projectiles (yes, I know MK is a projectile... but in this case, it's not enough), so ultimately it's on DK's terms.
Granted, this isn't a "pick-up and play" advantage, new DKs and new Metaknights aren't gonna have this, but more advanced players will find DK more and more effective.
Edit: 911th post... *moment of silence*
As a ganondorf secondary, it's unfair but true.im going to re say this because i want atleast SOMEONE to see it and say somethign abuot my thuoghts.
Poor ganondorf, doomed to be the character everyone thinks has the disadvantage against everyone >_>
i find it unfair to think like that though, because as a person who uses ganondorf competitively, next to my metakngiht, i know he has the advantage over a couple people. i just dont think its fair that its assumed he's bad against everyone because almost everyone sucks with him and gets ***** by the other characters. just cause he's hard to use doesnt mean that once you use him well he still has the disadvantage >_>
~my opinion~
As a ganondorf secondary, it's unfair but true.
If you can find me an advantageous match-up, believe me, I'd be incredibly happy.
Granted my ganondorf beats all the local metaknights and Marths and such, but still, it'd be nice to have a concrete advantage.
The captain isn't much of an advantage... Regardless, he's too fast. At a competitive level, a falcon will never be forced to take a hit from ganondorf and can safely approach.Me and a couple friends (2 of them also play a good ganondorf) agree he has a good advantage over captain falcon, i know couple other people he does fairly well against but im not certain it'd be called an advantage or anything.
Falcon is worse.Poor ganondorf, doomed to be the character everyone thinks has the disadvantage against everyone >_>
Like?i find it unfair to think like that though, because as a person who uses ganondorf competitively, next to my metakngiht, i know he has the advantage over a couple people.
NO.i just dont think its fair that its assumed he's bad against everyone because almost everyone sucks with him...
*bolding addedAll falcon has over ganondorf is a faster running and jumping speed, all their attacks come out almost exacly the same speed expect ganon is more powerful. CF combos better but ganon throws hard hits that he can still combo with making it a tough match for a captain falcon.
wrong, don't play stupid with ganon and falcon doesn't have a chance, you arent going to go throwing around Fsmashes and warlock punches and be like ZOMG UR GOIN DOWN FALCON HUZZAH!!!! no see anyone who plays ganon knows that they really have to play a more defensive game and force falcon to approach, ganon can easy Uair a falcon who is jumping around at a zillion miles per hour, sorry but one of my friends played falcon exclusively in melee and he plays him all the time in brawl and he's not bad, but he never beats my ganon.*bolding added
That's it right there, that's what kills ganondorf. It doesn't matter what else is the issue, falcon has the ability to approach and retreat out of range unpunished because of this. Draw out an attack and strike during the post-lag, or grab, or do a low ending lag attack (since falcon's ending lag tends to be better), and Falcon has options.
Ganondorf can't do any of the above, he absolutely has to depend on Falcon leaving an opening. Granted, he can punish the opening well, but he's too slow to have a legitimate chance to beat falcon on the offense without very good Yomi (mindgames).
No, Falcon has the advantage here, running and jumping speed is all he needs.
Look, I never lose to my local falcons ether. But that's not the point, I don't generally lose because they're worse players. I can bait them into doing something I can punish, or they don't space well enough, or something.wrong, don't play stupid with ganon and falcon doesn't have a chance, you arent going to go throwing around Fsmashes and warlock punches and be like ZOMG UR GOIN DOWN FALCON HUZZAH!!!! no see anyone who plays ganon knows that they really have to play a more defensive game and force falcon to approach, ganon can easy Uair a falcon who is jumping around at a zillion miles per hour, sorry but one of my friends played falcon exclusively in melee and he plays him all the time in brawl and he's not bad, but he never beats my ganon.
I made some of the text red and underlined to attract attention there. Now, if the Eggs are easy to dodge (you just said they were easy to dodge), then how do they have a large standing in this matchup? The answer is: they don't. Plain and simple.I'm not here to argue the ease of dodging eggs. They are easy, especially for Wario. The thing is, however, the egg is still incredibly important to this matchup. In the beginning, he will start spacing with it to make you approach. Yes, you can theoretically airdodge forever, but chances are that you will make a mistake at some point and get hit a few times. Yoshi doesn't need to run up, as he has the superior position by staying in place. Wario has to approach, giving Yoshi a good time where he can shoot off a few eggs, you airdodge, and he can punish your proximity, and don't say he can't.
Duh, but Wario can abuse those 2 things probably better than any character in the game. That is what we are trying to get at.Airdodging and DIing isn't Wario exclusive.
We already stated/agreed that his Egg Toss is not that good of a move because Wario can evade them very well. Wario can evade them by simply recovering really high or by avoiding them even without air dodging. And the eggs only refresh moves if they hit, and since we have already agreed that Wario can dodge them well why would he be getting damaged/hit that much?Now, the eggs also play a vital roll at inopportune times. These times would be while Wario recovers and while he makes aerial approaches. Recovering isn't limited to off stage recoveries. They could be something as simple as Wario making his way down after being sent straight up vertically. Yoshi can force airdodges by shooting his eggs, and thats one reason why eggs help give Yoshi the better positioning. Wario has a great recovery, but it does follow a pretty linear path. It's predictable, but not too many have ways dealing with it up close. Thankfully, Yoshi doesn't need to chase (he can, as he has a spike, a Nair that pushes you much farther out, and a Dair to mess up your Bike and out prioritize your UpB), because of his egg toss. You don't want to airdodge too much off the stage, thats just bad for a fast faller like Wario.
Wario is still faster on the ground. Range is not very relevant or important compared to speed in close combat, correct? If you disagree, tell my why. Well then, even though Yoshi has better range, he is still slower than Wario and this makes his slightly vulnerable on the ground when they are close up. Yoshi also has worse OoS options than Wario, which further solidifies the fact that Yoshi is not so hot on the ground.That wasn't my main argument. What you quoted was a reply to Dr.
He claimed Yoshi had no speed when I brought up that he had range.
I said he had both.
What he means is that Wario definitely has a better tech chase and pressure game than Yoshi and that he can get around most of Yoshi's counter attacks while he is pressuring. Yoshi is limited pretty bad in his shield, his roll isn't that spectacular, and he doesn't have too quick of moves that can disrupt Wario while he is pressuring.Ok, what you just did is kinda weird. You told me that I shouldnt say that I wouldnt put myself in a place to get pressured or tech chased, YET you also claimed that Wario will ALWAYS evade a grab or punish it. You made a situation thats unreasonable while requesting I don't do the same.
Who said anything about Boost Smashes? Seriously Mr. Escalator, you have made up or misinterpreted things about 3-4 times in just one post about what other people have said. That is a lot of mistakes IMO, considering you even quoted him and had a chance to read it word for word.Listen, no match, no matter the skill level, is perfectly choreographed. If I spotdodge your attempt at maybe a boost usmash, it's weird to claim that you will now punish this dodge with an instantaneous chomp or SH Nair.
His pivot grab is still slower than most of Wario's ground attacks and guess what else? You have to pivot it, which in itself takes at least a frame or two at the very least. Besides, his Grab is still a bit laggy afterwards and it makes him a target for punishment.Oh, and Yoshi's pivot grab is amazingly fast. The tongue has a lingering grab hitbox, similar to Olimar's, but the pivot makes it faster than Oli's. Olimar still has better range. Point is, the grab isn't as slow as most think of it.
Pressuring is dependent on players. It's a game where you try to make the opponent maybe slip up or force them to make a string of bad choices. ANYONE can avoid pressure, whether it's Bowser or MK. Teching provides instant relief when they hit the ground, Powershielding is similar to a parry because you can react instantly, and spotdodges can fit into many situations. While some characters provide a better stab at pressuring, its reliant on how it's executed. Yoshi has tools to deal with pressure, with speed, spacing, and a very nice air game, coupled with generic game mechanics.
TL deals with pressure better than Yoshi, and even TL's have problems with Wario's pressure. That means that Yoshi's troubles should be greater than TL's. That is what he was getting at, not to go offroad and start talking about TL lol.Yoshi deals rather well with pressure compared to other characters.
and TL isn't really the topic at hand.
There are probably many nuances to consider that might not be present in this matchup.
Lets just stick with these two.
I figured that it was terribly outdated. Since the link itself never changed I was unaware that you were updating it (assuming you were updating it). PM me with the Link again if you are indeed updating it as it goes.Oh, and Ivan, I notice you no longer link to the spreadsheet version of the chart. May I ask why?
What's vague about "Large Advantage", "Small Disadvantage", etc.? I don't find his chart all that readable with all of those numbers and such. As for accuracy, numbers give a semblance of accuracy but in no way is that method more reliable. Take a look at this thread. Opinions abound. What makes a match-up 9-1 instead of 8-2? In the end it's just trying to say the same thing, Large Advantage in this example.I greatly prefer Phanna's method of organization to this one.
It's much more readable and accurate. "Large Advantage" and "Small Disadvantage" are way too vague, and the graphics for each one are too similar.
Be more specific.i disagree with the chart
Through my experiences with the gameplay (err...) I know that I should use King Dedede against annoying Donkey Kongs.i will admit that this charct is helpful but overall it comes down to experience of gameplay and which character you know how to use
As far as I know, it's because of Falcon's long legs (up air and neutral air) being effective at keeping Squirtle away... or something... Ummm... Anybody else?Ok...
I know it seems like people want to move on Charizard v Olimar or DK v MK, but does anyone have any comments on the Falcon v Squirtle? I have been complaining about that one for a little while...
Ganon isn't defensive by choice, he just has very limited offensive capabilities. Forward B only get's you so far, especially since Falcon players seem to think that they're actually falcons, jumping around like crazy. Ganondorf's up air is good but if that's the only response to a jump happy Falcon, it's going to be dodged and punished. As well, what's stopping a Falcon from being defensive and forcing Ganondorf to approach? Falcon would be able to up air Ganondorf just as much if Ganondorf could jump around as well. Which he can't.see anyone who plays ganon knows that they really have to play a more defensive game and force falcon to approach, ganon can easy Uair a falcon who is jumping around at a zillion miles per hour.
Yoshi's OOS is LIMITED, I would admit. But it's by no means BAD, since jab out of shield still works fine. And like I said earlier, Yoshi's steadily deteriorating shield prevents him from being shield-stabbed, which lets him sit there until Wario has some post-lag on an attack, then punish it. Sure, Wario could grab, but like you say, Yoshi will roll a lot if that's the case. All he needs is to be out of grab range and he's fine. The point is moot anyway because most Yoshi users avoid use of the shield anyway and instead rely on airdodges, which work even better for Yoshi than they do for Wario. Think about it: Yoshi can airdodge at the beginning of his second jump, and the result is him flying a good distance away from Wario while still remaining invincible.And of course you spotdodge an approach you can't get punished for it, thats clear. I'm saying that due to Yoshi's OOS(out of shield) game being so bad that he has no choice but to spotdodge and roll Wario's crap alot more than he would other chars to avoid his severe preasuring game(Dair > Bite or Dair > Nair could be done every single time to people with this kind of bad OOS game that still choose to shield through all the preasure). And being forced to spotdodge more often than others is practically begging the Wario to Bite alot more and fulljump dair bombs(Both which would simply wreck spotdodgers).
Yoshi has less options than Wario WHEN HE'S SHIELDING. In any other situation, he has just as many options.But even after saying that it's not like Yoshi has no options at all. But it does mean that he has alot alot less than Wario does. That's why we are trying to say that the match isn't overwhelmingly in Wario's favor, but that he defnitely does have the advantage (Wario 6-4 Yoshi).
Airdodged second jump, I talked about it before. It works very well and turns Yoshi's SA frames into invincibility frames. I'm pretty sure even Bite can't get to an airdodging opponent.And I know Upsmash after grabhits is absolutely awesome, but remember that it really isn't hard at all for a Wario to jump after a recovering Yoshi and Bite him during his secondjump, even if he's way out there, and still make it back after gimping Yoshi like such at lower %s than I think you realize.
I like to think I've been helping... but eh.I hope this all will come across good, but if not, to further understand what I mean and since you are the main contributor in the Yoshi side of the argument, could I just propose that we just exchange friend codes and I show you what I mean about Yoshi dealing with Wario's preasure and avoiding eggs?
The only time I can see them being useful is when Wario is recovering. Even Wario's godly recovery can't be airdodging every second.His egg toss has little impact in this particular matchup, just admit that maybe you were wrong.
Do I have to do the move comparison again? Upon actually testing it in the game, ALL of Yoshi's tilts come out faster and have better range than Wario's. If Yoshi can sit back and harass Wario with his superior range, then of course it's just as important. One d-tilt will come out faster than ANY of Wario's ground moves.Wario is still faster on the ground. Range is not very relevant or important compared to speed in close combat, correct? If you disagree, tell my why. Well then, even though Yoshi has better range, he is still slower than Wario and this makes his slightly vulnerable on the ground when they are close up. Yoshi also has worse OoS options than Wario, which further solidifies the fact that Yoshi is not so hot on the ground.
Yoshi's initial dash animation takes him roughly the same distance as any character's roll. His tech chase is just as good as Wario's.What he means is that Wario definitely has a better tech chase and pressure game than Yoshi and that he can get around most of Yoshi's counter attacks while he is pressuring. Yoshi is limited pretty bad in his shield, his roll isn't that spectacular, and he doesn't have too quick of moves that can disrupt Wario while he is pressuring.
Yoshi is faster on the ground (Yes he is, go test it for yourself if you don't believe me), outranges Wario in both the ground and air, and outprioritizes Wario in the air. Wario pressures Yoshi's shield and has better priority on the ground. BOTH characters have unpunishable recoveries, great combo abilities, great KO potential, and great air games. I dunno, even without the CG it's looking 6:4 in Yoshi's favor to me...I think the only thing that is possibly keeping this matchup at neutral is the release grab Yoshi has. Even with that, we still need to test it a bit more for better accuracy. If you think Yoshi has the advantage, then by all means, go ahead and state your reasons. Just don't include things that we have honestly rebutted; I will not keep on telling people how Egg Toss is not that good in this matchup.