Marths upb giving him invincibility frames doesnt mean anything. with that new roll-instant edgehog technique theres no need to attack marth when you can keep him at range with aura spheres, and roll off the edge to edgehog it.
Aura spheres don't do anything. Because Marth has a sword. Try again.
Oh, and Marth's up B reaches the edge before you roll on it. In fact, he can reach it in between you going off the stage trying to hug him. Try again. And it's not rolling off the edge. It's running off, fast falling, and holding towards the stage, which is still too slow to edgehog Marth.
how is marths recovery better than someone like wolfs? they both gain the same range, and its not like theres any need to attack wolf or marth off the stage when an edgehog will do just fine.
Marth's recovery is better because he can use neutral B to cover all horizontal distance, side B to get a vertical boost, and his up B is one billion times faster and you'd only be able to edgehog him if you actually ran of the stage
before he started his up B.
. marths up b could have the knockback of G&W oil panic it doesnt make a difference when its very easy to time the edgehogs invincibility frames, something which is much harder to do against lucario with his d-air stall.
WTF are you even talking about. Edgehogging sucks in this game. Not only does Marth have a lot more leeway with sweetspotting his up B (as in, he can wait for the invincibility to wear off and then still reach the ledge), but his up B is so fast that you'd actually have to grab the ledge
before Marth does his up B, which means that essentially he should never get edgehogged. He can activate his up B really early, or really late, and the window for doing his up B and still sweetspotting is actually longer than the invincibility you get from grabbing the ledge.
And Marth should never edge
hog Lucario. But Lucario is rediculously easy to edge
guard. Marth will just jump off the stage and hit you with fairs and nairs, both of which outrange every move in your arsenal, and both of them hit you out of your up B, which also has rediculously slow startup. Lucario is easy to edgeguard because his up B is slow and predictable, while also not being able to defend against Marth's aerials. Marth is hard to edgeguard because his up B is
fast, he can outrange all off stage edgeguard attempts, and he can slash through those pathetic aurashperes with even more ease than he did missles in melee. An the autosweetspot just helps him even more, by increasing the range in which he can sweetspot an up B to be even longer than the invincibility you gained.
Dair stall does not stop Marth's aerials. Try again
and aura sphere makes short work of marth using his side b or neutral b to recover.
Side B is a
vertical boost. As in, you use it to get higher. So no, an aurasphere will have no effect since it can only travel horizontally.
marth is as easy to edgehog as olimar as far as im concerned since his up-b is so **** fast a properly timed edgehog will kill him every time.
What ******** Marth's are you playying? Marth can litterally
wait for your invincibility to end and just up B later, since his up B goes so far. And you can't ledgehop to regain invincibility because Marth can reach the edge in between you jumping and regrabbing the ledge. That speed is
exactly what allows Marth to have more flexibility with timing his up B than any other character in the game. If the other characters can wait, Marth can wait
even longer, since his up B actually goes farther than everyone you mentioned.
ive successfully edgehogged marth far more than i do any other character i play against, so w/e.
Then you've been playing bad marths that suck balls at recovering. If you try to hug against Marth, Marth can activate his up B and reach the ledge first. If you grab the ledge before he gets in range to sweetspot, he can wait for your invincibility to go away and up B you inbetween ledgehops. If you throw auraspheres, he'll just fair them. If you try to fair edgeguard, he'll just fair you instead since he outranges you. And that's assuming he's even low enough to have to use his up B in the first place, or that you even get him off the stage for that matter. Off the stage Marth ***** Lucario, on the stage Marth has a smaller advantage but it's still an advantage. Marth racks damage faster, kills at lower percents, gimps better, and recovers better. Lucario is at a disadvantage, end of story. If you try to fair combo he'll up B you out of it. If you try to roll behind him he'll side B your face (which quickly regenrerates his other moves) If you roll away from him he'll chase you with a freakin' shield breaker (that's right, it's a good move now). Lucario loses.