SSJ4Kazuki
Smash Champion
[Sorry for bump] Diddy Kong's down special has two unused SubActions - both with "laugh" in their names. Perhaps he was supposed to laugh when an enemy slipped? It was probably bad for his gameplay though.
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I just noticed something in that. Link's up-smash also looks a lot more Melee-like a bit after 1:50.Link's grounded spin attack in one of the first trailers looked very similar to his melee one. It had no light effect, the annimation was different than brawl's, and it seemed to hit just as hard as it did in melee.
http://www.youtube.com/watch?v=QvWydHp7FC8
His spin attack looks way cooler in that video, ****, any way to get that one?I just noticed something in that. Link's up-smash also looks a lot more Melee-like a bit after 1:50.
Diddy Kong's Down B was originally going to be a move that swapped places with Dixie Kong, Sakurai confirmed. They were going to be a different take on the Ice Climbers gig. Perhaps they would have laughed when they switched places?[Sorry for bump] Diddy Kong's down special has two unused SubActions - both with "laugh" in their names. Perhaps he was supposed to laugh when an enemy slipped? It was probably bad for his gameplay though.
LOL this guy was legit. The delays, the predicted characters (Olimar, Ness, GnW, Sonic, Toon Link), the fact that Brawl uses a double layer disc...
Where did he confirm that? o.oDiddy Kong's Down B was originally going to be a move that swapped places with Dixie Kong, Sakurai confirmed.
Well, with Mewtwo and Roy both having a file for a character select screen call and Mewtwo having a Classic mode intro file, it's easy to deduce that these two characters were in the game for a while before getting scrapped.There really aren't many unused elements in Brawl as far as I can tell. Stuff from the trailers is just in-development stuff and likely represents incomplete behavior rather than previously intended behavior. Actually in the game, you have a few spare textures and maybe an unused subaction or animation here and there. All the "beta" files (like anything related to Mewtwo, for instance) are empty so it's not like there's any evidence he was considered to be in the game far after they set up the basic file structure (which could very well be the first week of development for all we know). There's certainly no evidence any actual work was done on these characters.
Only Diddy Kong and Dixie Kong would both always be on the screen fighting at the same time. The move would only switch their positions (likely for a few move changes and such) just like in the DKC games, so it's a bit of both.Diddy and Dixie switching with down special sounds a lot more like Zelda & Sheik than Ice Climbers to me, just saying...
In Famitsu: http://www.smashboards.com/showthread.php?t=144627Where did he confirm that? o.o
This was stated before. It was true for most characters, including snake, actually.If you look at the old pictures on the first Smash Dojo site, Pit looks a lot higher quality
http://web.archive.org/web/20070207061436/www.smashbros.com/en/characters/chara2/index.html
Compare:
http://www.smashbros.com/en_us/characters/pit.html
Here is the original Brawl Smash Dojo site:
http://web.archive.org/web/20070207061009/http://www.smashbros.com/index.html
Here is the timeline:
http://web.archive.org/web/*/smashbros.com
Yeah, probably overheating or something like that. Man, game beta stuff is so interesting.also fox and falcos exploding guns seemed like a way to stop a player from spaming the blaster
Exploding I doubt, misfiring unlikely. It looks like they cannot find the gun, because first they do the normal pulling out gun animation, and then start looking around wildly.Falco: Falco has an unused animation of his blaster exploding or misfiring. It could be either, but since Fox has it and Wolf, the only one of the Star Fox Trio who puts his blaster away at the end of his animation, does not, it is believed to be the blaster exploding.
Fox: has an unused animation of his blaster exploding or misfiring. It could be either, but since Fox has it and Wolf, the only one of the Star Fox Trio who puts his blaster away at the end of his animation, does not, it is believed to be the blaster exploding. Also, Fox was originally supposed to hold on to his blaster at all times, as shown in the second brawl trailer.
I would love to see this idea in the game. The problem with it (and the reason it was probably removed) is Brawl's online isn't good enough to do this. It would require the game to find a match almost immediately, something it can't do very well. It could be in the next game.I guess I'll give you what I've got as well.
There's an unknown wifi mode called the Brawl Slipspace in which there is only one player slot (as opposed to the standard four for other people to join in at) and a time amount that you can set at the top. The title of the mode (at the top) is "An (X) minute beat 'em up" and the description of the mode (at the menu) is "set your time and enter the Brawl Slipspace"
I have theorized that the mode would be something as follows:
-You enter the match alone.
-Other combatants will enter and battle with you.
-When the other combatants run out of time, they exit the match while newer combatants join to take their place.
-Likewise, if your time runs out, you exit the match only to return to the CSS and begin in a new match.
Thus, the mode would be based around beating up random contestants for a set duration of time - slipping in and out of the battle as you go.
There was also a Boss Battle wifi mode...
Probably some of the cut characters. Dr. Mario, Metwtwo, Roy, Dixie, Toon Zelda and Toon Sheik (5+1 as Sonic would have taken one of the six slots).That taunt for MK needs to be used somewhere...
While looking through the common_5.pac, I found a character stock image of Giga Bowser labeled "BOSS 1". It's InfStc.991 under Misc Data 90 if anyone wants take a guess. No idea what that was for, except as a dummy for boss stocks like they used to have for the Hands.
There were also quite a few empty CSS images and in-combat names, likely for the removed characters. If you look through the files, it appears unused characters were numbered 20, 35, 39, 42, and 44, as the files for stocks are there but they have no content. 41 is interesting because it isn't there but is skipped over. Also , these numbers have other corresponding omissions elsewhere, but with slightly different numbering.
EDIT: Looking again, there are also a bunch of empty images interspersed with Ness's stock images. Again, I have no clue what that means, although that is the only character where it happens.
You're probably right! Remember how Fox used to hold his blaster while moving around in an old trailer? Perhaps Fox used to pull out his blaster with B and hold it for a while, during which someone could knock it off his hand. Pressing B after that would initiate the animation until he grabbed it again or after waiting for a while for the game to give it back to you.Exploding I doubt, misfiring unlikely. It looks like they cannot find the gun, because first they do the normal pulling out gun animation, and then start looking around wildly.
Nope. No proof of it being true, at least.Oh, something I remember hearing, but I'm not sure if it's true. I heard that Onix was planned to be a pokeball pokemon and Rosalina was an AT. Is any of that true?
Ahhh. Thanks for the heads up.Nope. No proof of it being true, at least.
There's no Galaxy references whatsoever in Brawl, so I doubt it. I think Brawl was too far into development when Galaxy was released for that.Oh, something I remember hearing, but I'm not sure if it's true. I heard that Onix was planned to be a pokeball pokemon and Rosalina was an AT. Is any of that true?
As far as I have seen, not really. The only other thing is Wolf does not have a file for his unique victory theme where everyone else (including Jigglypuff, Toon Link, Roy and Mewtwo) have one. Sakurai has sad that every character was added in in 2005/2006 sans Sonic, so it's hard to tell.I read somewhere that Wolf, Jigglypuff, and Toon Link were added late into the game's development process. There is a lot supporting it, such as them not appearing in Subspace, Toon Link being a clone, Wolf being a semi-clone, and Jigglypuff being a holdover from Melee, and that they are near last in the order of characters during the roll call and other things, and Jigglypuff not being placed with the veterans of Super Smash Bros. Does anything else support this claim?
Citation is another thing I plan on adding.Someone needs to add proof links to this entire thing.
Theres a bunch of stuff that is wrong!
...this is why I shouldn't do stuff at 4 a.m.Like someone has said before, but trophies are ALL from other games, thats why Plusle and Minun have eye textures.
The two "hidden stages" mentioned in the OP, tbreak and charroll are Break the Targets and the Character Roll (the credits with all the character portraits)
It is too bad, and while it easily could-considering how several other game betas, including a beta of the English version of Mother 1, from what I understand, have leaked-it likely never will happen.To bad an ISO of a demo was never leaked, otherwise we would may know more of the game.