Stand up: Intangible: 1-34, first actionable frame: 36Post the numbers if you got em.
I'll draw you a cute girl if you do.
Roll: Intan: 1-26, FAF 50
Jump: Intan: 1-12, FAF 13
Attack: Intan: 1-19, Attack on: 20, FAF: 56
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Stand up: Intangible: 1-34, first actionable frame: 36Post the numbers if you got em.
I'll draw you a cute girl if you do.
It's actually 1.2 frames of vulnerability seems ok. Can't complain.
Promise is a promise though.
brb drawing girl
How are these numbers in comparison to other more common characters?Stand up: Intangible: 1-34, first actionable frame: 36
Roll: Intan: 1-26, FAF 50
Jump: Intan: 1-12, FAF 13
Attack: Intan: 1-19, Attack on: 20, FAF: 56
Nothing special really. From my research, most characters (All?) only have 1 frame of vulnerability from ledge get up. Some characters just take a long time to get up from the ledge. Mii Brawler is the biggest example (I think his is 1-44, FAF 46).How are these numbers in comparison to other more common characters?
Also, Air-dodge cancel specials from the ledge might be worth trying if you haven't already, they work pretty well, and you can even do b-reverse down b to jump back onto the ledge to refresh your ledge I-frames if you want. I think a good use for them would be against players that like to punish you early for ledge hopping with a grab or dash attack, since you could probably fortress punish most of those in time, and even move to the center stage to make them launch offstage.
It's actually 1.
Frame 36 is the frame you can SHIELD on LOL
No, but if they are hit by any of the side hitboxes, they are sucked into the rest of the attack, guaranteed.Dumb question. Does dsmash have a suction effect at close proximity?
So on hit it has a suction effect. Thanks.No, but if they are hit by any of the side hitboxes, they are sucked into the rest of the attack, guaranteed.
It probably isn't super safe, but it's an option, maybe not the type of option you'll get tons of mileage off of, but maybe something to keep in the pocket. This will probably see more use with fortress and side-b, but down b might still be thrown in since it's not terribly slow, and if you manage to airdodge through something punishable on the way up, it could net you the K.OOkay, so just to make sure I'm following this correctly, you're saying we can SHADC Down-B from ledge, onto ledge? If so, I'm not sure how safe it is considering the start-up on down-B takes some time, but holy wow, that sounds hilarious.
Here are the inputs that I use assuming i'm hanging from the left ledge.
but you'll probably never get to see it because he hates meI actually have a whole bunch of frame data ready to push through for Bowser.
who are youbut you'll probably never get to see it because he hates me
Dsmash's Multihits have three separate angles. Hitting a target to the right of you sends them left. Vice versa for a target to the left of you. And the third hitbox is located on the top portion of Bowser's shell, meteoring them into the other two hitboxes. Many multihit moves in this game are carefully programmed for enemies to not fall out until it is finished. Fortress is designed the same way, but without the meteor angle.Dumb question. Does dsmash have a suction effect at close proximity?
Bair has no sourspot.Sourspot bair could be great.
Many multihit moves in this game are carefully programmed for enemies to not fall out until it is finished.
I meant Upsmash actually. Bair was on the brain though.Bair has no sourspot.
Had a shower thought today about Bowser footstooling an airborne target and Dairing immediately for a spike. Sadly, it does not work on any characters in this game. At least, it doesn't work on Jiggs, who has the slowest falling speed. The initial spike hitbox doesn't last long enough for Bowser to reach them, even when frame perfect. I guess the only merit there is in this idea is maybe the opponent can't exit their footstooled tumble status fast enough to avoid the (sour) Dair followup or aerial Bomb.
This is me, asking for it. :-D
Smash 4 is a poorly coded mess, like all other smash games prior tbh.
I have the Bowser data on my site right now but it's hidden from the public until I work out a few things regarding specials/kb values. Maybe I should just share the link with people who ask for it.
Ryu?Tough Guy works on Shakunetsu Hadoken (the red one). At like any percent. If a Ryu uses it just run at them like the Bowser you are.
I think we can punch out his hadoken with Jab 1. Definitely Ftilt.Ryu?
More like
Free-yu
No, but can we tough guy any of this other moves? Jabs? Any of the other hadokens?
You can do side b too which is faster.behold! SHADC from the ledge: http://gfycat.com/EasygoingFewDromedary
According to @ J Jerodak , you can also B-reverse the Down B and regain ledge invincibility.behold! SHADC from the ledge: http://gfycat.com/EasygoingFewDromedary
+0 if you don't pummel release them, but they release +1 if you pummel release them. Also, mind the grass, it can significantly affect the how your moves interact with each other because it makes them break out closer, which is fine in some cases but it can be an issue with a lot of characters.I've lately been doing a lot of cute stuff with grounded grab releases. I think if they spam a spot dodge (or overmash and do a random move) after being released it's possible to get a free fsmash, and we love getting those. Of course someone who knows what they're doing won't let that happen. After being released the most logical thing to do would be to hold shield, since you can't get regrabbed (common knowledge). In that case, I've baited out reactions with a short dash into a delayed Bowser Bomb, and while it's a huge bargain, it also pays off immensely if you get it. After all, what's Smash without risks?
I was wondering what the frame data on grab releases is, if it's universally +0 for every character or something.
If someone can link me to or message me the new list then I could make the changes. Although, to be entirely honest, it may be better to give control of the thread over to someone at least for the time being. I have limited access at the moment(I'm actually only able to post this by using a phone) and since my internet issues have persisted for much longer than I thought they would, it may be better if I'm not in charge of any important threads for the time being.The OP needs to be updated to reflect the new stages that Bowser dies first on versus goes to Sudden Death after the latest patch. Offhand Smashville is now a Sudden Death stage (but Omega SV Bowser dies first, which is the EXACT OPPOSITE AS THE PREVIOUS PATCH WTF). I feel like I've seen this posted recently, but I can't remember exactly. Has anyone tested?