MrEh
Smash Hero
I can't see myself using any of these except for the Fireball.
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Same here.I can't see myself using any of these except for the Fireball.
theres a video from the e3 demo that really needs to be confirmed involving a possible AT for bowser.
it appears that bowser can cancel his whirling fortress into smash attacks, watch at 1:07 https://www.youtube.com/watch?v=Y7XotZQyWr0
bowser starts his up b then fsmashes in the opposite direction, anyone with access to a *** 3ds please confirm.
Question of the ages.is bowser's up-b still invincible on startup?
What was your testing method?I just checked. It doesnt seem like it.
Zooming in usually to see if theres a flash. Also tested with a bobomb. He gets hit before the hitbox comes out.What was your testing method?
On behalf of the people that don't know, how do you short hop auto-cancel the bair?Auto-cancel
- You can short hop auto-cancel the bair, though I think people knew this already. It's really fun to do.
- You can full jump and do a bair or fair at the apex before fast falling. This will always auto-cancel.
Then all is lost.Zooming in usually to see if theres a flash. Also tested with a bobomb. He gets hit before the hitbox comes out.
If it's like the Fair auto-cancel then I imagine you'd just do it during the rise of your shorthop, so basically the instant Bowser's feet leave the ground your backair should be coming out, then you let Bowser land normally. You should land without entering Bair's landing lag animation, this means you auto-canceled it correctly.On behalf of the people that don't know, how do you short hop auto-cancel the bair?
Are you sure it's just not the autoguard on the shell blocking the explosion?Edit: Also it appears that up smash is fully intangible right when it comes out, I just used it on a blast box that was right next to me, it blew up, and I took no damage. Also did the same test with a bob-om, No damage, looks like it's completely invincible during the initial hitbox frame(s). If it still has shellguard as well then perhaps it'll be useful OOS against stuff like peach Dair and other annoying stuff that fortress wouldn't be able to punish properly. I knew it had intangibility already, but I thought it was only on the shell, I was surprised when the box didn't hit at all.
You could be right, but I've also noticed that it seems to work on Kirby's suction windbox, but then i've also been fsmashed out of the upsmash a few times, while other times The fsmash got stuffed by my upsmash. I think we might need to test this a little more to get more conclusive results. But bottomline, new upsmash looks pretty amazing right now.Are you sure it's just not the autoguard on the shell blocking the explosion?
If the explosion hits the autoguard, then the hit is negated entirely iirc.
Definitely.I think we might need to test this a little more to get more conclusive results. But bottomline, new upsmash looks pretty amazing right now.
Yup, this was demonstrated in the Bowser moveset Demo a while ago, It's nice to see that it made it into the game, it'll definately give Bowser some more options for moving around and mixing up the opponent. In fact, because of his stop being so fast, there's never a reason to turn around during a dash outside of pivot grabbing, tilting, or smashing. SImply stoping then dashing the other direction is the much faster option, and since you're neutral, there are even more defensive options available. Also, since It's using the stop animation, it can be done anywhere during the run animation, so there's no real strict window for it but it does have a minimum amount of time before it's available since it won't work during initial dash.Does anyone else find how fast Bowser can act out of a dash crazy? He can actually effectively dash dance because his sprint ends so quickly as well as just run up and do any move with no delay. The end-lag on dash stops seems to be shorter across the board but Bowser's is almost non-existent. It's really amazing.
That sounds weird to me. Shouldn't you be able to continuously upB until the fire wears off?If I'm below the stage it's almost impossible to get back. I up-b to the ledge, get dropped because of the fire, up-B again and die.
I'm eating my words. Dash Klaw is the greatest thing ever.I can't see myself using any of these except for the Fireball.
Unless there's another way I haven't stumbled upon yet, it seems like the only way to use your dair without him slamming down like he usually does is to use it right after you get hit. It's a momentum thing, yeah.Hey guys, I dug around a bit, but didn't really find anyone talking about it. Is there a way do Bowser's Dair that doesn't involve him flying downward? I swear I've seen him do the upside-down-shell-spin animation without falling, but I wasn't sure if it was just a weird momentum causing it or not.