Wind bomb is just really bad. You lose the frame trap of doom and your fastest punish kill option. Not worth it.
Fireball is already known to be good against Dedede and no one else. We've already established that fireball doesn't really force people to approach you, since Fireball is easy to dodge and does not threaten. You also lose out on your only midrange zoning tool. Default fire is already spectacular against characters with no projectiles to begin with, so using Fireball in these instances seems like a huge waste.
Yes indeedy! I mentioned it just last page that Bowser's D tilt and Dair can strike the "elusive ledge hangers". The truth is every character really is different, so coming up with such a list will be tough when you have to account for spacing of moves. For instance, Bowser needs to be a step back on the average ledge hanger for an F smash to connect. And often, it's just the soft, later hit of the move. If you want to know which characters hang as low as Ganondorf, I know for certain that Palutena and Greninja are comparable.
I agree at studying the bombs a bit more, but I have to disagree on fire shot against Dedede. It's funny, I got knocked out of a local tournament tonight by a Dedede main. Fire ball may be invaluable against a For Glory Dedede who sits at the edge and spams gordos, but we shouldn't reasonably care about that. Most Gordos are aimed above or behind you in a real fight. He'll never randomly just launch gordos directly, that's just asking for a vicious rebound. He wants them to bounce as a wall of pain for him to smack or throw you into. You can launched back in his direction by the gordo in time to be struck by a Bair or Uair.
Yeah, after more testing Turbulent Bomb isn't as good as I thought. The big issue is that it has weaker shield damage, so it is easy to defend if you use it aggressively. As a gimping tool, it just has way too much startup to be useful. That is a shame. If it broke shields, I would consider using it over default.
I think Dash Slash is overrated, personally. It can be shield thrown even when done properly, and it never seems to pay off against projectile characters because the windup is so big. Plus, it is highly telegraphed when used improperly. I also think it is a great kill move in situations where Bowser Bomb is unreliable (spacing issues).
But Fireball? I am quite interested in it. My biggest issue with Bowser is that he has trouble just out of jab range against turtles. Nothing he has is safe, and Fire Breath has to recharge if you use it in the neutral. Plus, with customs on, Bowser gets seriously ****ed by some characters with customs that put stuff on the ground, like Villager. Fireball gives Bowser something to do from long range. It is also super hard to spot dodge - level 9 AI fails at it a lot. This also lets Bowser stay midscreen, which IMO is preferable to chasing people to the ledge, where Bowser can potentially be back thrown and gimped.
Basically, the move breaks standstills, and it also helps against other footsie characters by making them approach you. I only used it against Toon Link, WFT, and Robin so far, but I am appreciating it. It is especially nice for Robin, since you can fire it through Arcfire to keep her from charging tomes. You do a lot of damage trading, since the recovery is awful, but that is in Bowser's favor.
I would like to hear more people's experiences on this. If someone wants to provide video footage selling me on Dash Slash, I am willing to look at it as well.