MrEh
Smash Hero
Best secondary is Sheik.
Actually, just drop Bowser and play Sheik.
Actually, just drop Bowser and play Sheik.
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Probably reliable on the heavies. Everyone else not so much. If you know they will dodge or roll you probably don't want to use it. Besides Bomb is more for punishing a big mistake on the other player's part or a risky Bowser Bomb ledge trump. Which I did on a Samus the other day. Was glorious.Just for a bit. Heading to mainland soon. But yeah, I guess bomb after jab isn't that reliable?
Yeah I'm aware of that. I'm just trying to find setups to a shield break out of that jab 1 frame trap by doing things that force opponents to potentially shield. Is there any say what frame neutral B comes out on?It's a frame trap. Works against opponent's mashing attacks 5 frames or slower.
Firebreath hitbox starts on frame 11. At least for Giga Bowser. Don't know why this pastebin of frame data doesn't have vanilla Bowser Firebreath. :/Probably like 20+ or something.
Uhm. But can I still hang out with you guys? By far the best smashboard group is BowserBros.Best secondary is Sheik.
Actually, just drop Bowser and play Sheik.
Giga Bowser probably has a different directory.Firebreath hitbox starts on frame 11. At least for Giga Bowser. Don't know why this pastebin of frame data doesn't have vanilla Bowser Firebreath. :/
Yes, they can, but mainly Fair, I wouldn't recommend approaching with Bair ever unless you know for sure you'll be able to hit it, You can space Bair against shields and fade out with it then fast fall it with the right timing and that plus the shield push might make it somewhat safe but it's generally better to use Fair in the same fashion because you have more options to cover the opponent's options afterwards. You don't really want to poke at shields too often though, but you can avoid punishment if you're spacing properly and using the fast fall autocancel. Cross-up aerials can help you avoid punishment too and again it's probably best to use Fair here but it's best done on short characters who are using run-up shield because you're using the momentum from their shield slide with the shield push from the aerial and your forward momentum to stay pretty safe.So I think this kind of discussion should go here, and if it's already occurred feel free to delete this, but could we discuss specific uses for approaching with aerials? Any of them, really. I'm having particular trouble with Fair and Nair, and I feel like I overuse Dair.
What are your guys' thoughts on it? Are aerials just for follow ups or can they be used effectively for approaching?
Best,
Rekt
Pretty sure he does, he should have his own character files and everything.Giga Bowser probably has a different directory.
Rising Short hop Fair or Bair -> wait a moment -> fast fall. If you get the aerial landing lag you pressed down too fast.How2FastCancel? Never heard of it before...
Thanks! More to practice! :oRising Short hop Fair or Bair -> wait a moment -> fast fall. If you get the aerial landing lag you pressed down too fast.
All my supposed "secondaries" are patheticly weak compared to my Bowser. So yeah, only Bowser.Secondaries are weak. All Bowser, all day.
Bowser's biggest problem in Brawl was chain grabs, so having something to counter D3s and ICs was generally a good idea. In this game it's more about the juggles, frame traps and that damn monkey, none of which can really be solved with a counter pick character. Additionally, Bowser actually benefits from more damage like a pseudo Lucario and Tough Guy makes it somewhat bearable at low percents for Bowser. If Klaw actually had anything resembling range to it, Bowser might actually have been high tier. When watching MrEh I keep thinking, man that guy would have been so dead if that was Brawl Klaw.
It's one of those things where we need to adapt or die basically. A lot of Bowser's core gameplan remains the same, but huge nerfs to certain things (reversal Fortress, jabs, air Klaw) require us to play differently. Without customs, Bowser is doomed to play like a crappier version of his Brawl incarnation, and that's saying something.When watching MrEh I keep thinking, man that guy would have been so dead if that was Brawl Klaw.
How do most competitive's treat custom movesets? Is it allowed?It's one of those things where we need to adapt or die basically. A lot of Bowser's core gameplan remains the same, but huge nerfs to certain things (reversal Fortress, jabs, air Klaw) require us to play differently. Without customs, Bowser is doomed to play like a crappier version of his Brawl incarnation, and that's saying something.
With customs, we're open to a little more experimentation.
DM said in one of the Hawaii videos that almost no one is using them right now because the big one, Apex, isn't having them.How do most competitive's treat custom movesets? Is it allowed?
You've conditioned your puny opponent to roll away from you. So make them think that you will go for a Bomb and simply fortress their lame roll. And condition them to shield again. And then you bomb them.People just roll away after shielding the first hit of Bowser Bomb. Wat do?
If you get your opponent near the ledge, rolling back won't help.People just roll away after shielding the first hit of Bowser Bomb. Wat do?
???Also, fastcanceled arial > LLCancel'ed Special?
That's just a regular auto cancel, the reason you'd want to learn the fast fall timing is because it allows you to shave off the extra frames that you'd be spending in the air after you could have canceled the aerial sooner. It's mainly for when you miss or are just using the aerial for controlling space as you get access to your defensive options a little sooner. On hit it helps you apply your pressure faster, so you have a little bit more time to work with when going for the follow-up.Also #2, I seem to be getting regular landing lag without fast falling. What do?
Hey, long time no see. Also, excellent observation, I also agree with what Uncle is saying. We aren't going to get very far by focusing on all of the negatives, and it's not like we aren't going to continue maining him anyway, lol.I get it. Klaw isn't as good, jab doesn't reach as far, he still has bad matchups..............but compare those things to the positives!
Planking is gone, infinite chaingrabs are gone, Bowser is a shield breaking god, jab 1 has juicy frame advantage, Fortress is a better recovery move, Upsmash shellguard is awesome, his Dair is finally worth a damn, and I could go on.
He doesn't even need custom moves to be better than his Brawl self.
Nearly every character in the game also got true combos.*I know that these changes don't just affect Bowser, but they help him out more than most characters, since he was a notable victim of planking and infinites.
Bowser can combo off Fair into Ftilt or jab at certain percents when you use the fast fall, you can also use Fair and jab2 for tech chase set-ups. It also seems like Up throw to Fair works pretty well as a low percent string. I feel like these are reasonable enough for Bowser, especially if you get to keep the +7 advantage on the jab after a Fair, that would give Fair the ability to lead into some pretty significant damage at the right percents. Also, Fair can set-up tech chase situations by itself, though I might need to retest that because of the changes made to vectoring so i'll get back to you on that one.Nearly every character in the game also got true combos.
Bowser didn't get any without customs. That's ridiculous.
As true as that is, Bowser was kinda designed to do fine without them. His sheer weight and damage/knockback per hit is crazy good. He doesn't need tons of combos, because he kills early and breaks shields like a boss.Nearly every character in the game also got true combos.
Bowser didn't get any without customs. That's ridiculous.
Hey! I remember you. You were at that one NCSU local in Feb 2013, which just so happened to be the last Smash tourney I played in. You entered the scene at almost the exact same time I was leaving it, lol. How have you been?Hey, long time no see. Also, excellent observation, I also agree with what Uncle is saying. We aren't going to get very far by focusing on all of the negatives, and it's not like we aren't going to continue maining him anyway, lol.
I think it has everything except data on everyone's customs. So nothing in neutral that isn't there already is what we have. Supposedly.Is that list for Tough Guy complete?
Yes, I did the testing on 3ds, I will retest on WiiU to be completely sure. If anyone is willing to test customs then feel free to post your findings and I'll update the list. Outside of that, the list should be exhaustive more or less. If it turns out I missed something I'll look into it and make an update. Hope it helps!So for the characters not listed it doesn't work on anything?
Thank you so much for the data gathering and whatnot. Shame that, from what I can gather, Tough Guy is mostly useless, yes?Yes, I did the testing on 3ds, I will retest on WiiU to be completely sure. If anyone is willing to test customs then feel free to post your findings and I'll update the list. Outside of that, the list should be exhaustive more or less. If it turns out I missed something I'll look into it and make an update. Hope it helps!
No problem and sorta, but it's kinda cool, you can use it in very very specific situations to get free damage, so it can be put to use even in the very very niche situations that it's useful in. Like Being able to shrug off fox and kirby's second jabs actually nets me some free damage somewhat often, and even against Toon link, if you see them notching an arrow and it's half draw or less then you can run though it, take 6%, and get your 18+% punish in return. Against Peach Dair, you can just up smash or up tilt it when you're low enough, and peach does love to use Dair so the opportunity for that might show up every now and then, I'm actually curious if crouching expands our options at all, the game even mentions that crouching prevents you from flying as far, so who knows?Thank you so much for the data gathering and whatnot. Shame that, from what I can gather, Tough Guy is mostly useless, yes?