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if she's close enough to the stage that she can teleport out of your viable range, then she is close enough to get hit before she teleports. Remember ledgejump wavelands, too.
Really, edgeguarding Zelda is very similar to edgeguarding Sheik. As long as you take the ledge while either is recovering their options are quite limited, and if you time your get up right they are almost always punishable (Or best case scenario they just SD thinking you'd leave the ledge earlier and they attempted to sweetspot, things like that).
Any specific advice on how to play the MU?fairly decent.
It's a much easier MU than vs Marth atleast.
It seems like trading with Ike could potentially be bad though since he can kill most characters at upwards of 40%.Watch out for quickdraw -> grab. Look for when he jumps - you can almost always punish Ike for jumping since your aerials are faster than his with about equal range. Your Bowser, don't be afraid to trade. Beyond that I just run the stuff I normally run -> try to get him to use up his jump by feinting juggles, lots of dropzone fairs, flame-cancel/klaw mixups.
Nah, trading is literally almost always in Bowsers favor. The Ike matchup is no exception, as Ike players will look bewildered and hurt as you slap away their pitiful sword.It seems like trading with Ike could potentially be bad though since he can kill most characters at upwards of 40%.
He's just very good a stopping Bowser in general imo. In regards to recovering though, if you're able to save your double jump and do a rising Bowser Bomb to the ledge, there isn't much Marth can do about that.has Marth been discussed?
He seems very good at stopping Bowser's recovery.
He's just very good a stopping Bowser in general imo. In regards to recovering though, if you're able to save your double jump and do a rising Bowser Bomb to the ledge, there isn't much Marth can do about that.
They don't imo, they just create artificial barriers to make him a less accessible character, it almost feels like he got the Sonic treatment, but to a much lesser extent.Overall he's definitely still Boozer. Just with seemingly less benefits. Not that he's nerfed up, but I don't really see how these changes improve his game at all.
The sum of my feels.to make him a less accessible character
So what are the actual inputs for this now? I found that if you're facing the direction of the edge, you whirl off, and hold towards the ledge as soon as you get into the air. But when you're facing away from the ledge and whirl backwards, I can't figure out how to ledgegrab from there.- Whirling Fortress edgehog behavior changed to no longer auto-snap to ledges. Requires some finesse to fortress hog now
But as for the ledge snap....... Tsk tsk tsk.....
I get it, I suppose. Bowser made it incredibly easy to ledge hog. with his power and edge attack, it was a little daunting for the opponent at times. On the other hand, he was so comfortable being so close to the ledge. He's so fast to attack there!
You can fortress at any distance from the ledge, and fortress hog. It was tested extensively. The inputs are slightly different for different positions, but it's not impossible. Same with offstage bair - you have to be a lot more mindful of your positioning and where you'll have to start your DJ or up B from, but you can do it just fine. Spend some time in the lab - practice, and you'll get it.
You can fortress at any distance from the ledge, and fortress hog. It was tested extensively. The inputs are slightly different for different positions, but it's not impossible. Same with offstage bair - you have to be a lot more mindful of your positioning and where you'll have to start your DJ or up B from, but you can do it just fine. Spend some time in the lab - practice, and you'll get it.
I honestly never thought it was that bad in 2.6, imo Bowser's worst MUs were Squirtle, Marth, and Sheik.So, has anyone played post patch Bowser vs Ivy? That matchup was about as impossible as Melee Bowser vs Sheik against a competent Ivy; I'm curious if it's changed.
This could very well be the grossest exaggeration I've ever come across in smash.That matchup was about as impossible as Melee Bowser vs Sheik against a competent Ivy; I'm curious if it's changed.
A competent Ivy. Not remotely an exaggeration, though I understand they were very few and far between.This could very well be the grossest exaggeration I've ever come across in smash.
The Marth MU wasn't fantastic, but it wasn't really bad at all. Imo, might have even favored Bowser. No good Sheiks or Squirtles in Calgary, though, so I wouldn't know about the others.I honestly never thought it was that bad in 2.6, imo Bowser's worst MUs were Squirtle, Marth, and Sheik.
Terrible. 75:25 Zelda at best. Bowser can never ever approach her, gets comboed to hell, and has no real combos in return.So I'm doing this project on the Zelda boards for MUs where I ask people who have experience on both character boards to give their ratios for the MU.
In this case, I mean the Bowser:Zelda MU. @ Anyone who has MU experience here as Bowser playing against Zelda, what do you think the MU ratio is?
I'd say it's nowhere near as bad as _Odds claims, it's definitely not in Bowser's favor, I'd say 60-40 at worst, and 55-45 at best. Bowser has a hard time approaching anyone, but Zelda really isn't that hard if you're aware of how to deal with Din's Fire, a lot of her combo setups are easy to avoid if you know the correct DI, and Bowser combos her easier than a lot of other characters do since he can chase her with a jump-cancelled Bowser Bomb.So I'm doing this project on the Zelda boards for MUs where I ask people who have experience on both character boards to give their ratios for the MU.
In this case, I mean the Bowser:Zelda MU. @ Anyone who has MU experience here as Bowser playing against Zelda, what do you think the MU ratio is?