B!squick
Smash Master
I maybe over reacting, but I thought of Colbert randomly when I was typing out the title.
Anyway, I figured I'd make a topic to discuss the new Bowser. Here's what I said in the Brawl+ discussin topic:
Anyway, I figured I'd make a topic to discuss the new Bowser. Here's what I said in the Brawl+ discussin topic:
Thoughts?Bowsers feels REALLY watered down in Brawl+. And no, it's not that Klaw Hopping is harder, it's just that it's pointless. Here's my comparison between the two:
NOTE: These are just my first impressions and I'm more than willing to play around with it some more, but I can't imagine how impossible and not fun it is to play as Bowser against an actual person. I like you guys are trying to make the game better, but nerfing an okay character which happens to be my favorite.... eh...
Brawl: Klaw Jumping was nice because it allowed for lagless jumping, which is nice. It meant you could even use BAir somewhat near the ground and not suffer from landing lag.
Brawl+: Now that Bowser suffers virturally no landing lag from either jumping or his aerials, even DAir, and can even jump higher, Klaw Hopping is obsolete. Which is good, I guess. His aerials are more spamable, but it still seems like his approach options took a big blow from this, since the aerials still have their other problems still intact, namely the range of both NAir and DAir. Plus with everyone else being faster as well... and is it just me, or is Klaw's range shorter?
Brawl: It use to be that at low percents with proper DI reading you could usually follow a Klaw up with another Klaw, a FAir, UAir, whatever.
Brawl+: In the FFA games I played against CPUs and a quick test I performed in training against a Mario, I'm finding it impossible to follow it up with anything. :/
Brawl: Fortress = virtually unbeatable priority.
Brawl+: Does it no longer have invincibily? I slowed down the game to 1/4 speed and I didn't notice any flashing. If so, that would explain why it seems like the priority of this move was drasically reduced.
Brawl: Bowser is heavy and hard to KO.
Brawl+: Bowser takes ever so slighty less damage, but because of the added hitstun this is pointless and since he's lighter AND Fortress now has priority issues, he is really easy to KO.
Brawl+ Firebreath > Brawl Firebreath = Start up lag and end lag comparison
BUT
Brawl+ Firebreath < Brawl Firebreath in the end, because it seems a lot easier to DI out of it now. So, again, more spamable, though I wouldn't say batter at all in the end since it use to deal nice damage at least some of the time.
Brawl: FSmash was fantastic for punishing and being punished if timed and/or spaced improperly.
Brawl+: FSmash is quicker and if it's shielded the amount of push back the opponent receives keeps YOU from being punished. It's lost that, "Ah ha! I have you now!" feeling and is, again, more spammable. I'm beginning to see a partern here...
Brawl: Grab release shinanegans.
Brawl+: No grab release shinanegans.
^I'm leaving this out because I knew about it before hand and it's from keeping infinites out of the picture, though this WAS one key feature that made Bowser decent.