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Brawl's metagame will not go that far. That's plain and simple. People have tried to find so many ATs or anything that will speed up the game and it's pretty much a dead end.the game is being made much too early, brawls metagame is not nearly at its end, and you're not only trying to add in a bunch of new features, but eventually rebalance the entire cast, and to do that now is WAY to premature
It doesn't round period. The damage is actually added on in decimal form, the game just doesn't display it that way. Thats why sometimes you'd see certain moves do 1% or 2% (in both melee & brawl_ because the game doesn't display the decimal.So it rounds down then for whatever reason? Okay... that means this then:
vB % damage on Bowser|B+ % damage on Bowser
================================
1 | 0
2 | 1
3 | 2
4 | 3
5 | 4
6 | 5
7 | 5
8 | 6
9 | 7
10|8
^If so, then that kinda contradicts the "Bowser takes 1% less damage from all sources" (Source: http://www.smashboards.com/showthread.php?t=220363). Unless it doesn't round at all. So then is the damage that's less than 1% tacked on invisably or what?
I see. But both of those descriptions are in the same post if I remember correctly, lol.It doesn't round period. The damage is actually added on in decimal form, the game just doesn't display it that way. Thats why sometimes you'd see certain moves do 1% or 2% (in both melee & brawl_ because the game doesn't display the decimal.
So the code would be like this:
01 inc damage --> .5
02 inc damage --> 1.4
05 inc damage --> 4.1 dmg
10 inc damage --> 8.6 dmg
20 inc damage --> 17.6 dmg
Pretty substantial..... thats also an outdated description. If you read the changelist it says that Bowser's damage now follows a new equation: .9X-.4
most common misconception everBrawl's metagame will not go that far. That's plain and simple. People have tried to find so many ATs or anything that will speed up the game and it's pretty much a dead end.
That's going in my sig.if rock paper scissors had a weighted risk-reward system it would be a deep game, even if you can't scissor cancel
metagame does not mean finding AT's, at all, some games don't even have AT's (super turbo anyone?)
if rock paper scissors had a weighted risk-reward system it would be a deep game, even if you can't scissor cancel
ahhahhhahahahhaamental play is not only in brawl, but required, brawl+ right now seems to be "either pick snake and cancel the crap out of all aerials"
No. Because as I stated:Jaydeth, can I ask you to edit your OP and remove most f what you said since it isn't true?
These are just my first impressions
Are you refering to this?Also, as I mentioned before, please read the changelist a bit more so you can be better informed. Your asking about stale moves when we have a code which blatantly says "No Stale Moves."
If so, then I must ask that YOU please read a bit more. I'm asking if the Bowser taking less damage code compensates for... for the lack of stale moves, I don't see how you misinterpreted that. :/Now it begs the question, does it compensate for the lack of stale moves? I have no idea how stale moves works. I just know moves get worse the more you use them.
Not to rain on your parade, but I've seen decent players suck with MK. One person, whom I've never heard of, doing better with Bowser than Mario in Brawl+ doesn't really do much to change my feelings on it. B+'s Bowser probably just suites his play style more now. I've yet to hear from anyone on the Bowser board that Bowser is more than what he was, just opposite in fact. That's a statement that carries much more meaning I would think.Also, TheCape played against the top smashers in NC (all of whom have been actively playing Brawl+), and his Bowser he said was outplaying his mario. TheCape's mario was being outperformed by his bowser. Food for thought on why Brawl+ is awesome.
Okay, so it's not that Bowser get's KOed sooner, it's that Bowser gets KOed sooner, just like everyone else.TheCape was an amazing mario in melee, and notably one of the best melee Bowser's in the east coast. He is a very highly reputable, competitive level smash player.
Also, no stale moves benefits all characters in that moves now give guaranteed knockback and no decay in damage percentage allowing for more knowledge on exactly how your opponent will behave in being hit.
It's not my fault if people are stupid. I moved the last paragraph to the top and I bolded and italicised it. Is that okay?And the reason I asked you to remove your first impressions was because even if they are first impressions, they are full of misinformation. New bowser plays might read this and instantly discount Brawl+ because of these first impressions, which lack no validity whatsoever. Its not meant to attack you as a player, its merely to only place the correct information available to other players.
Mine happened mid match.There is one guaranteed freeze which has happened to me only twice so far. It means you are holding a direction after a match has ended in a certain way.
I like the sound of those changes.Edit:
Also toying with a few changes for bowser which could be very very beneficial to him:
Less lag on utilt
Speed up entire ftilt
less lag after dtilt
thoughts?
We don't have a knockback code yet which can fix his grabs and all grabs that suck for that matter.Take away that stupid "bower and yoshi have no CG". It's stupid, the both are bad chars and instead of improving them and allowing them to be semi-usable, you guys ruin his grab. Grabbing with bowser is close to pointless. He's throws suck and out of release is only a shadow of it's former self.
CG's aren't bad thing. They don't make bowser amazing and neither are they abused or so good in a matchup that they make it 70-30-65-35 bowser.
-Bowser King
... Congrats on your trolling/spam.I would say he's pretty bad especially with the melee animations.
http://www.youtube.com/watch?v=WJXVvHmG5ew&feature=channel_page
What he said. And lessen that stupid shield stun! x_xFor the record, I think Brawl+ is fun. Great for friendlies and such. Hitbox editing aside, the only viable thing I can think of is buffing his attack speed. (and a couple other things) Just some suggestions from me, whether or not it's integrated is up to the team. (supporting you guys 100% btw)
- Make his tilts and aerials faster and slightly less laggy. Without hitbox editing, this is the most useful thing I can think of at this time. Faster attacks helps Bowser be somewhat more competitive.
- Make Fsmash have more knockback. There's no need to speed it up or decrease the lag. It's meant to be a high risk/reward move anyway.
- Make the Fortress slightly stronger and less laggy. Melee Fortress was hilariously awesome.
- Do both hits of the Bowser Bomb actually combo in Brawl+? I never bothered to check. If it does, then SWEET. If not, then make it happen. ^^
- Once you guys figure out how to edit hurtboxes, make Bowser's Fortress have invincibility frames from frame 1-6, instead of the usual frame 1-5. That will make the Fortress so much better.
I can imagine that it would be. ^^Brawl+ is also good for tourneys and such Mr.Eh.
Bowser isn't a bad character in Brawl so I don't know wtf your talking about. He's actually pretty good, and... *looks at tier list* is actually amazing. Brawl+ just makes him... different. Giving Bowser one thing simply makes him lose another. It's even exchange. He dosn't exactly become... better.Take away that stupid "bower and yoshi have no CG". It's stupid, the both are bad chars and instead of improving them and allowing them to be semi-usable, you guys ruin his grab. Grabbing with bowser is close to pointless. He's throws suck and out of release is only a shadow of it's former self.
CG's aren't bad thing. They don't make bowser amazing and neither are they abused or so good in a matchup that they make it 70-30-65-35 bowser.
-Bowser King
Ummm.....I was talking about him in brawl+. I said neither of them are good (as in brawl+ neither are good).Bowser isn't a bad character in Brawl so I don't know wtf your talking about. He's actually pretty good, and... *looks at tier list* is actually amazing. Brawl+ just makes him... different. Giving Bowser one thing simply makes him lose another. It's even exchange. He dosn't exactly become... better.