that's the kind of plan that i like
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Wow rip in piece thread.
Anyways, wavebounced Side-B, from what I've experienced, is useful in match-ups where Bowser gets chased around (Sonic, Sheik, Falcon, etc.) The way I find myself using it is out of a dash away, trying to catch them over-committing on an approach. Klaw, in general, is a fantastic momentum-breaker and can really make an opponent rethink his/her approach. Wavebouncing it is just another way to help you land Klaw.
I definitely agree. Works wonders for breaking whatever roll your opponents on. Also what are peoples thoughts on the spike on Bowser's Usmash? I've been using it to moderate success to combo on stage and edgegaurd some characters. It's a heck of a lot of fun. And I've been playing around with fire and noticing with my friend who plays Ganon that he can crouch cancel the fire and then hit me with Warlock Kick. Any idea on how I could stop that?
Thanks for the advice. It is much easier to perform with the tap jump on; I could probably learn to do it with tap jump off but it is a little awkward.Make sure you have tap jump on and up B. You may have to alter timing for shield stun if someone attacks you, but it's really not difficult.
If you need tap jump off for some reason, you'll need to time a jump immediately before the up B
whatWho lands with down B anyway? 99% of the time you'll be grabbing the edge with it. Neat little change.
what
you land down b by reading your opponent
the reward is huge and worth going for just like fsmash
=l