FalconOwnage
Smash Apprentice
Is fortress hogging as good as it is in Melee?
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After trying this out, I get the feeling that it is momentum based? If i move the stick towards the ledge just as i fall, I slip off, but too early and I don't leave the stage at allNope, if you fall off the ledge during the last frame of Up-B Bowser won't grab it. Rather, what you want to do is fall off and immediately hold the stick toward the ledge. The timing is a bit tricky, but it's possible to very quickly transition from Up-Bing to ledge hogging with minimal slowdown before you drop. Here is a video that Odds made regarding a few of Bowser's character-specific tech options.
It seems to be momentum based, yes. You may have more luck with just gently moving the stick (halfway or so) back the way you were coming, rather than mashing it all the way. I haven't experimented too much with it in a while.After trying this out, I get the feeling that it is momentum based? If i move the stick towards the ledge just as i fall, I slip off, but too early and I don't leave the stage at all
I honestly never had to tilt the stick towards the stage to perform FH. I'll tell you, letting go of the stick works and reduces room for error. Personally, I take the cue to let go from how close to the ledge I am/how far i'm pulling the control stick. If I UpB with full momentum/smash the stick, I let go of the control stick before any of Bowser's body is over the ledge. If i'm really close to the ledge/tilt the stick, i'll approach it slowly (though it's a little trickier) and let the control stick go as soon as Bowser goes past the edge.Whenever I've tried that I just fall off and die.
Performing Fortress Hogging? Sure. This doesn't require interaction with an opponent. Gimping with a Fortress Hog/JCBowser bomb follow ups? Kinda gray area. Playing with CPU's is fine because you have room to try different and stupid stuff and be more attentive to fortunate accidents that could lead you to new possibilities and tech. Knowing if these possibilities and techs will work come crunch time will require a human opponent that can DI, react, plan ahead, and even figure out your human mannerisms. CPUs simply react in fractions of a second every time without reading, guessing, or planning, which is very unhuman like, which can take away from your applicable possibilities and tech over time.I'm well aware that CPUs do not make good practice, but is the dramatic increase in successful Fortress Hogging as well as JC'd Bowser Bomb followups a sign of some kind of improvement?
How was Fortress Hogging changed, exactly?God I hope fortresshogging is reverted to pre-3.0 style in 3.5. I miss playing Bowser.
Yeah, I probably should've said remove the artificial technical barrier on it, not make it exactly like it was (and for the most part is). Bowser took/takes a dump on PM recoveries, it might be a bit overwhelming in 3.5.2.6 bowser was kinda stupid (especially at low levels) because the fortresshog auto-snapped to ledge every time - so Bowser play consisted almost entirely of degenerate ledgegames.
.. My mistake, I temporarily forgot that 3.5 was going to be a major overhaul for most characters. Guess we'll see if stage-wide combos to insta-gimps are still possible then lolI'll reserve comment on that until after know if/how bowser changed in 3.5.
Agreed. I'd be all for a straight up nerf to up-b in terms of grounded distance travelled and possibly other stuff. Overall I just wish Bowser were less dependent on that and his ledge game, and more of a real character.Yeah, I probably should've said remove the artificial technical barrier on it, not make it exactly like it was (and for the most part is). Bowser took/takes a dump on PM recoveries, it might be a bit overwhelming in 3.5.
Still so salty about that change. If you want to nerf it, nerf it. Don't make it harder to perform...
Said just about 95% of all heavy/grappler archetypes players in fighting/fighteresque games ever.Overall I just wish Bowser were... more of a real character.
What? But it's not...and you don't just die for trying it. It's slightly slower but I got the hang of it in like 5 minutes. o.o Just keep working on it.Only real loss seems to be that fortress hogging is even harder now.
Okay. Basically, you want to gently force him to one side of the stage until he feels pressured to the point where he's going to try to get past you to the center of the stage - because he's scared of being offstage against Bowser. Figure out where his threshold is, and punish whatever he uses to get past you (if he jumps over, hop and nair; if he tries just running through you, upB or something; if he rolls, dsmash).How should I approach the Fox MU? I was doing well against a good one earlier, I was one stock up on him until I get shine spiked for my third stock, then the last was just a blur... After a bit of fighting I was on the leftmost side of Smashville, and in a time frame in which I couldn't seem to react at all I'm suddenly offstage and getting shine spiked again for my last
edit: "stick"
I don't agree, seems much easier to do reliably now.Only real loss seems to be that fortress hogging is even harder now.
Got it. Will approach with dash attack.DASH ATTACK IS NOT AN APPROACH. DASH ATTACK IS NOT AN APPROACH. DASH ATTACK IS NOT AN APPROACH.
I'm about to become active again. I'm a beast. I'm gonna use the tournament this weekend to knock the rust off and then I'm going to go take over the world.Are there any active Bowser players who are considered very good? I know Kirk had a run with Big House but that build is outdated.
Lets see it!I'm about to become active again. I'm a beast. I'm gonna use the tournament this weekend to knock the rust off and then I'm going to go take over the world.
Yeah, not long after posting I went back into the lab with it and got it down, was just stuck in my 3.02 method of doing it.What? But it's not...and you don't just die for trying it. It's slightly slower but I got the hang of it in like 5 minutes. o.o Just keep working on it.