Mr. Bones
Smash Journeyman
Forward Smash. You literally dodge and destroy. IN that order. With your skull.Favorite Bowser smash move?
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Forward Smash. You literally dodge and destroy. IN that order. With your skull.Favorite Bowser smash move?
I thought it was "a million burning suns"?I remember an old comment maybe somewhere around here saying Fsmash is 'the headbutt of a thousand suns.' I like that.
I find Fox to be Handled very well, edge guarding him is really easy, and I think Up B does well against Shine. but overall I think it's like 6.3 in favor of fox but very winnableHow would you rank the match up difficulty between Marth, Fox, and Pit?
A shine-happy fox that laser/usmash-spams you a lot and is good at avoiding your grabs. I'm curious as to how you personally turn this common neutral situation into bowser's favor.Fox is in Bowser's favor for sure.
Be patient with shine pressure and use up-b out of shield. Even if you can't get many grabs it only takes 1 to really turn the stock in your favor because you can u-throw to fair to get them offstage (or kill) and then edgegaurd them super hard. fox is scarier when he's camping because you're in a worse position while you are approaching. When you are at a high enough percent for his up-smash that actually can work in your favor because you know he'll be looking for it and he might become more predictable.A shine-happy fox that laser/usmash-spams you a lot and is good at avoiding your grabs. I'm curious as to how you personally turn this common neutral situation into bowser's favor.
A good bowser will bop spacies. A spacie can combo you if you slip up, but Bowser has a lot of mix ups and immunity tools to screw up a spacie's comfortable combo game. You can crouch cancel wolf/falco lasers, your dash attack can go through most stunning projectiles and your Dsmash range is good for tech chasing, the back of it has a disjointed hitbox.Myth or fact: Bowser bops spacies?
Bowser bops bad spacies. Good, patient, disciplined spacies (mostly Fox) bop Bowser.Myth or fact: Bowser bops spacies?
Good, patient, disciplined Foxes theoretically bop everyone thoughBowser bops bad spacies. Good, patient, disciplined spacies (mostly Fox) bop Bowser.
Bowser > MarthHow would you rank the match up difficulty between Marth, Fox, and Pit?
Oh dear. I was so hopeful that I wasn't going to have an aneurysm today.Bowser > Marth
I agree with you here, deff.Bowser > Marth
I, uh, don't think you know how dash dancing works.haha
Dtilt/CC approach murders any sort of physical approach, and even grabs all together. Mindless neutral game winnage.
5 or so good hits and he's prepped to get dtilt/ftilt/faired in neutral approach by Bowser. Edgegaurd. Rinse and repeat.
No. If you're offstage, you're dead against a marth that has even the faintest clue of what he's doing.Worse comes to worse he knocks you off stage after, recover perfectly and start over.
Not even remotely true.Bowser has matched range and priority to answer Marth's disjoint range.
Sure, Bowser beats bad marths. There is no point in discussing how bad players approach a matchup, though.OOS game is devastating should Marth try and fsmash you over and over, as 99% of Marth players do.
Neither triangle jump nor short hopping to flame cancel is even remotely safe in neutral against marth in most situations.The other one percent will DD well and weave in and out. Create space with triangle jump and the occasional reminder of close range instant flame cancel shield ****.
I need video, because I simply do not believe that you are both being accurate here and playing against decent Marth players.I swear on everything this MU isn't as bad as everyone puts it out to be. Most marth players will disagree, but I'm almost positive I haven't lost to a Marth player in singles tournament yet as it is.. or ever.
This is great advice. I hope nobody takes my pessimism as a sign that I have (or that anyone else should) stop(ped) attempting to find new solutions in difficult matchups.By the way, to all you up and coming Bowser mains and long time mains as well, accepting Bowser's faults at face value and giving up right there will NOT further your progress as a player.. Accepting them, developing NEW and intuitive mindsets and finessing your tech skill and clutch decisions will.
Get in the Skype chat. Post some videos. I'd love to get some more specific details on your play.I've been avoiding these boards because of the misconception that Bowser is just written off and slandered in high level play and large amounts of inactivity. He has obvious flaws but those are since in stone and need to be get over. If I need to hang around here more to spark some controversy, I will. If I need to talk/convince other fellow Bowsers about his potential, I will. I'll make an effort to post more and offer more insight and such. I literally have tons of tournament experience haha
Looks pretty cool, do you keep your armor whilst doing it?A cute interaction with boost klawing on the stage edge, you go much further backwards, looks cool. It seems you're b-reversing in the air, but Bowser's collision doesn't go far enough off stage so you get launched back onto stage without your armor.
Dunno if y'all know this, but I posted on the skype group as well, a couple people looked at it.
I have debug mode on for the whole video. Bowser does not have armor during the boost klaw, thus he is barely off stage, actually b-reversing. There is no animation being canceled, and he goes significantly further.That 'cute' interaction is simply you utilizing the taunt mechanic, I.e. canceling an animation with your teetering animation by sliding to the very edge before falling. What you're doing there is canceling your dash into idle stand, then immediately dashing the opposite way and doing a sideB which makes it seem like it goes farther. This is not exclusive to any one character and/or any one move. Still, nice find and a cool way to utilize that mechanic.
Let's just assume a player that's been around since '07 melee era and almost always places top 8 regionally with Bowser has NO idea how dash dancing works.I, uh, don't think you know how dash dancing works.
No sort of validity here, aside from shoving the fact down without any sort of actual facts.. are you aware Bowser has a mean sweetspotting game? There's many ways to approach ledgegaurding antics with Bowser.. switching up your double jump timing, stalling in place with fortress midair, rising bowser bomb recovery, forward air trade off.. You're missing the substance here, bud!No. If you're offstage, you're dead against a marth that has even the faintest clue of what he's doing.
Not going to bother here. Generally arguments need to have substance, simply saying no and moving through with a whim is super detrimental to the purpose of discussion. Unsure why I'm explaining this to somebody I'm assuming is able to grasp that concept, but I guess it happens..Not even remotely true.
Good players beat bad players. Better players beat good players. There's tons of elbow room in this matchup and if you're generally more skilled than your opponent, you will win in my opinion and that's that.Sure, Bowser beats bad marths. There is no point in discussing how bad players approach a matchup, though.
"most"?Neither triangle jump nor short hopping to flame cancel is even remotely safe in neutral against marth in most situations.
Search for them, then. You don't need video, you need someone who actually knows what they're talking about and consideration, running through scarce attempts at points to be made and answering with blocks upon blocks of information.I need video, because I simply do not believe that you are both being accurate here and playing against decent Marth players.
Your intentions are good, but you aren't promoting much growth in the discussion IMO.This is great advice. I hope nobody takes my pessimism as a sign that I have (or that anyone else should) stop(ped) attempting to find new solutions in difficult matchups.
I will in due time. Wouldn't mind helping out and talking to other Bowser players as wellGet in the Skype chat. Post some videos. I'd love to get some more specific details on your play.
Literally a golden post chock full of information. Thanks Abeebo!I agree with you here, deff.
I'm not here to say that Bowser 'craps' on Marth, or anything of the sort. It's a pretty tight matchup and, ultimately, that is exactly what this game should be striving for anyway, I think.
You're the one insisting that throwing out high commitment, non-disjointed hitboxes 'murders' marth's neutral game, which consists mostly of dash dancing precisely to bait grab-punishable moves out. If he knows the timing of your pokes, he can whiff punish with a grab. If he doesn't know the timing but merely knows that you will poke, he can still dtilt or [pivot] fsmash very safely.Let's just assume a player that's been around since '07 melee era and almost always places top 8 regionally with Bowser has NO idea how dash dancing works.
I practiced daily against a top 5 Mewtwo player in 3.02 - I'll let this slide without further comment.No sort of validity here, aside from shoving the fact down without any sort of actual facts.. are you aware Bowser has a mean sweetspotting game?
Substance like "bowser's dtilt murders marth in neutral" and "just recover perfectly".Not going to bother here. Generally arguments need to have substance, simply saying no and moving through with a whim is super detrimental to the purpose of discussion. Unsure why I'm explaining this to somebody I'm assuming is able to grasp that concept, but I guess it happens..
Substance.Good players beat bad players. Better players beat good players. There's tons of elbow room in this matchup and if you're generally more skilled than your opponent, you will win in my opinion and that's that.
You're aware that I've been pushing this harder than literally anyone, anywhere, right?triangle jump and WD back are literally CRITICAL to Bowser's gameplay! You can't expect to just be a sitting POS in neutral! No, you must be FAST with Bowser.
His retreats are good, but he has no means of gaining stage position in the first place, particularly not against someone with as ridiculous of a DD/grab game as marth.Retreats are amazing with Bowser.. His knockback on the majority of moves is very explosive, but if he's being rushed down he'll have trouble throwing much out aside from nair when not in hitstun and b-up OOS on the ground
And now we know you eitherflame breath is safe..
Using it in the second context necessarily invalidates your first criterion -- and is incredibly unsafe to begin with. That requires you to be directly above Marth which, I shouldn't need to tell you, is absolutely horrific positioning.It comes out instantly, has huge range, covers anything marth wants to do in front of you. It adds insane pressure so long as
A. You're not predictable with it
B. You use it closer and wreck his shield and get a free chomp hit to possibly a leadup/leg up in neutral.
I did. There's no recent video of you against a decent marth.Search for them, then. You don't need video, you need someone who actually knows what they're talking about and consideration, running through scarce attempts at points to be made and answering with blocks upon blocks of information.
Heh, same to you. For what it's worth, though, I apologize for my tone. It's been a rough couple weeks; and though I'm still convinced I'm right about the matchup, I have in the past allowed my emotions to get between myself and intelligent play - so it's possible that's happening again.Your intentions are good, but you aren't promoting much growth in the discussion IMO.