Xanthyr
Smash Journeyman
Using the same spacing you can easily ledge cancel aerials on BF and WW and other stages as well, ledge cancel into grab ledge again.
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LOL. Way to take a percentage. "Plutterdash. Cool tech, huh? No I didn't make it, BUT I named it. All me."Am I the only one who likes "plutterdash"?
Screw you guys, that's what's going in the guide. ^_^
My ego is both massive and insatiable.LOL. Way to take a percentage. "Plutterdash. Cool tech, huh? No I didn't make it, BUT I named it. All me."
MAAAAAAAAAN Bowser hop/bhop is totally legit, I still find people putting names on tech or moves as completely tacky/hokey. For instance, I'd much rather say Boost Klaw than OddKlaw, not to imply any dislike towards _Odds, but it sounds wrong to me to say that. I don't like Plutterdash, even though it rolls off the tongue easily, just because it has a player name attached. I don't want something like the edge boost klaw thing I pointed out to be called a XanKlaw or whatever. I was partial to Bhop because I've played FPS games forever, and that is a very well known mechanic, and Bowser looks like he's vaulting the ledge super smoothly, like a tiny jump a la "bunny hop/bhop" so I thought it'd fit. Hell, you can just call it Vaulting and I'd still be happy with it than stapling a person's name to it."koopa dashing" and "bowser hopping" are both pretty terrible.
Also, arguing about nomenclature: we've become the squirtle boards.
I realized Oddklaw was stupid like the day after I posted that -- used 'boost klaw' in my 3.02 bowser video, and that's what's going in the 3.5 guide. I agree entirely, basically - though i'd prioritize rolling off the tongue and clarity over pretty much anything.MAAAAAAAAAN Bowser hop/bhop is totally legit, I still find people putting names on tech or moves as completely tacky/hokey. For instance, I'd much rather say Boost Klaw than OddKlaw, not to imply any dislike towards _Odds, but it sounds wrong to me to say that. I don't like Plutterdash, even though it rolls off the tongue easily, just because it has a player name attached. I don't want something like the edge boost klaw thing I pointed out to be called a XanKlaw or whatever. I was partial to Bhop because I've played FPS games forever, and that is a very well known mechanic, and Bowser looks like he's vaulting the ledge super smoothly, like a tiny jump a la "bunny hop/bhop" so I thought it'd fit. Hell, you can just call it Vaulting and I'd still be happy with it than stapling a person's name to it.
The important part is the ledge jump waveland, which can be used in like YS, WW, and I think BF. If you do it invincible you get center stage guaranteed, so it's definitely useful. Whatever you do off the platform depends on the situation, maybe you'll want to klaw/boost klaw nair or I don't know. Depends.So on some stages bowser can ledgehop into waveland on a platform before reaching the apex of his jump.
So I thought up the following string:
Ledgehop
Perfect waveland (on platform, no apex)
Dash (if the platform is too big for bowser to drop off the edge from just the waveland)
Reverse Boost/Odd Claw
Anyone fancy commenting on the prosptected usefulness of this? I'll get a video up hopefully later in the day.
Hope he messes upSo.. how the **** do you DI out of Cpt. Falcon's chain grab as Bowser??
I feel you. That first one is me, I wanna start mixiing it up with a dash into DS but it usually ends up becoming a dash attack because I mess up the input. I found that another good approach is dash into down tilt because the crouch cancel has a good counter and it has great knock back, I just use dash attack cause I over estimate super armour and it's faster. Edgeguarding with Bowser is so friggin' hard. It's like, bair and fair is all he can really use reliablly but it's hard as hell to space it without getting punished and if you duck up your LC than they recover game over. But I have found that if they're recovering low, Bowser's dair ****ing spikes and it's so satisfying. I'm still trying to learn how to DI out of throws tbh, but you're a giant punching bag as Bowser so it's impossible not to get hit, I just take the hits and try to get a good enough combo to get a stock off. Super armour is a God sent and in order to get out of throws, you just really have to not get grabbed, if you can spotdodge, it's really useful just to practice it a bunch.Just went to a weekly, went 0-2 against a Falcon then 1-2 against a Mario who switched to Marth
IIRC my problems were/are as follows:
-I use dash attack too much because I don't really know any other attacks to approach with and follow up on
-I use Dthrow->SH Flame cancel a lot
-I dash grab less than I should
-When I try a mixup with the two I usually get predicted anyway :/
-I whiff too many dash attacks and dash grabs
-I whiff too much in general because...
-I'm impatient. I move too much because I feel dumb just standing still. Makes me do unsafe dumb **** like charging smashes in attempt to pointlessly "mindgame" or other things to that effect
-No normal wavelands
-Few PWLs because I don't know when to use them
-Too many Fairs on shield
-Lots of Dairs from above
-Don't use platforms as much as I should
-Don't edgeguard enough
-Don't know how to safely edgeguard
-DownB to ledge almost always
-Lots of Dtilts, swing twice when I only need one
-Don't know how to DI attacks and throws effectively
-Small stages I should do well on hinder me because I get hit too often due to all the previous reasons
-A Captain Falcon that got near the finals was my first opponent
-Marth's Dair
Bowser vs GnW is just horrific. Absolutely terrible. Bowser just can't get in on GnW; the hitboxes are too big and too disjointed to ever realistically hit him with aerials or flame cancel, I don't think dtilt can be CC'ed, dair is either extremely difficult or just impossible to upB oos, and his grounded stuff comes out too fast for you to play the grounded normals game.Asking for a friend, what's the Bowser-GnW matchup like? (And for me, Bowser-Squirtle?)
According to G&W players I've talked to, G&W vs Olimar is in Olimar's favor (at least in 3.0) and I couldn't wrap my head around it either. It's even harder in 3.5, **** that dair.Bowser vs GnW is just horrific. Absolutely terrible. Bowser just can't get in on GnW; the hitboxes are too big and too disjointed to ever realistically hit him with aerials or flame cancel, I don't think dtilt can be CC'ed, dair is either extremely difficult or just impossible to upB oos, and his grounded stuff comes out too fast for you to play the grounded normals game.
I'm at a loss, really.
Oh God please don't remind me. Recovering against Mario was a nightmare and a half."Bowser vs Mario was even in 3.0"
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFffffffffffffffffffffffffff
Bowser has tons of edge mixups- even after 100% since a lot of his stuff is based on ledgehops and onstage stuff too (as well as even dropzone fair/nair). He has some extremely good options for edgeguarding but needs them all since he has practically no safe options to KO opponents while they are still onstage. As a result a lot of his kills are from edgeguarding and so he'd better have a good edgeguard game.Anyone getting better at Bowser's edge game? I feel like mine has improved a good amount the past few months. I'm finding some useful mixups, strictly speaking Bowser under 100% of course. Honestly, I feel as if Bowser will get some significant changes in the next version since a good chunk of his options on the ledge are pretty damn good. Here's a prime example: beating a tether recovery is as easy as grabbing ledge, and when the opponent is hanging there you can drop down softly and straight UpB back up to the ledge before your opponent can reel in all the way. The low KB hitbubbles of the UpB are enough to knock the reeling opponent off the ledge and forcing them to tether again. Repeat until opponent cannot tether. Your ledge invincibility will discourage any attempt at a stage spike. If you're feeling adventurous, drop and nair to knock the opponent off and away while leaving you with your mid air jump. As far as I can see, the tethered opponent does not have an option.
Well it depends on percent, and he can't armor through by the time it will KO him, but anyways...So maybe Bowser has a difficult time KOing fools on the stage, but does he have a difficult time getting them off stage or in the air? Maybe i'm just feeling guilty, but i gotta admit that some of these armored moves are really starting to feel a bit unwarranted. Should Bowser really be able to deny (not even outspaced or outprioritizes. straight up denied) a Lucas OU usmash with a nair?
Pretty positive it's impossible because to flame cancel you need to start neutral b in the air, and the hit boxes come out after you hit the ground. To PWL you need to air dodge while in the air, and you don't regain control until landing lag is over. So basically both techniques start in the air and prevent you from doing anything until a while after you have landed on the ground, and neither technique can interrupt or be done at the same time as the other.Anyone know of a way to Perfect waveland into a ground canceled neutral B?
Bowser tends to do relatively well against characters / players that tend to approach a lot and need to be at close range. Spacies, pikachu, sonic, etc are pretty good examples of this, especially on small stages like WW.What MUs could I pull Bowser out for and if I can CP to a tiny stage could that make any other MUs better that normally aren't that good?