Zigludo
Smash Journeyman
Flame breath clanks with Cypher, unfortunately.
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I agree! I think the true Bowser metagame isn't spotlighted yet. There's a lot of unique tech and mechanics ripe for abuse, and a lot of Bowser players at weeklies (calm animal, american bowser etc), while good, seem to lose their cool during matches or don't make full use of their stronger options.Beat Ally today, and he said I threw him off because no other Bowsers ever dash attack his Nairs.
I assume this means he's just never played a Bowser because that's definitely day one stuff guys.
Also Forward Smash is actually pretty nice.Bowser is good. I considering him high mid tier, to be honest.
If you rush his Dash Dancing space you can force a reaction or simply grab/jab/tilt him.I find it hard to call bowser anything close to highish tier when he has so many really, really difficult matchups.
The problem with being able to go through people's attacks is that they have to actually throw them out... so what if they don't? See falcons dash dancing until they get the grab/kill
(also, names american bowser and clam aminal and not me ;_; )
I have trouble using it efficiently, but I do use it well situationally (tech reads, shield break, the pullback etc). It's usually a mix up or contending option. You can get punished hard if you're not careful, but it can also secure a stock.Also Forward Smash is actually pretty nice.
I agree, but have to make the slight qualification that down-b is much easier to kill yourself with in edgeguarding. As seen in me killing myself constantly with down-b in edgeguarding.Forward smash is bad. It's good for 1) punishing someone whose shield is broken (which will almost never happen vs good opponents) and 2) Edgeguarding extremely specific recoveries- really just Ness/Lucas upB and Charizard glide attack. Otherwise Down B serves the same purpose but (besides killing a little later) is better in every other way. It can even punish platform techs and other things that FSmash simply can't. Even for the Ness/Lucas up B edgeguard downB is usually better than FSmash, when you're not edgeguarding it some other way entirely.
It's not bad as much as it is harder to master. It's also good for micro-spacing in certain situations for a quick kill. It's the old saying, "Don't use it more, use it better"Forward smash is bad. It's good for....
or you hit it, pause, and save the picture to the wiiThe only half decent thing is that you can scare people with it if you for it a couple times making them think it's a good move.
lol, looks like they listened to most of Odds' requestsJust got done reading the patch notes.
The ****, PMBR?
Explain it better then? I just read the patch notes and I'm seeing major nerfs.I don't think you understand the changes very well.
we still take 90% off of one grab, though. that hasn't changed muchKill enemy in 4 hits or get grabbed once and take 90%. noplzidunwan
Except in certain mu's (so far) it's appearing that we can't kill enemies in 4 hits, but STILL get combod for 90%.Yea, honestly wasn't a fan of the polarizing gameplay.
Kill enemy in 4 hits or get grabbed once and take 90%. noplzidunwan
After playing him for a while I like most of the changes more than don't. Glad the flame actually has some decent reach and I don't have to overdedicate. Also REALLY liking the new Koopa Klaw speed and hit boxes, it's a godsend.
That's ridiculous.Who knows, in five years we may be playing with forty-one different Fox costumes.