MookieRah
Kinda Sorta OK at Smash
Mookie's Bowser Buffs 2.0
Knockback resist
Damage resist*1
Increased Weight (I still think he needs more weight)
Normalized Gravity*2
UpB Speed Increase (not animation speed)*3
All of these buffs would be relatively small, but they would all work towards making him a major tank. He would have an easier time coping with combos and gimps as well.
*1 A slight damage resist so he can shrug off attacks better. In a way I hope this works in integers than percents. It would be really cool if it negated 1% of damage from every attack. This would make him shrug of multi-hit jabs and possibly slightly decayed fox lasers. It would just be a really unique feature for a character, IMO. If a crouch canceling code becomes implemented I think that instead of increasing Bowsers knockback resist it would increase his damage resist, allowing him to shrug off the projectiles like you guys wanted, and give hiim a nice approach.
This has been accomplished. W00t.
*2 Normalizing his gravity, or making him floatier, is so far the best defense against comboing outside of finding a way to lower opponents hitstun against Bowser. Floatyness allows for better DI options as his trajectories would be better for surviving/combo breaking. This also would help slightly against gimping. With a short hop buff he should be fine even with the floatyness, as fast falls are pretty fast and significant. Besides, Bowser should be slow anyways :-P, why not have him slower moving in the air? He was in Melee too, floaty but heavy as ****.
*3 This may or may not be a possibility. I talked about it a little in the recovery thread. Almas mentioned that there may be variables for the speed of upB's. I'm not talking about speeding up the moves animation, but speeding up the movement speed of a move that causes you to move. This would not only buff Bowser's fortress as an attack, but an increase in speed would mean that his recovery would cover a longer distance and improve his survivability as well. It would kill two birds with one stone.
Knockback resist
Damage resist*1
Increased Weight (I still think he needs more weight)
Normalized Gravity*2
UpB Speed Increase (not animation speed)*3
All of these buffs would be relatively small, but they would all work towards making him a major tank. He would have an easier time coping with combos and gimps as well.
*1 A slight damage resist so he can shrug off attacks better. In a way I hope this works in integers than percents. It would be really cool if it negated 1% of damage from every attack. This would make him shrug of multi-hit jabs and possibly slightly decayed fox lasers. It would just be a really unique feature for a character, IMO. If a crouch canceling code becomes implemented I think that instead of increasing Bowsers knockback resist it would increase his damage resist, allowing him to shrug off the projectiles like you guys wanted, and give hiim a nice approach.
This has been accomplished. W00t.
*2 Normalizing his gravity, or making him floatier, is so far the best defense against comboing outside of finding a way to lower opponents hitstun against Bowser. Floatyness allows for better DI options as his trajectories would be better for surviving/combo breaking. This also would help slightly against gimping. With a short hop buff he should be fine even with the floatyness, as fast falls are pretty fast and significant. Besides, Bowser should be slow anyways :-P, why not have him slower moving in the air? He was in Melee too, floaty but heavy as ****.
*3 This may or may not be a possibility. I talked about it a little in the recovery thread. Almas mentioned that there may be variables for the speed of upB's. I'm not talking about speeding up the moves animation, but speeding up the movement speed of a move that causes you to move. This would not only buff Bowser's fortress as an attack, but an increase in speed would mean that his recovery would cover a longer distance and improve his survivability as well. It would kill two birds with one stone.