Here's my idea for a Bomberman moveset...
Bomberman
A: Punch
A, A: Punch, Opposite arm punch
A, A, A: Punch, Opp. Punch, Hard Punch
> A: Big fisted punch
v A: Trip kick
^ A: Uppercut
Smash > A: Bomb Punch (*NOTE: Can be used to punch his own bombs that have been placed, causing them to "hop" forward a space. All his other A attacks will explode his bombs)
Smash ^ A: Headbutt
Smash v A: Hard Kick
Dash A: Headfirst Dive
Air A: Punch
> A: Double Fist
< A: Spinning back kick
^ A: Flipkick
V A: Stomp (*Meteor)
Grab: Reaches out to grab
A: Headbutt
Forward: Attaches a bomb to them and tosses them forwards, like he would a bomb (so a lobbing throw). Weak.
Back: Spins around, attaches a bomb to them, and swings them backwards. Stronger.
Up: Bends forwards, and throws them straight up with a bomb attached. Mid to Weak.
Down: Slams them into the ground and plants a bomb on their chest.
B: Bomb Drop - Bomberman drops a bomb on the ground if he taps B. Each bomb has a 4 second fuse. If Bomberman holds B, the bomb is instead created in his hands, and does not have a lit fuse. He can run with this bomb in his grip, but cannot attack or double jump while he holds it. Pressing A or B makes him lob it in an arch, landing on the ground with its 4 second fuse lit; Smashing A makes him throw it straight forwards, exploding on impact. Forward B goes into his Forward B attack (below). If he holds B like he does to lift the bomb, he can keep holding B longer to pump it up. Pumped up bombs don't slow him down, but he can't jump at all. They can't be thrown quite as far, but have a bigger blast radius. An already dropped bomb cannot be picked up again by anyone, even Bomberman.
> B: Bomber Swing - Bomberman begins swinging his arm while palming a bomb. He can still run and jump while doing so, and holding B builds the spin up to be faster. When he releases, he will throw out a number of bombs in an arch that will explode on contact. He'll toss one, usually the one he's carrying if he's got one, just pressing Forward B. BUT if he swings, he can get 2, 3, 4, 5, and maybe even 6 to go in a full arch around in front of him. Not very powerful explosions, as is the case with his normal bombs, but a good way to clear an area.
^ B: Bomber Copter - From Bomberman Hero, of course. Bomberman sprouts a propellor, sits back, and gets some lift. He starts ascending slowly, but gains altitude faster as you hold B. He will eventually hit a certain "limit" after about the height of the Falcon Dive, and hover from there on in. He can let go of B to descend, increasingly faster until he gets rid of the propellors and falls, but if he does a crazy cycle of B, no B, B, no B, he can last a lot longer hovering than usual, if you don't mind a wavy flight pattern. If he gets max lift and hover with this attack, it should all take about 7/8 seconds before he runs outta juice. Tapping A while he's in fight mode will drop bombs from the sky that blow up on contact.
v B: Bomber Kick - Bomberman drops a bomb in front of him and kicks it forwards for the length of a Falcon Kick. It just slides into place, and doesn't blow up, even if it hits something (knocks it back instead). If he uses this attack in front of an already placed bomb, he'll kick that instead. He can't kick pumped up bombs.
Super Move: Power Bomb - Bomberman suddenly makes a giant red bomb, with a huge P marked on the side. Toss this wherever you want to watch the fur fly! >:D
Notes:
-Out of 5 -- Speed: 3.5, Power: 2 (Bombs range: Reg-3, Pumped-4.5), Weight: 3, Jump: 2.75, Gravity: 3.25
-Bomberman will explode his own bombs if he hits them. However, if you use the Bomber Kick or his Smash Forward A, the Bomb Punch, he's safe to touch them, and will actually even move the bombs out of his way.
-If Bomberman lands on one of his bombs he's set, he will do a low bounce off the top: the Bomb Jump! Pumped Up bombs will give him a greater boost.
-Bomberman can only have 3 set bombs around the stage at any time, meaning you have to wait 4 seconds until you can place another if you place all 3 at once.
-Other Bombermen can kick/punch other Bombermen's bombs
-Sometimes, the best route with Bomberman is to play it safe and just drop bombs in crowds while you stand off in the distance. During 1v1s, it's better to rely on his punches and throws, and leave the bombs for when you know you're safe.
Taunt: Stands up on his tiptoes with the other knee bent, punching out and winking. "Yeah!"
Entrance: Rides in on the Bomber Jet, then climbs out as the cycle zooms off.
Kirby Hat: Kirby gets the Bomberman helmet with (| |) eyes, but keeps his pink face.
Win Poses:
1. Winds up his arm and leaps into the air, punching his fist and cheering
2. Punches, then punches again, and follows with a spinning kick, stopping with his arms folded and his back facing the crowd. He turns his head with a look of "badassery" XD
3. Stands tall, legs apart, and gives a V-sign with both eyes closed (he's smiling!)