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Bomberman for SSBB?

RDK

Smash Hero
Joined
Jan 3, 2006
Messages
6,390
Since we're posting movesets:

1st A: Right Jab
2nd A: Left Jab
3rd A: Roundhouse Kick

>-A: High Kick
V-A: Spin Sweep (Mario-esque)
^-A: Upward Head Butt (Mario-esque again)

N-Air: Sex Kick
F-Air: Hammer Fist
U-Air: Head Bash
D-Air: Spinning Descend Kick

F-Tilt: Roundhouse Punch
U-Tilt: Head Swing
D-Tilt: Shin Kick

B: Summon Bomb (Pulls out 3 bombs that trail behind him wherever he goes. If one is used, the count goes down to two, and then 1, etc. Bomberman’s shield is all three bombs surrounding his body, cycling over him. If the B button is held while at least 1 bomb is out, the bomb that is closest to being used can be pumped up, giving it a larger blast radius / damage percentage.)

V-B: Remote Bomb (pretty self-explanatory—B to lay, B again to detonate; has a large attack radius + fire damage)

>-B: Counter (Bomberman pulls out Pommy, Peach-style, giving him a few frames of invincibility. If attacked during these frames, the damage is dealt back to the attacker.)

^-B: Sword Uppercut (shoryuken-esque move from B64).

FS: Atomic Bomb (Bomberman pulls out a red bomb, pumps it up, and throws it into the middle of the arena, causing a huge explosion.\

Taunt: Bomberman jams his elbows downward with his arms facing up on either side of him, like he's charging his power or something, and an aura of flames erupts around him.

Win Pose: He does the same thing in his taunt, and then punches upwards into the air.

Alt. Costumes: Different Colors (Red, Blue, Black)

Entrance: Bomberman gets dropped down onto the stage by Sirius, via jetpack.
 

Tails for brawl

Smash Ace
Joined
Aug 13, 2007
Messages
588
Location
KY, US
Following suit, here's my moveset for all you newcomers:


Bomberman moveset


Stats

Size - 3/5
Jump - 2.5/5
Speed - 3/5
Weight - 2.5/5
Traction - 3/5
Knockback - 4.5/5
Attack Speed - 3/5
Fall Speed - 2.5/5
Aerial Mobility - 2.5/5
Shield - 3/5
Roll - 2.5/5
Grab Range - 3/5

As you can see, Bomberman is mostly below average, but is a powerhouse. This reflects his limited mobility in his games and his "cutesy"-ness, but also the fact he could kill in one hit with teh ACKSPROSIONS!!


A Moves

A,A (or hold A, now): Standard jab-cross combo. Nothing to say here. 3%, 5%.
->: Wario-esque trip. Bomberman falls on his face, his antenna swinging down to hit, and continues sliding forward hurting those already hit by antenna and anyone beyond it, first hit causing set knockback and second being very minimal. 10%, 3%.

^A: Bent hook. Bomberman bends back with his arm held out forward, bent up, so as to uppercut above him. 15%
>A: Mario-esque kick. Bomberman sticks his leg out straight, with foot out straight, leg and foot stretch to increase range, bends back, and spends to kick enemy with the top of his foot. 10%.
vB: Ness-esque kick. Bomberman slides leg across ground, foot straight, leg and foot stretch, to quickly toe-kick opponent, but takes a bit of time retracting. 14%.

^^A: G&W-eque headbutt. Bomberman swings his head, also waving his antenna, and an explosion appears in at his antenna's base, its radius depends on how long you've charged, larger ones resulting in greater horizontal range. 19%-30%.
>>A: Power straight. Bomberman swings his hand in a circle for a wind up, then forcefully leans forward, and straightens his arm forward into a punch, and an explosion appears in the middle of his "fist", its radius depends on how long you've charged, larger ones resulting in greater vertical and horizontal range. 14%-25%.
vvB. Kirby-esque kick. Bomberman does a spinning split, attacking both sides, feet straight with sole on floor, and an explosion appears at his crotch, its radius depends on how long you've charged, larger ones resulting in greater vertical rang. 17%-26%.

°A: Spin. Bomberman sticks his legs straight down, feet facing away from each other, his antenna straight up, and his arms straight out, and spins around. Enemies hit by his antenna are caught for a few attacks and hit for some knockback on the last one, getting 9% damage if all connect. Enemies hit by arms are hit once for ample knckback and 10% damage. Enemies hit by feet are caught for consecutive hits until the move ends, Bomberman lands, or they escape, causing a maximum of 17% damage with no knockback.
°^A: Antenna slap. Bomberman waves his head, moving his antenna in an arc and knocking enemies up, ready for more juggling. 4%.
°>A: Sex kick. Bomberman does a sex kick pose, one leg out straight, the other downward but bent to go forward, both feet sticking out straight, and deals more damage and knockback to enemies the less time has passed. 13%-3%.
°<A: Spin kick. Bomberman spins around once, one leg out straight and slanted somewhat upward, the other to his side bent backward, both feet straight, quickly striking with the side of his foot for a good ledge guard. 8%.
°vA: Liu Kang-esque bicycle kick. Bomberman steps repeatedly, catching opponents till the end, the final blow meteor smashing. Maximum of 17%.

His A moves show off his judo abilities and childishness, and makes use his arms, legs, and antenna. The smash attacks also add a bit more "bomb" into the mix.


Throws

Grab attack: Headbutt. Bomberman flings his head back then forward, hitting his opponent with his face. 3%.
^Throw: Does a similar thing as with his B, except using his opponent as the bomb, and throws them at a 68° angle. 17%.
>Throw: Sets his opponent on the ground in front of him, and kicks them along. 19%.
<Throw: Bomberman tosses his enemy over his head to behind him, and hops backwards while elbowing them. 22%.
vThrow: Bomberman tucks them under his legs to on the floor behind him, and he hops up and ***** them, bouncing them up a bit to be chain-grabbed. 6%.

His strong throws represent the fact that that's almost all he does, so he's very proficient at it.


B moves

All bombs are twice the size of Young Link's bombs.

B: Fire Bomb Throw
Bomberman Takes out a fire bomb and holds it behind his head as if he was going to throw it (think Yoshi's ^B). Moving the control stick up and down causes Bomberman to aim up and down. Releasing B causes him to throw it in the current direction, where it will travel in an arc and a horizontal maximum of Luigi's fireball. After hitting anything, it explodes into fiery puffs shaped into a ball with a diameter of Samus's height. Those in the blast take 12% damage and knockback somewhat less than a Samus smash missile. A simple tap of the B button for a basic throw take only 10 frames, plus 5 frames after before he can do anything else. If Bomberman is hit while holding it, the bomb explodes. The bomb treats Bomberman the same as an enemy.

^B: Wind Bomb Hold
Bomberman takes out a wind-bomb and holds it in the direction you hold the control stick. After a second, the bomb explodes in a windy orb the diameter equal to Bowser's height, and sends you rocketing away from the bomb just less than the distance of a firefox. Anyone in the blast radius gets minor damage (=3%) and set knockback away from the bomb that decreases the further you are from the center, being right next to the bomb causing knockback the same distance as Bomberman. If Bomberman is hit before the bomb explodes, it explodes right then and treats Bomberman as if it were not his (causing damage but no freefall).

>B: Lightning Bomb Kick
Bomberman stops, takes out a lightning bomb, and kicks it. This action takes a half a second. It travels along the ground at about Mario's dashing speed. After going over an edge, or if launched in the air, it travels at the same horizontal speed, but also falls at a speed to make it a 5° angle. After hitting an enemy, wall, or anything that would stop it, it explodes into floating electric arcs forming a rough ball with a Pikachu height diameter. On the ground, it hits several times and locks them until it ends (1/2 second maximum), causing up to 8% damage (damage depends on how long they were in it). If it hits in the air, the explosion stays for 1 second, only hits enemies 3 times (only takes 5 frames) then releases them, and causes 13% damage. If Bomberman is hit before he kicks the bomb the bomb explodes. The bomb treats Bomberman the same as an enemy.

vB: Earth Bomb Drop
Bomberman drops an earth bomb on the ground, where it sits and waits. The initial drop will place it inside of Bomberman, but after moving out of it, it is treated as a small pillar (works as wall and can be stood on). If dropped in the air, it falls at the speed of a capsule (in the air, it again works as walls/floor/ceiling). After 5 seconds, it explodes into lines of lava in a cross, each side going out 1/6 the length of Final Destination. If someone touches the explosion, they're hit with 30% damage and sent upward with knockback equal to a charged Pikachu usmash. If anything damages it before the explosion, it explodes with less power. The power depends on how long it sat, it increasing exponentially over time. Bomberman has to wait 3 seconds after the first one is gone before laying another. The bomb treats Bomberman the same as an enemy.

All his B attacks come from his games, not made up bull****, especially since he has plenty of attacks to use that are from his games, even plenty that aren't bomb based, so he really doesn't need to have some made up, so the fake attacks can be saved for characters without any of their own. I made all of them bomb based because he IS Bomberman, and negated the "too many explosions" by having them different elemental explosions. They also show his powerhouseness, and the fact he's like swordchucks: Almost as dangerous to others as he is to himself.


Final Smash

Cherry Bomb
Bomberman takes out a red bomb twice his size and does like his standard B. Its maximum throw distance is that of Marth's sword. Anyone hit by it get modest knockback and 10% fire damage. When it hits a wall/ceiling/floor, it acts and explodes like the Banzai Bill, the explosion twice the size of the bomb, and deals a maximum of 50% (not including any possible hits by the bomb itself). Bomberman is only affected by the bomb if he is hit before throwing it.


Miscellaneous

I haven't played enough games to know what his taunt, winning animations, or even winning tune would be.

His different colors would just be the different player colors from the games.

Also, as Del suggested, he needs a Captain Planet color scheme.

His symbol would be the Hudson Bee
, because it's cool and I think it's better to have 3rd parties represent their companies rather than their series.

For his Kirby hat, Kirby basically turns into Bomberman's head, except with his arms and legs poking out, and his face Kirby colored with Kirby's eyes.


Stage

Bomber Maze
Three brick pillars stick up from beyond the bottom, separated by gaps half their width. The width of a pillar is 1/3 that of Final Destination. It has a moderately high top, high bottom, and moderately close sides. In the background (and foreground) you see more another two rows of pillars in the same pattern. Beyond that, there's a wall with square tiled metal low-protrusion frusta near the bottom. Above that is a green wall with a light green smash symbol in the center.
If you want a non-competitive stage, attached to the background wall are three cannons which will occasionally aim and fire bombs onto the stage (or onto the rest of the battlefield beyond and before where you fight).

This stage is based off of the standard Bomberman battlefield, as viewed from the side.

nice move list good work i would make one to if i wasn't so unpationt
 

Silent_Hill_Crossing

Smash Apprentice
Joined
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Messages
162
Bomber Man:


Force Back=Impact

A: Quick straight.
AA: Curving left, followed by an exploding straight.
AAA: Exploding Uppercut.

A>: Bomb Kick. -Kicks away projectiles, and enemies. Note: Doesn't kick out bombs.

A<: Back Flip Kick.
A^: Flip Cross.

Av: Bomb Slide.

Arial:

A>: Wind Slice. [Preformed by Bulzeeb in Bomber Man the Second Attack as a taunt]

Av: Pounding double hit.

A<: Rabbit Summon Kick.

Av: Foot Impact. [Flips over opponent and kicks them in head.] Think of a reverse Back Flip kick.

Grab: Bomber Man props the opponent with both hands. While being held they have this look 0_0. Wide eyed like in MP of BM games. XD

GA: Bomber Man sends the opponent flying forward with a remote bomb attached to them. 1-5% small flinch from opponent.

G>/<: Bomber man flips the opponent off of his back as they land on their head or get thrown towards the ground with that priceless 0_0 look as they hit. 1-5%

Gv: Bomber Man places a bomb underneath the opponent and slams them down on it causing them to have a @_@ [dazed look] can be comboed with G^

Combo G^: IF you manage this Bomber Man will toss the opponent down on the same bomb, and then toss a bomb on the opponents head, causing them to bounce between the two for an extra 7-14% damage. Then the bombs explode. No extra damage is added, and the opponent for 2 seconds becomes invulnerable.

G^: Bomber Man slams the opponent into the air. 1-3%, while the opponent is thrown ^> you can try to nail them with weak bombs. Added 1-3% per hit, no added impact on hit. [As if they didn't happen]

Arial G:

Gv: Sirius appears and scoops the opponent from BM's hands and Rocket slams them into the ground. 10-12%. Fast attack, great impact, leaves BM flinching though. If in Alt. Costume you preform this attack but it is then 5-10% damage.


*************************************************

B: Lift and Throw:

Bomber Man grabs a bomb, by releasing the B button he throws. At first he starts with small weak bombs, 1% damage, low impact, and fast throwing, as time progresses as he moves they increase to 5%-10% bombs with medium impact and slower throwing. At MAX they do 10-20% and cause huge impact, and are VERY slow [at making them] when they are thrown they are at the same speed. Max Bombs have a high chance of making the opponent severly flinch after use.

B^: Wind Element Summon:

After entering B^, select a direction. After doing so BM will quickly place a bomb in the desired direction, and you'll blast forwards/up/down/back in the desired direction. If you don't quickly enter a direction it selects at random.

The opponent can be caught in this blast. 0% damage. Great Push back, no flinch. Hard push though.

Or

Bomb Copter: self explained

Or

Bunny Summon: -Self explained I should think.

Bv: Magma Eruption:

Bomber Man sets a Magma bomb which goes off, splaying fire in a partial area. It last for a little bit, and has a good way of keeping opponents at bay. 5-10% damage if you touch the fire, and 1-3% damage if burned per 3 seconds.

B</>: Max Bomb Jump: Bomber man plops a MAX bomb in front of him and either jumps forward or back [Based on your decision] any attacks that hit it, instantly set it off, and if the opponent gets too close it goes off. Limit to one of these Max bombs on the stage like this at a time, and it blows up within 10 seconds.

FS:

London Tower is on FIRE?

Bomber Man throws bombs into the shape of the London Tower, and allows it to topple on the opponent and then BABBOOOM!


or :

FS: Bomb Frenzy:

Bomber Man goes insane and begins tossing MAX size bombs onto the opponent. Limit-5-10 if they hit. Then BABOOM!

Alternate Costumes have a different FS though. ??? What could they be?

Regulus/Bulzeeb=Dark Void -TBE.

AS-Wind of the Elemental Knight-TBE

Regulus-TBA

Taunt: Bulzeeb flies over the screen, Bomber Man does the 0_0 face, and then taps the floor with his foot. Confused.

Victory: Bomber Man leaps into the air, slas his right/left hand into the air and yells "I did it!"

VA: Bomber Man begins bouncing off a pile of bombs

VB: Bomber Man throws both hands into the air in V shape formation. Winning Pose from Past BM games.

VC: Bomber man backs up with 0_0 eyes and falls over. @_@ look as he falls. Is it that big of a shock BM?

Alternate VC:

Lilith and Pommy appear and Bomber Man has heart shaped eyes. *Topples*

If in Alt Costumes:

Bulzeeb: A: Laughs in metallic voice. B: Teleports from within Dark void vanishing. C: He Cuts the air with his razor side arm thing. XP

AS- A: Teleports into huge mass of visible green wind. B: Transforms a common BM bomb into a wind element bomb. C: Kneels before a Shadow RFelth. Boss

Sirius-A: Transforms into Jet mode, B: ... Pauses staring at Bomber Planet C: Tranforms back into normal form, smiles, and then departs.

Song Theme:

BM: Green_Gardens. Just so nice and cheery like BM.

Bulzeeb: Super_Bomberman_Boss

Regulus: Regulus_2 theme

AS: Bomber Man the second attack casual boss theme.

Stage:

Alt Universe-Sirius, Regulus/Bulzeeb-Prison Planet AS-Sky Sanctuary BM-Green_Gardens? -Really couldn't think of one for him. XP But these stages are one in the same, just change depending which costume you are. [Or who's playing as what] Alternative stages 0_0. New idea.

Alt. Costumes:

Bulzeeb/Regulus: -If you don't know who he is I'll try to find a rare photo.

Sirius:- BM 64 first game helper, and secret boss. Will try to find a picture.

AS: Wind boss from Bomber Man 64: The second attack. Just because I feel he deserved it XD.-Will find a picture of him

Multi color-bombers-Normal idea. [Black Bomber, Red, Bomber, Blue Bomber, and Yellow]
 

RDK

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Messages
6,390
I'm just not feeling the whole "Elemental Bomb" B-moves, guys. I think he has much more potential as a fighter to just slap different elements onto his bombs and call it a moveset. We can be a lot more creative than that.

*POINTS TO HIS OWN MOVESET*
 

Silent_Hill_Crossing

Smash Apprentice
Joined
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Messages
162
I'm just not feeling the whole "Elemental Bomb" B-moves, guys. I think he has much more potential as a fighter to just slap different elements onto his bombs and call it a moveset. We can be a lot more creative than that.

*POINTS TO HIS OWN MOVESET*
True, but no other character inputs Up + B then has to input another direction for it to work. Besides any tributes to B64: The second attack is a good thing.
 

Silent_Hill_Crossing

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LOL @ Final Smash. Made my day at the look of MM/Sonic. XD But we all have different taste on our move sets. which says Bomber Man is quite diverse.
 

RDK

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Thanks.

I'm confident when I say that Bomberman probably has some of the biggest potential when it comes to Brawl hopefuls. He's definetely got more potential than Krystal, Geno, or Waluigi (ugh).
 

Silent_Hill_Crossing

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Messages
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Thanks.

I'm confident when I say that Bomberman probably has some of the biggest potential when it comes to Brawl hopefuls. He's definetely got more potential than Krystal, Geno, or Waluigi (ugh).
I agree. Although I hope if he is in he has a great plot.


I was thinking along the lines of:

SSB64: Second Attack:

- Start:

Bomber Man is back in the ship, leaving the RTH army universe when the ship detects an incoming Teleporter/Black Hole.

Bomber Man panicks as his ship is teleported into the DP, and he is sucked in to the SSBB universe.


While he is being sucked in Bulzeeb/Regulus watches and slowly and quietly calls "Bomber Man!" before descending being watched closely by Sirius.


As both leave to vanish into the teleporter.


That'd be quite cool IMO.
 

Xengri

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My spriteset:

***
Jesus Christ man, how long did that take you? It's pretty good, nice visuals. The bomb summons thing is kind iffy ( those Bomberman lose his standard side Atilts when he has bombs out?), I like the bomb shielding idea too. Since it has no knock back and a short duration, it wouldn't broken.


As for the elemental bombs thing. I agree that Bomberman's moveset shouldn't orient around only them but, I don't think it should exclude them ether. A moveset containing a good amount of both of them would be best. I might make one tomorrow since I'm going to bed soon.
 

RDK

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@Silent Hill:

Lol, I like the storyline. Regulus is pretty important to his more story-oriented games, so he could probably play some role in his Subspace Emissary mode.

Jesus Christ man, how long did that take you? It's pretty good, nice visuals
Thanks! It only took me a few hours or so, actually. I did it way back when the 3rd party alliance was making spritesets for their characters (Sonic, Megaman, Bomberman, etc.).

The bomb summons thing is kind iffy ( those Bomberman lose his standard side Atilts when he has bombs out?),
No, he can still punch and tilt / smash when he doesn't have his bombs out. When he DOES have his bombs out, they can be thrown like items.

As for the elemental bombs thing. I agree that Bomberman's moveset shouldn't orient around only them but, I don't think it should exclude them ether. A moveset containing a good amount of both of them would be best. I might make one tomorrow since I'm going to bed soon.
True. Maybe his Side-B can be replaced with a random elemental bomb-power? It would be like throwing a regular bomb, only it has a randomly selected elemental power.

It would be okay for now, because I don't really like my current Side-B, and I only added it in when I made it so I could complete it in time for the contest.
 

Silent_Hill_Crossing

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@Silent Hill:

Lol, I like the storyline. Regulus is pretty important to his more story-oriented games, so he could probably play some role in his Subspace Emissary mode.
Thanks, although I didn't start the whole thing, I'm making a Fan Fiction for the character plots I came up with, from Boss Battle, to cut-scenes. I'd be happy for Regulus/Bulzeeb to be an Alt. Costume. That'd rock. (Along with Sirius, and Astrath the Wind Elemental)

Here's hoping he is in.
 

Cubelarooso

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True. Maybe his Side-B can be replaced with a random elemental bomb-power? It would be like throwing a regular bomb, only it has a randomly selected elemental power.


I hadn't thought of that. If you don't like my moveset as-is, as an alteration his non-neutral B's could be normal fire bombs (Perhaps with different appearances, so as not to make it confusing. For instance, ^B would be primarily smoke with not much flame, explaining why Bomberman isn't hurt. Or, they could all look AND act the same, saving the different properties for the elementals.) while the neutral B would randomly be one of several elementals, each having a different chance of appearance (Fire - 1/3, Ice & Electric - 1/5, Earth & Wind - 1/8, Dark (black hole) & Light (time stop) - 1/60). Or, ALL of them could be random.
 

SuperLink9

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I'm a firm supporter of Bomberman in Brawl, he has a big chance, & if it wasn't for the 3 3rd party character limit, he would easily make it in. Unfortunately for me & the other Bombu fans out there, it looks like Megaman will probably win the popularity contest. In an ideal world, they'll both make it, but this world's only big enough for one true bomber >:(
 

Tails for brawl

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I'm a firm supporter of Bomberman in Brawl, he has a big chance, & if it wasn't for the 3 3rd party character limit, he would easily make it in. Unfortunately for me & the other Bombu fans out there, it looks like Megaman will probably win the popularity contest. In an ideal world, they'll both make it, but this world's only big enough for one true bomber >:(
well i gess if your going by popularity but
hudson soft and nintendo are relly close
(sorry but you brout every1's hope down
so i bring dem back up) :Dizzy:
 

SuperLink9

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I agree, they are really close, but Megaman, being in crossover games before, & also being a more popular choice, is probably more likely. I don't think it's a case of Nintendo going up to Capcom & Capcom saying "no", because they seem to be on good terms at the moment. It's a popularity contest, & Megaman already won.

Still though, Bomberman has even been in a NINTENDO crossover game before, & we all know that's not a common thing at all. There's hope for Bomberman, but I think Megaman's got it.
 

Tails for brawl

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I agree, they are really close, but Megaman, being in crossover games before, & also being a more popular choice, is probably more likely. I don't think it's a case of Nintendo going up to Capcom & Capcom saying "no", because they seem to be on good terms at the moment. It's a popularity contest, & Megaman already won.

Still though, Bomberman has even been in a NINTENDO crossover game before, & we all know that's not a common thing at all. There's hope for Bomberman, but I think Megaman's got it.
i gess so (i was just getting everybodys hope back up)
this is all just a big messed up mind game
 

SuperLink9

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it's confusing about what I want & stuff. Hopes all well & good, & Bomberman is the 2nd most likely 3rd party character to be added now, but realistically I think Megaman has a better chance
 

TidalSpiral

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Why not both?

I still don't get why people are taking the limit idea so seriously. There is nothing to stop Sakurai from adding two or three more third party characters if he really wants to - maybe not, maybe yes. His comment about it was short and indistinct so there is as good a chance for both of these fighters as for just one.

In fact I've always made the point that maybe Bomberman wasn't added to the suggestion list because he was already planned. Perhaps Megaman was only a maybe which is why he got polled.
 

~N9NE~

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Regardless of popularity, Bomberman is just as iconic as Megaman. Both are gaming icons and if it were ever the case that Sakurai had to choose between the two I'm sure (well I hope) he would have the sense to add them both. Then no one would be dissapointed.

And Bomberman vs Megaman in Brawl would be unbelievably epic.

@ Tails for Brawl. I haven't played all of B64 but yes I enjoyed the music.

Bomberman for Brawl
 

RDK

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but this world's only big enough for one true bomber >
I don't know why they call MM the "Blue Bomber".....doesn't even make any sense.

And Cube, just ignore that Megatron guy. It's not worth arguing with him about--he supports Ashley from the Warioware games as a PC, for Christ's sake.
 

MegatronPwnsYou

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Thanks for damaging my credibility for supporting X character. It hurts me dearly. Don't listen to Red Darkstar, he supports Falco for christ sake. A **** clone. The lack of intelligence eminating from him is killing me.

 

RDK

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Thanks for damaging my credibility for supporting X character. It hurts me dearly. Don't listen to Red Darkstar, he supports Falco for christ sake. A **** clone.
How do I support Falco? Because I have him as my avatar? Great reasoning there. You're ****ing amazing.

[INSERT STUPID FAIL PIC HERE]
 

TomSquirrel-Lord

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ok...well. back to the topic....i think bomberman has some great chances in SSBB. his cartoon style would fit perfectly in with all the others. And throwing bombs never gets old lolz. plus, it would be kinda sweet to see different coloured variations of bomberman in SSBB (even though he has been multicoloured before...)

-Tom
 

RDK

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How do I support Ashley? Because I have her in my signature? Great assuming there. You are quite a mastermind.
Because you frequent the Ashley thread, and I've heard you post your thoughts on her being in Brawl. It doesn't take a mastermind to figure that out from your posts.

Now, back on topic.

@Cublearooso, DJ Napps, etc:

I've been thinking about making a new Bomberman thread so that we can put all of our information on the first page, etc.
 

RDK

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Meh, I guess you're right. I just think we should have a better first post, and a better title. Then maybe we'd attract more people.
 

tennisthehilife

Smash Lord
Joined
Aug 14, 2007
Messages
1,037
Location
Tennis Courts Westminster, California
ok...well. back to the topic....i think bomberman has some great chances in SSBB. his cartoon style would fit perfectly in with all the others. And throwing bombs never gets old lolz. plus, it would be kinda sweet to see different coloured variations of bomberman in SSBB (even though he has been multicoloured before...)

-Tom
I would hope for different hats or perhaps that visor guy in Bomberman 64.

^like the guys in the background

Or: (I hope this Bomberman Land Wii information wasn't posted yet)
http://www.1up.com/do/previewPage?cId=3163742
-50 different Bomberman characters/costumes

http://www.gamevideos.com/video/id/15810
-shows 4 hats at end

http://www.gametrailers.com/player/usermovies/4011.html?id=4011
-minigames!
-Bomberman has a gun? (rifle actually) *looks at end of clip* A new possible attack that doesnt involve bombs but is kind of violent so probably would not be in Brawl or would I want it.
-Somewhere in beginning of clip: Bombs on a Stick! <-- new attack for Bomberman moveset?
 
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