Omg there's so much to comment on because the game was supermassive! I think the bingo mechanic works but needs refinement! What did people genuinely think of this mechanic? I personally thought it would have been easier for the scummies to set up a row or column, but in reality it was harder I found.
Also yes Glyph had a traitorous trait and was completely unknown to the main scum team. But he's still part of the faction so all of the mafia win.
I'll start with the actual setup first and explain my rationale behind things (role pms are also included):
[collapse=Town]
7 Vanillas
Good ol' vanillas!
1 [GENEROUS] Number Mole
1 [GENEROUS] Number Cop
They functioned as a standard cop split into 2 - twice as likely to be hit, twice as hard to kill. The generous trait between them meant that, should one of them die, the surviving other would not be useless and could start picking up the missing links. The ability to generate mod-confirmed info on death so that all townies could begin making cop-like assertions was an added bonus which ultimately, imo, made them a slightly better standard cop. As a nerf, there was a chance of self-targeting, which is wasteful.
1 Number Doctor
This was a nerfed standard doctor. The idea behind this role was to outsmart scum by calculating the likeliest number they would hit on the board. E.g. if 1 and 2 were scratched off, the doc could make the decision to protect 3. The role grows stronger midgame because that's when the lines on the board develop more shape. Unfortunately, as this type of doc doesn't know the names behind the numbers, PR claims couldn't be protected, which made Town claims riskier, but then informative PRs reveal their results as a balance to this. This type of doc can protect itself and others assuming it knows the number behind the player.
[collapse=Role PM: Vanilla]Greetings! You are a contestant. You have entered this game as a
Vanilla Townie.
You win when all threats to the Town have been eliminated.[/collapse][collapse=Role PM: Mole]Greetings! You are a contestant. You have entered this game as a
Number Mole.
Every
Night you can send me the command
Check: Number, replacing Number with any
number on the bingo board. The number’s identity (the player behind the number) will be revealed to you.
You win when all threats to the Town have been eliminated.[/collapse][collapse=Role PM: Cop]Greetings! You are a contestant. You have entered this game as a
Number Cop.
Every
Night you can send me the command
Investigate: Number, with Number being replaced by any
number on the bingo board. The number’s
alignment will be revealed to you.
You win when all threats to the Town have been eliminated.[/collapse][collapse=Role PM: Doc]Greetings! You are a contestant. You have entered this game as a
Number Doctor.
Every
Night you can send me the command
Protect: Number, with Number being replaced by any
number on the bingo board. The player corresponding to that number will be protected. You cannot target yourself.
You win when all threats to the Town have been eliminated.[/collapse][/collapse][collapse=Mafia]
2 Goons + Bingo Board
The goons had to gain rows and columns to gain rewards and they knew the names behind the numbers to set things up. The rewards were either gambit-driven [post restrictions, semi-janitor type rewards etc.], or were made to combat the Town PRs [roleblocks/stops/directs/senses etc.]
I thought the bingo abilities were slightly underpowered considering that some scum roles have PR abilities on demand whereas here they had to set up and earn them, which proved tricky. Best-case scenario meant they could start using 1 power as early as N2, but that would require them to strongly mislead the Town twice as to who they specifically want lynched. It's not just a mislynch, it's a particular mislynch, and this is always tricky to obtain especially considering townies will be on the prowl as to who looks determined to lynch who, because determination to lynch could be seen as a scum trait considering the bingo mechanic. Plus the existence of the number doc was an added threat. This meant that the best-case scenario was difficult to obtain so essentially they were 2 goons relying on their Night kills setting up for greater things to come given enough time.
Saying this, I think some of the gambit-driven rewards could have been nasty. What would have happened if Zen lived another Day with his fake restriction and got a bingo, only to give a legit restriction to another townie? I think there was potential for great things to happen if scum pulled through with the gambits they set up.
1 [BUDDING/EXPERIENCED] Traitorous Showman + Offer of a Lifetime
This was the "alternative indy" -> the main scum team didn't know it even existed. It didn't have any influence on main scum decisions including bingos. It also didn't know the names behind the numbers so was missing out on a lot of the information the main scum team had from the start. Ability-wise it predicts who will be lynched or Night killed and successful predictions lead to showman offers that are geared to its survival against the scummies. One offer is given to it for free at the start of the game.
It can't naturally Night kill. But when it's the last scum standing it receives the "offer of a lifetime", a contract that allows it to start cashing in showman offers for Night kills via correct predictions. This is when it changes from being a budding showman to being an experienced showman. It also takes over the bingo board.
There were originally 3 variations of the offer of a lifetime that were being considered for this setup - one with no kills at all, one with kills, and the one seen here (which is somewhere in the middle) with an intentional loophole, which meant it would only need to guess a correct lynch once for a chance to Night kill, and then predict who will be night killed from thereon... thus chaining correct predictions for more kills. The reason I considered this was because I felt it was a big nerf to not give scum their Night kill, but too much of a buff to just flat out give it kills what with the control it gets over the board as well. In essence, the showman had to earn its right to start Night killing, so had restricted Night kills, which is why we saw an influx of no kills to begin.
This role was destined to be unlucky number 13 but would never know this. The unlucky number 13 aspect meant it passively roleblocked Town PRs [unlucky for Town], but was eligible to be Night killed and subjected to bingo powerups [very unlucky for Mafia], and itself being a traitor it is always in a tight spot in maintaining its relationships with both town and scum [unlucky for itself]. The idea behind number 13 was for everyone to realise there is something very eerie and very wrong with it... What would Zen/TDW suddenly think of Glyph knowing 13 gets a very strange public result? What would have happened if scum realised 13 was bulletproof? unlynchable? etc etc... There was potential for the main scum team to get intimidated by this number which could have led them to start lynching/killing/bingo'ing it, all depending on how much busing/buddying this number gave toward them. It also had no contribution to any row or column on the board either, so from the start scum knew there was something strange with it.
[collapse=Role PM: Goon]Greetings! You are a fake contestant, though no one knows this. You have entered this game as a
mafia goon in a bid to sabotage it.
You win once your faction has an undeniable majority rule over all others or nothing can prevent this.
You have teamed up with X, and are free to communicate whenever. Any one of you can select the Night kill.
(I will provide a quicktopic link very shortly)
Here is a bingo board:
*Close your eyes...*
*...and open them*
Every contestant is assigned a random number on this board but non-mafia contestants don’t know their own numbers, neither do they know any of the names behind these numbers.
(Due to the length of names, PL = Pink Lemonade, GLG = ghandilasergun, Sqweed = Sqweedle, Smarg = Smargaret, Glyph = GlyphMoney, Walrus = Toastin Dat Walrus etc etc...)
When a player dies, their number is scratched off the Bingo Board. If you scratch off a horizontal line, e.g. 1/2/3, you gain a one-shot reward of your choosing. If you scratch off a vertical line, e.g. 1/4/7/10, you gain a potentially bigger one-shot reward. All other lines do not count. Unlucky number 13 doesn’t contribute to any horizontal or vertical line. Below are your rewards and the effects they have:
[collapse=Horizontal line powers]
1 x Role Stop [Fusion Suit]
- Pick a player. That player is immune to all actions that Night.
1 x Role Sense [Psyche Lock]
- Pick a dead player. You will learn if there are vanillas or non-vanillas on that player’s death wagon (this excludes you and your partner).
1 x Reporter [Camo]
- Pick a player. You will be told if they are doing nothing or if they are doing something on that Night.
1 x Lightning Rod [Zap Cannon]
- Pick a player. That player is magnetised. All actions will target them.
1 x Post Restrict [Yoga Fire] *
- Pick a player. The following Day they will be given a post restriction under the following conditions:
- GHEBINGITIS: all posts must be signed with a smiley of your choosing from SWF’s collection.
- SWYPHILIS: all posts must feature a troll. Yes, a troll.
* The post restriction rewards are linked. Once you have used this ability once, it will disappear on both lists.
[/collapse][collapse=Vertical line powers]
1 x Steal [Black Cap]
- Pick a player. You will steal a particular item from them. In doing this, you will role block them and at the same time acquire a one shot ability that corresponds to the item you stole.
1 x No Reveal [Dead Afterimage]
- Pick a player as your Night kill choice. The player’s number will be hidden until the start of the Day after the following Day.
1 x Suppress [Erana’s Peace]
- Pick up to 3 players. These players will be role blocked.
1 x Actor [Shrinking Mushroom]
- Pick a player. That player will be unable to vote the following Day unless that vote it is the hammer.
1 x Post Restriction [Yoga Fire] *
- Pick a player. The following Day they will be given a post restriction under the following conditions:
- MALARIARTY: no words - just quotes, pictures and animated GIFS.
- SUE: all posts must contain a bolded action in the format of voting, e.g. hello: sue. This bolded action can be about anything.
* The post restriction rewards are linked. Once you have used this ability once, it will disappear on both lists.
[/collapse]
Please note that when you receive a reward, it must be used on the nearest Night. You can only use one reward per player per Night.
Good luck![/collapse][collapse=Role PM: Showman]
Greetings! You are the
mafia traitorous showman. You are mafia-aligned however you are to have absolutely
zero contact with your mafia members outside the game thread. This means no messages, chats, nothing!
You are in the mafia with X and Y! They have no idea who you are!
You win once your faction has an undeniable majority rule over all others or nothing can prevent this.
_
As the traitorous showman, you can be told some (though not all)
secrets about the bingo board. Listen carefully!
Every contestant is unknowingly assigned a random number to this board. Like you, they do not know their own number. When a player dies their number is revealed and scratched off the board. The board will be updated at the start and end of each Day to represent which numbers remain.
_
ABILITIES:
You can do one out of these two available actions per Day/Night phase:
- At Day you can PM me the command Pull: Number (out of the hat). If that number gets Night killed the following Night, you receive an offer. No lynch is a viable choice.*
- Or at Night you can PM me the command Pull: Name (out of the hat). If that player gets lynched the following Day, you receive an offer.
You cannot pull a number during the Day and pull a name during the Night in one whole Day/Night phase (e.g. D1/N1). *Day predictions must be submitted 6 hours before the Day ends [the hammer vote].
Here are the offers open to you:
[collapse=Offers]
1 x Bulletproof [Super Armour]
- When you use this offer, you will become bulletproof on the Night you used it (or the following Night if you used it during the Day).
1 x Unlynchable [G-Virus]
- When you use this offer, you will become unlynchable the Day you use it (or the following Day if you used in during the Night).
1 x Field Trip [The Big Lemon Bus]
- You will commute outside of the Bingo game during the Night (or the following Night if used during the Day). You will avoid the Night kill. However you will lose your ability to pull numbers/names out of the hat temporarily for a whole Day/Night phase. I will inform you when you can next use your ability.
[/collapse]Offers can be used at any phase in the game. 1 Offer can only be used per Day/Night phase. They can be held on to for as long as you like once you have obtained them.
As a welcome gift, you are allowed to select one of the offers right now. Please PM me which offer you would like to take. This will be available for you to use from N1 onward.
Good luck![/collapse][collapse=Offer of a Lifetime]Dear Glyphmoney,
You were a
[Budding] Traitorous Showman. The hidden budding aspect of your responsibilities have now been fulfilled being
the last scum standing. We present to you an offer of a life time to become an
[Experienced] Traitorous Showman.
We have been assessing your survival skills. We created a TV show of epic proportions, an experiment that tests the psychology behind those involved with glitz, glam and deaths galore. Ratings are through the roof! We gave everyone positive responsibilities but we also gave 2 people the responsibility to deceive. You know full well who these people were, being the undercover showman that you still are, and you have proven to be the most resilient of the 3. You yourself were an experiment, a test, a risk.
Now we present to you the bingo board in full:
*keep in mind there have been replacements
The previous scummies had this information from the start. When they targeted numbers and scratched off a horizontal line [row] or a vertical line [column], they gained particular rewards. As you are now experienced, you have taken over where your scum partners have left off. When you score a row or a column, you will receive rewards out of the following:
[collapse=Horizontal line powers]
1 x Role Stop [Fusion Suit]
- Pick a player. That player is immune to all actions that Night.
1 x Role Sense [Psyche Lock]
- Pick a dead player. You will learn if there are vanillas or non-vanillas on that player’s death wagon (this excludes you and your partner).
1 x Reporter [Camo]
- Pick a player. You will be told if they are doing nothing or if they are doing something on that Night.
1 x Lightning Rod [Zap Cannon]
- Pick a player. That player is magnetised. All actions will target them.
1 x Post Restrict [Yoga Fire] *
- Pick a player. The following Day they will be given a post restriction under the following conditions:
- GHEBINGITIS: all posts must be signed with a smiley of your choosing from SWF’s collection.
- SWYPHILIS: all posts must feature a troll. Yes, a troll.
* The post restriction rewards are linked. Once you have used this ability once, it will disappear on both lists.
[/collapse][collapse=Vertical line powers]
1 x Steal [Black Cap]
- Pick a player. You will steal a particular item from them. In doing this, you will role block them and at the same time acquire a one shot ability that corresponds to the item you stole.
1 x No Reveal [Dead Afterimage]
- Pick a player as your Night kill choice. The player’s number will be hidden until the start of the Day after the following Day.
1 x Suppress [Erana’s Peace]
- Pick up to 3 players. These players will be role blocked.
1 x Actor [Shrinking Mushroom]
- Pick a player. That player will be unable to vote the following Day unless that vote it is the hammer.
1 x Post Restriction [Yoga Fire] *
- Pick a player. The following Day they will be given a post restriction under the following conditions:
- MALARIARTY: no words - just quotes, pictures and animated GIFS.
- SUE: all posts must contain a bolded action in the format of voting, e.g. hello: sue. This bolded action can be about anything.
* The post restriction rewards are linked. Once you have used this ability once, it will disappear on both lists.
[/collapse]When you score a horizontal/vertical line, you may choose freely which prize you want. They must be used on the nearest Night. They cannot be held on to or stacked up.
_
Your showman role, offers and abilities are still in tact. As an experienced showman, Night kills are now available to you as offers filling up any empty slots in your offer roster. In addition, whenever you pull a number or name out of the hat to predict a Night kill or a lynch
successfully, you can cash in any of your current original offers for Night kills to avenge your comrades' deaths, or you can select those prizes as they are:
[collapse=Offers]
1 x Unlynchable [G-Virus]
- When you use this offer, you will become unlynchable the Day you use it (or the following Day if you used in during the Night).
- Can be cashed in for a 1 x Night Kill offer.
1 x Field Trip [The Big Lemon Bus]
- You will commute outside of the Bingo game during the Night (or the following Night if used during the Day). You will avoid the Night kill. However you will lose your ability to pull numbers/names out of the hat temporarily for a whole Day/Night phase. I will inform you when you can next use your ability.
- Can be cashed in for a 1 x Night kill offer.
EXPERIENCED SHOWMAN EXCLUSIVE: 1 x Night Kill [Golden Gun]
[/collapse]Only one Night kill per Night allowed! You cannot Night kill naturally.
Currently you have no Night kill shots, so there will be a No Kill toNight.
As a quick reminder, you cannot pull a number during the Day and pull a name during the Night in one Day/Night phase (e.g. D1/N1). As this is a new contract, if you've made a prediction toDay, you can keep this but are free to change this into a Night prediction.
To surmise, your changes in this agreement include:
- control over the bingo board
- ability to cash in original offers for Night kills
Will you sign this contract?
Drum Roll[/collapse][/collapse][collapse=General]*...informative PRs make public results on death for potential dangerous reads against the scummies. But traitorous 13 can never be read by the PRs. But then traitorous 13 places the scum team at closer risk of eating itself alive, that and the scum team is essentially split 2/1 with the 1 being nerfed not having the natural ability to Night kill and the potential of being Night killed itself. But then the traitor has potential to become bulletproof and unlynchable as a counter measure, and scum have the information advantage and bingos to generate confusion amongst the town should they be down in numbers. But then Town has a doc to outsmart where the bingo lines are trailing off to. But then the doc can't protect informative PRs who have claimed unless it knows their numbers. But then informative PRs who have died reveal public results anyway...*
What I had in mind was that roles had hazards but also had counter measures against those hazards, and everything was intended to go full circle.[/collapse]_[collapse=Actions]Pre-game
- Glyphmoney receives free offer. Takes the super armour.
D1
- Glyphmoney targets 7 to be Night killed.
- JTB lynched.
N1
- Aposl targets 5. Success [BSL/Nabe]
- Gandhi/X1 targets 8. Success [Innocent]
- smargaret targets 5. Success [BSL/Nabe protected]
- Glyphmoney uses super armour. Success [Bulletproof N1]
- J/Zen kills 10, smargaret. Success [smarg is killed] [Glyphmoney's prediction fails]
D2
- Glyphmoney targets 7 to be Night killed.
- Toasting Dat Walrus lynched.
N2
- Aposl targets 7. Success [Aposl]
- Gandhi/X1 targets 1. Success [Innocent]
- J/Zen kills 5, BSL/Nabe. Success [BSL/Nabe dies] [Glyphmoney's prediction fails]
D3
- Zen lynched.
- Glyphmoney transforms from [Budding] to [Experienced] and receives Offer of a Lifetime.
N3
- Aposl targets 6. Success [KevinM/Red Ryu]
- Gandhi/X1 targets 6. Success [Innocent]
- Glyphmoney targets 7, Aposl, to be lynched.
- No kill.
D4
- Soupamario is lynched [Glyphmoney fails his prediction]
N4
- Aposl targets 12. Success [Asdioh]
- Gandhi/X1 targets unlucky 13. Fail [Unlucky 13 flavour]
- Glyphmoney targets No Lynch to be "lynched".
- No kill.
D5
- Glyphmoney targets 7 to be Night killed.
- No lynch is "lynched" [Glyphmoney succeeds in his prediction. He selects 1 x Night kill]
N5
- Aposl targets 2. Success [Gandhi/X1]
- Gandhi/X1 targets 2. Success [Innocent]
- Glyphmoney kills 7, Aposl. Success [Aposl dies.] [Glyphmoney succeeds in his prediction. He cashes in 1 x Unlynchable for Night kill]
D6
- Aposl's results are revealed.
- Glyphmoney targets 2 to be Night killed.
- KevinM/Red Ryu is lynched. [BINGO]
N6
- Glyphmoney selects lightning rod bingo.
- Gandhi/X1 targets 12. Redirected by lightning rod to target 2 instead [Innocent]
- Glyphmoney kills 2, Gandhi/X1. Success [Gandhi/X1 is killed.] [Glyphmoney succeeds in his prediction. He cashes in 1 x Field Trip for Night kill].
D7
- Gandhi/X1's results are revealed.
- Seikend is lynched.
N7
- Glyphmoney kills 8, Pink Lemonade. Success [Pink Lemonade dies][/collapse]