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Pretty much this. And from what I tested it works good also because I never use L or Z.A couple months ago when I saw the original Japanese video, I tried to make bidou work with gamecube controller and after 3 hours I became pretty happy with special on L, attack on Z, and shield on R, so bidou is definitely viable for gamecube.
If anything, this proves that humans prefer the familiar over the optimal.Imagine if that Samus had a REAL ground game with spaced utilts, jabs and ftilts.
Scary how strong the control game would have been.
And yeah I think Cloud, ZSS and Little Mac get the most out of this. Then probably Greninja and Bayonetta.
Also a new control scheme only takes a few days to master. Talk like this is basically the difference between those that talk and those that win tournaments.
Too hard?
lol. Do you people not understand humans have landed on the damn moon decades ago? This is nothing in comparison.
Yeah, I also tested on him and aside from wavebounced specials I don't see many use. Also his PP is really short. I think that characters that don't focus really on movement options but traps/walls won't see many differences but for others this is great.Having to set C-stick to special means that the checkmate becomes 100 times more difficult to do. I think I'll pass. In fact, I don't know what Robin could possibly get out of this tech anyway. It seems like a waste of time for Robin.
I can see in more or less a year people using this technique to be praised for their tech skill and the ones that use a character that don't really benefit from it to be called "playing lame" like Jigglypuff in Melee.Thankfully more characters than Robin exist on the roster.
I'd imagine that ground-fast characters would get more use from this anyway.
The places this could go.I can see in more or less a year people using this technique to be praised for their tech skill and the ones that use a character that don't really benefit from it to be called "playing lame" like Jigglypuff in Melee.
In my experience, yes, although trying to SH bair while holding down L is not very comfortable. Normal RAR is not much slower, so it's not a big loss if you don't want to use tap jump.Would having Tap Jump on make up for the lost shoulder jump button on the GameCube controller?
I had to reverse L and R for it to feel natural.In my experience, yes, although trying to SH bair while holding down L is not very comfortable. Normal RAR is not much slower, so it's not a big loss if you don't want to use tap jump.
EDIT: Wow I totally forgot about C-aerials because I haven't seen the full Japanese video in a while and it wasn't the easiest to understand. In that case, I totally recommend tap jump for GC, and I mostly take back my complaint about lack of A-stick. Now the only thing I'm missing from A-stick is double-sticking for frame perfect SH aerials.
With bidou, smash R-stick + Attack acts as a C-stick. From what I'm seeing, this C-stick is equivalent to the C-stick set to smash, except you can change your momentum during aerials with L-stick.Can anyone explain exactly how you are able to c stick with bidou? I'm just not getting it from the reddit post.
At most you can only press Attack + C-stick at the same time to get an aerial, sadly.I'm going to be testing this quite heavily in the coming weeks, my main goal will be to see how well I can get around the fact that we no longer have a C-stick for aerials, because if that can be reasonably done with Falcon, then the sky's the limit, and many, many, weird and wonderful things will become possible with Falcon!
Chances are your GCC is just worn out. The control stick slowly becomes less and less responsive to the point where eventually perfect pivoting simply doesn't work most of the time.From messing around with the gamepad. I find perfect pivoting IMMENSELY easier to do traditionally as opposed to using the GC controller. Anyone else have a similar experience?
That's nice, but I wasn't talking about the whole roster, I was only talking about Robin. I could do without the sarcasm though, thank you very much.Thankfully more characters than Robin exist on the roster.
I'd imagine that ground-fast characters would get more use from this anyway.