Oh yeah Budda, Love your PT man.
I'd like to note that Squirtle's Uair is sort of like a frame trap when you fast fall. , meaning sometimes if they airdodge it you can just uair again to punsih the ending lag of an Airdodge. It really in juggling against biggies and such at low %'s. (Also needs moar utilt at low %s)
I also think you should replace most of your Fairs with Bairs, since Bair has more range I believe and that so you won't stale out your Fair which is a great kill move (Well, compared to what else Squirtle has) Also I never see you use Jab
![Frown :( :(](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
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Your Ivysaur is beast, I was impressed by how you used Bullet Seed to punish him getting back on stage at 1:24, innovative stuff like that sets you apart from other PTs.
Even though it's friendlies, Try not to approach at all with Ivy so you won't get into the habit of approaching in Tourney matches, since Ivy's approach is pretty bad ( Well her camping game is pretty bad, but not against DK).
Your Charizard's Spacing on Bair is suberb, although You try to use Fair a couple of times onstage. The reason why I never like Fair onstage is because usually If you space it Then you'll hit them with the *Nonstun part* leaving you open to get punished(Unless it's retreating, then again Bair is better for that too in Most cases*. I would only like to use Fair offstage where it shines.
Also, I notice your main way to make up distance is to Dash. Don't Dash unless you are trying to punish something or follow up (Which you did sometimes) , as you lose easier access to some options like Jabs and tilts.
Also Standing Grab > Dash grab.
This is all coming from a scrub PT so I won't take any offense if you choose not to listen to this.