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Tbh it sounds like you are arguing just to be contrarian, because that post isn't even comparing pummels, it's just saying, "Only bad players would prefer a fast pummel," when that's blatantly untrue. Or, "good players don't have to rely on pummels." Well, okay, but pummels unstaling moves is dependable and make those characters' lives easier, which is kind of the definition of better.If you whiff all those up smashes you lost the game already. Relying on pummels to unstale your moves is a bad habit and means you're fishing too heavily for kills instead of letting them come to you.
You exaggerate the unsafety of Mac's F-tilt. It doesn't need absolutely perfect spacing to be safe. As long as somebody is not in your face when you use it, it's quite safe.Mac's F-Tilt is overrated. It's unsafe unless at the end of the glove, even after the shield stun buff. Sheik's F-Tilt is much better because it's much safer and starts up combos. Mac's just kills at like 110 with rage. His down tilt is much better, it's basically the same as Diddy's except it comes out a frame earlier but is 3 frames laggier. They both set up amazingly for kill set-ups and is pretty safe on shield.
Wait, his jab and Dtilt can't recoil? That isn't listed on Kuro's site... I feel like they do, except for his rapid jab which can continue without clanking.Mac's ftilt (and his jab, utilt, and dtilt) doesn't rebound when it clanks, so it continues through its animation. Palutena's bair just straight-up beats things with invincibility.
MasterCore and ten seconds punching fireballs in training both disagree.Wait, his jab and Dtilt can't recoil? That isn't listed on Kuro's site... I feel like they do, except for his rapid jab which can continue without clanking.
While I don't necessarily disagree with that post, rating Bairs can be quite the task. Bair is usually a character's top# move.Please add 's Bair in the list of Best Bairs, i don't get why it's not there already, put i'll make a list of its pros:
- Wonderful tool for pressuring as it SH FF Autocancels
- Deals a very good amount of damage: Approx 13,5%
- Excellent in Doc's kit: The move allows Doc to frametrap opponents effectively, especially when he combos them, in the air or in the ground, a followup into upb or upair or whatever option you'd like is nice.
- An effective tool in neutral, with a good amount of shieldstun to avoid punishes if well spaced: retreating bairs are effective. Late bairs on shield can also be followed by a grab as the move autocancels so nicely.
- The move is Frame 6, making it a potent out of shield option, adding on to Doc's wonderful OOS game.
- One of the best aerials for Ledge trumping, it's also decent at edgeguarding.
- Its knockback & angle are pretty good, you may catch kills with the move at high %, and if you didn't, you may be able to gimp your opponent, as he won't recover for free, given the angle of the move.
Overall, this move is certainly in Doc's Top 3 best moves, and one of the best bairs of the game thanks to its versatile use.
Please add 's Bair in the list of Best Bairs, i don't get why it's not there already, put i'll make a list of its pros:
- Wonderful tool for pressuring as it SH FF Autocancels
- Deals a very good amount of damage: Approx 13,5%
- Excellent in Doc's kit: The move allows Doc to frametrap opponents effectively, especially when he combos them, in the air or in the ground, a followup into upb or upair or whatever option you'd like is nice.
- An effective tool in neutral, with a good amount of shieldstun to avoid punishes if well spaced: retreating bairs are effective. Late bairs on shield can also be followed by a grab as the move autocancels so nicely.
- The move is Frame 6, making it a potent out of shield option, adding on to Doc's wonderful OOS game.
- One of the best aerials for Ledge trumping, it's also decent at edgeguarding.
- Its knockback & angle are pretty good, you may catch kills with the move at high %, and if you didn't, you may be able to gimp your opponent, as he won't recover for free, given the angle of the move.
Overall, this move is certainly in Doc's Top 3 best moves, and one of the best bairs of the game thanks to its versatile use.
The problem is, people will tech, and basically any hitbox stops it anyways. Plus, it's F16.Side B: :Can lead to strong tech chases and no techs usually means getting killed with Down Tilt or Forward Tilt.
In terms of Dsmash, i can't see Ness' or Zelda's replacing G&W's at least.i second bair and uair for being included. i also want to point out fair, its been mentioned a few times but its just been ignored for no reason... that move is amazing, disregarding specials, its arguably gunners best move and definitely deserves to be on this list, id even go as far as saying its contender for the best fair in the game... on the topic of i also think that her utilt should be considered, it combos at low % is incredibly fast(i believe frame 6 or something like that) and kills really early considering its speed. i believe utilt is also a good option which could make this list.
i would also at least want to mention , and uairs, the first 2 being great at trapping airdodges, gunners lasts longer than an air dodge whilst links i believes lasts just as long as an air dodge, links is also great at killing and hugely disjointed, i see no reason it shouldnt be on this list. and mii swords uair has great damage, it kills reasonably early and has a very nice hitbox(not to meantion it combos from dthrow but we are only evaluating moves in a vacuum so meh). it may be main bias, but i definitely think dthrow should be on this list, it combos into all of his aerials(and would therefore combo well for other characters too, his aerials frame data isnt amazing by any means) until high percents, ~120% for most chars(kill percents even for uair and bair, but once again, looking at moves on their own...) it sets up for footstool combos too, so any character that can jablock would love it, the only thing it doesnt do is kill... but then no dthrow, bar shulks i believe, kills. on the topic of lucas, i would actually propose removing his dsmash from the list, because while it does cover the ledge exceptionally well, its not a continuous hitbox, so it depends on timing it well. the fact that if u block the first hit, or get hit by it, the other 2 hits do absolutely nothing except look pretty means that theyre basically just extra endlag. i think instead, dsmash may actualy deserve its place, its great at covering the ledge and sends at a great angle too, without the stupid endlag of lucas' dsmash, but lucas dsmash is great at covering the ledge against certain chars, so u can keep it there if u want, seeing as gnw's dsmash is also there :/
dsmash, while not exactly great at killing, is a good gtfo option, and i think that could be included too.
im also not sold on down b inclusion, i mean mecha koopa definitely isnt bad but its probably the easiest spawnable item to pick up out of all of them(as the opponent), and i think / bombs would deserve a place more than this, since they spawn directly as a throwable item(u dont have to chase them to pick them up) and are overall more useful for follow ups etc imo :/ i also think down b coul be included in the list, its an absolute pain for projectile characters to deal with and its the sole reason why the rosa ness mu is considered 70:30.
i also think down b could be on that list, tree is great by itself, but the true beauty of it is the axe, fast and strong, what more can u ask for
on neutral specials, how is not there?(his down b should also be considered for its absolutely stupid duration) i mean his monados are the only thing even keeping him viable... and just imagine a character like sheik with monados... or zss, or pika, or any character with half decent frame data for that matter, i shudder at the thought...
and then compare that with luigis fireball, dhds can, metal blade, arc thunder, samus charge shot etc. yeah, i fail to see how he hasnt made this list
side b: i think pk fire could go here, its possibly the best wavebounce in the game, is a great spacing tool and is better than a few of the side specials on the list imo. and im surprised theres no mention of cape in there, as that move has great utility.
as for up b, i would personally place up b on that list, its got great distance, and kills stupidly early too, if docs/samus' up b can make this list zeldas definitely should.
this is probably a weird suggestion, but i think up b could also be considered because, outside of recovery purposes where its just straight out bad (like docs and dks too, and they made the list) its a useful tool in other situations, good for edgeguards, can be used to juggle, can be used to cover the ledge before u snap to it to make edgeguarding it harder, and ive seen it even used in "neutral"(long range), though i have no clue how good of an option it is for that :/
i also think could be considered over as both are good oos options, but charizards is stronger and has super armour, samus' does come out faster though, thought id mention it anyway
as for dair, i think the s, (for a sheer spike, better than falcon imo) and deserve a mention...
tldr:
changes i think defintely should happen(in order of conviction from top to bottom):
neutral b:(imo best in the game)
fair:
dthrow:(imo best in the game)
.
.
.
.
.
.
up b:
side b:
down b: // over and
bair:
potential/suggested changesnot ordered)
down b:
dair:
utilt:
uair:
dsmash: and possibly replacing and :/
up b:
side b:
i wouldnt say zards up b cant compete with the top 10, not when u have docs, dks, marios and samus' up b in there... sure, its not on the level of true srk or quick attack, but then most of the other top 10 upbs arent either...In terms of Dsmash, i can't see Ness' or Zelda's replacing G&W's at least.
G&W's Dsmash is a win/win condition, sourspot is a semi spike of decent power, which goes along Game&Watch's strong edgeguarding potential thanks to his disjoints & long lasting moves. The Sweetspot is something of stupid power, easily able to kill under 100%. The move is also decent in terms of shield safety due to its nice range.
So yeah, it deserves its place in here.
Zard's UpB is a decent out of shield option, but compared to the Top 10 UpBs, it doesn't really compete with them.
Mii Gunner/Ike's Utilt probably lack enough utility to be on par with the top 10 Utilts, they usually are just options for killing, while the Top 10 Utilts are combo tools, some of them being 1st part of a kill confirm.
I'm really not convinced as to why Lucas' Side B should be in here. It's easily powershielded and while it's nice for Lucas to have such a tool in his kit, i really don't think it's on par with the likes of Spindash or Pikmin Throw.
Speaking of Side Bs, we need 's Side B to be in here. It's pretty much a better Dancing Blade, and since Marth & Roy are already here, no reason Cloud shouldn't be in here.
I think Game and Watch's isn't really Top 10 material.  All have better dsmashes than Game and Watch, at least in my opinion. His dsmash just has flaws that most of the other dsmashes don't have. The first notable flaw is that it has a noticeable startup, unlike most great dsmashes (9 out of my Top 10 start frame 10 or faster, while G&W's is frame 15), which makes it a little easy to see coming. It also has nonexistent shield pushback, making it easy shieldgrab it if sourspotted. Shielded sweetspot is still punishable by faster characters as well. Actually, the sourspot of this move is pretty terrible, being unable to kill well beyond 150% without lots of rage, which isn't easy for a character like Game and Watch to get. What's worse is that the sourspot takes up a good chunk of the hitbox.In terms of Dsmash, i can't see Ness' or Zelda's replacing G&W's at least.
G&W's Dsmash is a win/win condition, sourspot is a semi spike of decent power, which goes along Game&Watch's strong edgeguarding potential thanks to his disjoints & long lasting moves. The Sweetspot is something of stupid power, easily able to kill under 100%. The move is also decent in terms of shield safety due to its nice range.
So yeah, it deserves its place in here.
Meta Knight's Dsmash is not that good. It's probably his least useful move. Drill Rush atleast has a use as a recovery mixup, but Dsmash is just meh. It's fast, but that's all it really has. It has 29 frames of endlag, the back hit can only barely kill at a reasonable percent (it also doesn't do much damage), and it's just worse than the other options MK has. If you want to hit quickly infront of you then use Dtilt, which comes out on frame 3.I think Game and Watch's isn't really Top 10 material.  All have better dsmashes than Game and Watch, at least in my opinion. His dsmash just has flaws that most of the other dsmashes don't have. The first notable flaw is that it has a noticeable startup, unlike most great dsmashes (9 out of my Top 10 start frame 10 or faster, while G&W's is frame 15), which makes it a little easy to see coming. It also has nonexistent shield pushback, making it easy shieldgrab it if sourspotted. Shielded sweetspot is still punishable by faster characters as well. Actually, the sourspot of this move is pretty terrible, being unable to kill well beyond 150% without lots of rage, which isn't easy for a character like Game and Watch to get. What's worse is that the sourspot takes up a good chunk of the hitbox.
This isn't to say it's not good (sweetspot is difficult to land, and isn't as strong as you say, but it's still top 10 in kill power, and the move does a solid 13-15%), but calling it Top 10 material is quite a stretch.
Because bairs are a lot more competitive than fairs altogether.Wait why is Villager's f-air up there but not b-air? It's literally better in every way.
I'd still argue it's one of the best. Looking at the frame data, it has similar killing potential, autocancelling frames, and startup compared to others on the list. In addition, its late hitbox (which has tons of range) is an extremely powerful gimping, zoning, and damage-racking tool.Because bairs are a lot more competitive than fairs altogether.
Well the fact that the enemy is turned into a hit box is worth of something, eh? And Luma is a thing.Don't see why Mario or Luigi are listed for best back throws.
i think the lack of chakram is more likely due to the fact that a lot of people limit miis to 1111( why TT_TT ). though i do agree that it should get a place on this listWell the fact that the enemy is turned into a hit box is worth of something, eh? And Luma is a thing.
Anyways... Like many have said before me Gunner kinda has one of the best Fairs in the game. It is like Villagers, but I would say a slightly better due to how it pushes you backwards and has a bigger hitbox.
Anyways I find lack of 's Chakram in the Side-B section disturbing.
Does anyone have any idea how good this move is? Think about Sheik's Needles. Now image if you could angle it when used on ground and air. Now image if it was multihit. Pretty awsome, eh? That is pretty much Swordfighter's Chakram. Don't trust me? Well make a Swordfighter and try it out or ask from any Swordfighter main.
You realize Needles exist, right? That alone knocks it off the top.This is a really freakin' good NeutralB & I am surprised it's not under the best of NeutralB moves.
It's not. It's really really not.Well the fact that the enemy is turned into a hit box is worth of something, eh? And Luma is a thing.
You do realise that people play doubles right? Also having a way to get rid of the Luma quickly is very important. Rosa&Luma is of the hardest MU for most of the cast.It's not. It's really really not.
So they're useful in one matchup. But Top 10 throws? Not even close.
i did look at needles and pac fruit, but i personally think, regardless of how good neddles are (and they are good, reall fricking good) i think sheik would still prefer monados, i mean, she can suddenly remedy her issue of not being able to kill, she can deal increased damage, and unlike shulk shes safe whilst doing it, she can become a super heavy when she needs to or she could reach crazy speeds to shoot across the stage and be even more oppressive than she ever was before.and pacfruits are a difficult case... i mean they are basically pacmans gameplan, but i dont know whether he would or wouldnt profit more from monado arts as he does also have pretty decent normals afaik, but he would lose his gimmick. also monados are 100% of the reason any shulk has ever had any success, and image shulk with needles or pacfruit... hed be worse than he is now(ofc his whole moveset was designed around them, just like pac so its not the best comparison) and he would prefer monados over the other two, and that happens with a lot of low tiers and mid tiers, maybe even high tiers, most would love monados more than needles, imagine mario or luigi with buster to get u from 0-80 in one grab, and then turn on smash mode for some serious usmash spam(or any other reasonable move actually, with their frame data...) or rosa with shield mode or speed mode, a floaty and slow (compared to other top tiers) character suddenly becomes heavy or fast and could probably kill u with uair at 0% without rage if smash was activated... doc has recovery problems? no problem, pop on jump (or speed) and back to the stage u go. ganondorf is slow? activate speed or jump and give ur opponent their worst nightmare. try giving dk the buff he needs, turn on smash and the ding dong now finally kills at reasonable percents i just think that most characters would benefit more from monados than they would from needles or pacfruit.And Pac fruits. Shulk's neutral b is a good move, but people need to look at the implications of calling something "the best" of any input... Needles that are utterly oppressive in the neutral, Pac fruits that are like 3/4 of the reason Pacs were ever able to get top 8 placements in nationals.
And I would also second Link/Tink's bombs replacing DK's down b. They have so much versatility.
Doesn't make it a Top 10 throw. It's about overall usage. Can I do things with this throw in a lot of situations? Having an easy way to separate Rosalina and Luma is huge but that just means that:You do realise that people play doubles right? Also having a way to get rid of the Luma quickly is very important. Rosa&Luma is of the hardest MU for most of the cast.
Anyways I would like to know which B-throw should replace Mario's in your opinion.
looking at the whole back throw list it looks a bit "all over the place" anyway, i dont know why lucas is 2nd on it, and why tink is 6th or why bowsers last.... as for that last part... u do realise both pac and zeldas bthrow do exactly the same amount of damage as marios, and that marios is about as strong a zeldas(i think its slightly stronger?) and stronger than pacs.. in which case the hitbox aspect to it would indeed give it an edge over the other two also if youre purely going by damage d3 has the best bthrow afaik at 13%(sends at a terrible angle though)Doesn't make it a Top 10 throw. It's about overall usage. Can I do things with this throw in a lot of situations? Having an easy way to separate Rosalina and Luma is huge but that just means that:
A. it's a great move in that matchup.
B. The character that has this move should probably be considered as a pick against Rosalina.
Similarly, being good in doubles isn't enough to say that it's a great throw overall.
Zelda's back throw is a good candidate. Pretty strong, good damage. Pac-Man's throw is pretty decent as well for the same reasons.
If you think otherwise, that's ok. But Doc's back throw should be added as well.
It has a very effective combination of range, power, speed, and safety on shield. I understand its placing and, honestly, would scoot it past Ryu, Luigi, and GnW's F-smashes. It's probably only lower because it's more subtle and overshadowed by Pika's other nonsense, for the most part.In a way, I don't see how Pikas Fsmash is top 10.