_Kadaj_
Smash Hero
Ok so I guess I'm being a bit generous here lol
I've decided to try and help out a bit more around the boards.
As most of you know there is probably no other place to be in the MU that is worst then being stuck on the ledge.
What makes it even worse is when MK's decide to nado over the ledge to potentiallly pull you off of the ledge with relative ease.
The perfect way to beat out MK's nado while being bound to the ledge is to Ledge Drop and Dancing Blade 1 towards the stage.
This is very similar to Ledge Drop Fair but the pluses to this is that it OUTRANGES Fair, and it can also combo into a second jump up air if you hit their Tornado at certain heights.
Some things to take note of with this technique.
1. When done properly you will still be glowing with invincibility frames.
2. If an opponent were to block the Ledge Drop DB1 you will have more than enough time to use your second jump to safely regrab the ledge.
3. If in the event an opponent were to run off the stage after blocking the Ledge Drop DB1 you will ALWAYS have enough time to second jump up air to hit them or cause enough shield stun in order for you to regrab the ledge with an Up B uninterrupted.
4. If an Mk were to try and Up B OoS or to just attempt a grounded Shuttle loop Marth will still be safe, as he is invincible at the beginning of the Ledge Drop DB1
I have also tested this out 2-3 weeks prior to posting this and I have already told a few other players before making this thread. Even if an opponent were to Perfect Shield it they won't have enough time to run off and hit you. As a matter of fact they won't even have enough time get off stage in the event that they did block it lol
I may make some more threads/contribute to other things such as mu's and stuff. But enjoy these for now I guess.
I've decided to try and help out a bit more around the boards.
As most of you know there is probably no other place to be in the MU that is worst then being stuck on the ledge.
What makes it even worse is when MK's decide to nado over the ledge to potentiallly pull you off of the ledge with relative ease.
The perfect way to beat out MK's nado while being bound to the ledge is to Ledge Drop and Dancing Blade 1 towards the stage.
This is very similar to Ledge Drop Fair but the pluses to this is that it OUTRANGES Fair, and it can also combo into a second jump up air if you hit their Tornado at certain heights.
Some things to take note of with this technique.
1. When done properly you will still be glowing with invincibility frames.
2. If an opponent were to block the Ledge Drop DB1 you will have more than enough time to use your second jump to safely regrab the ledge.
3. If in the event an opponent were to run off the stage after blocking the Ledge Drop DB1 you will ALWAYS have enough time to second jump up air to hit them or cause enough shield stun in order for you to regrab the ledge with an Up B uninterrupted.
4. If an Mk were to try and Up B OoS or to just attempt a grounded Shuttle loop Marth will still be safe, as he is invincible at the beginning of the Ledge Drop DB1
I have also tested this out 2-3 weeks prior to posting this and I have already told a few other players before making this thread. Even if an opponent were to Perfect Shield it they won't have enough time to run off and hit you. As a matter of fact they won't even have enough time get off stage in the event that they did block it lol
I may make some more threads/contribute to other things such as mu's and stuff. But enjoy these for now I guess.