SBR, please watch some of these vids so you can understand Samus a bit better. Ive selected a few vids to show you how well samus does against higher level players(note: all players im fighting are the top 3 in their respected field).
BBR you may want to take a look at some of mine as well:
KillerJawz (Samus) vs. IxisNaugus (Bowser)
KillerJawz (Samus) vs. IxisNaugus (Bowser)
KillerJawz (Samus) vs. IxisNaugus (Bowser)
KillerJawz (Samus) vs. IxisNaugus (Bowser)
KillerJawz (Samus) vs. Izaw (Link)
KillerJawz (Samus) vs. Izaw (Link)
KillerJawz (Samus) vs. Izaw (Link)
KillerJawz (Samus) vs. Izaw (Link)
KillerJawz (Samus) vs. Izaw (Link)
KillerJawz (Samus) vs. Izaw (Link)
Also all our videos can be found here:
http://www.smashboards.com/showthread.php?t=232606
Right off the bat, its clear Samus excels at BUILDING damage but cant seem to land that killing move. Her kill moves are F smash(tilted up), D smash, D tilt, Charge shot(full charged), Dair. The rest(bair/ftilt/jab...ect) do not kill untill HUGE percents or just not that viable(bombs/nair/usmash) during matches.
Bair kills earlier then Dtilt, it's just RIDICULOUSLY difficult to land it, but yeah, that's right.
Samus is the 7th HEAVIEST in the game(
http://www.smashboards.com/showthread.php?t=162546 ) so her living to obscene percents(assuming good DI) is very common. She is 2nd floatiest(2nd to jiggs) so her coming back to stage is not an issue(
http://www.smashboards.com/showthread.php?t=162546 ). She also has the 4th best dash/fox trot in the game
http://www.smashboards.com/showthread.php?t=244329 so thats a plus for a Low Tier character.
Because her Dash is so good, shield dashing is a prefered option for a Samus who has to engage in CQC. Walking is just not as good.
Offensive(long distance) is what she excels at. Lock-on missles/Homing missles/Charge shot/Zair can all be mixed in ways that FORCE the foe to approach you in certain ways and causes them to try stupid things to get thru the wall of spam. Missles to grab can be a frame trap(power shielded or not). Zair to fully charge shot is guaranteed with or without DI on certain chars at certain %s(thats 30% or more) and its relatively easy to pull off.
^This. Also, I would like to add like missiles have TERRIBLE priority. You see Mario's Fludd? It beats out HOMING MISSLES. You see Charge Shot? That's beaten out by Ness'/Luigi's/Peach's/Jigg's NAIR!!!!. All of her specials have diabolical priority.
Offensive(close quarters) is her weakest point. She cant kill and her moves that are close up(jab/ftilt/dtilt) all have huge amounts of ending lag that she can be punished after some one SHIELDS(and im not even including power shielding). Though this does not apply when facing ganon(rofl).
Yup. We do have an OoS option in UpB, but even then it's easily SDI'ed by certain characters and unless it's on BF, you're taking a risk whenever you use this move. We kind of have nair OoS, but nair is just TERRIBLE. The opponent has to be over 40% to avoid you taking a severe amount of punishment for using this move.
Zair: This move never stales. It does 4% damage unspaced and 7% spaced(also does big knock back) Can go through walls(pkmn 1 and pkmn 2) and go through nearly every legal stage in the game.
http://www.youtube.com/watch?v=aBpMevs6a9Y it is also one of the BEST gimping tools in this game. It is also the longest tether in the game(longer than olimars/zs).
If Zair hits in midair at lower %s, it combos into itself on floaties like Peach.
Im going to stop here because i know others would like to throw in some of their own thoughts. I recommend you listen to ME/No-Idea/KillerJawz when it comes to samus. Most of the others dont TRULY understand Samus and/or brawl.
Why thank you, and now, I shall begin.
Throughout this thread, I've already seen a large amount of nonsence. Talk of Samus being better then BOWSER? WHAHAHAHAHAHA. No. That nonsence stops now. I shall now lay out this explanation in paragraphs. Warning: Be prepared for a read.
Samus's camping game.
Okay, Samus is known for her camping game in Brawl. With a zersatile moveset in terms for camping equipped with Zair, Missiles and Charge Shot, she can wrack up that damage faster then many other characters. She can combo her projectiles into a lot of things, charge shot to grab works at lower percentages, missiles to grabs, zair to grab, zair to charge shot, the possibilities go on and on. However, with all good things, like Samus, there are major drawbacks to this.
1. Lack of Priority -
Samus lacks priority in ALL of her special moves. Bombs are destroyed by simply shielding their first hitbox without the second one (explosion) going off. Her Missiles are beating by nearly every characters JAB, and too add, her homing missiles are beaten by Mario's Fludd, regardless of what charge. Whilst Samus can do 5% and 10% fresh on each kind of Missile, they are easily avoided due to how slow they travel. Whilst they can be missile cancelled for maximum effect, they are still far too slow and will more then likely be beating out by a said characters approaching option. For example, Ike can fair/nair the missiles, ganon can uair them etc etc.
Charge Shot has poor priority on every single level of Charge, and it's quite sickening tbh. I first discovered this madness when I was playing with my friend Ixis and found out that Bowser's fair made Charge Shot clank with it, so Bowser was unharmed, and the charge shot kept travelling. As I continued to play more people, I found that charge shot was outpriorities by: Luigi's Nair, Peach's Nair, MK's Dair/Uair, Snake's nade (the two of them hit eachother, blowing eachother up) and Nikita. There is an infinite list, but basically, charge shot is absolutely AWFUL. Whilst it does 26% fresh, it's just simply awful in terms of actual practical use. It's slow, easy to see coming and lacks the knockback necessary to make it an effective killing move.
Samus's aerial game
Now this may be a bit of a surprise, but Samus' aerial game is actually good. Equipped with Uair and Zair, she juggles and tears through opponents who find themselves airborne. She can utilize her uair with it's poor knockback to combo into many different things. When it's fast falled, it combos into UpB, Jab, D/Fsmash, D and ftilt. Apart from Jab, most of these options can be power shielded with the correct timing, but most of the time these will connect. Rising uair has VERY good platform control, poking at shielding is also a strong point of this move. Unlike ZSS, Samus can actually DEAL with shields, and really hurt a person for shielding.
Zair is just amazing. As Xyro said, it never stales, it's a superb anti air, has perfect knockback for comboing into itself as well as other moves. This move is just.. amazing. We can zair through the stage on multiple stages such as Battlefield, Final Destination, Smashville, Lylat and many many others, so it's very good for us to stay on the edge. Zair is one of the best zoning tools in the game, but Samus herself isn't the best zoner (just answering a question that was said earlier).
Nair is a pretty poor move, but is tied for fastest aerial coming out (frame 5, same as uair). It gimps really really well on characters with mediocre recoveries like Ganon, Link, Zelda, Falcon etc etc, so it makes a really good gimper in low tier. This move's knockback at lower percentages is just stupid, the opponent goes NOWHERE, we get punished for using this move at anywhere below 40%, but it does make a good combo breaker.
Bair is Samus' strongest aerial in terms of knockback, killing just a little later then up angled fsmash. This move's hitbox is POOR, it's ridiculously hard to use and should only be used after a follow up from dair, or an offstage fall of bair for edgeguarding purposes.
Fair is the most overrated move in Samus' arsenal. It can be fast falled to combo into many moves like uair can, but this move doesn't autocancel as well and puts the opponent infront of us, so our options are limited. Unlike uair however, this move has POOR priority, it's beaten out by a ton of other moves and is really only used as a damage racker, but even then, missile follow ups lead to more damage then this move anyway seeing as it is easily SDI'ed.
Dair is the most used move in any newcomer Samus's arsenal, and why shouldn't it be? The move combos so nicely into UpB at higher percentages, Dsmash at lower percentages and even an fsmash if you're Xyro. This move however lacks any kind of priority, so most utilts will beat this move out, and with it coming out so slowly there really is no point in using this move so much, you will get punished for it alot. Whilst it's hitbox is very large, it's punishable on block.
So overall, Samus has a nice aerial game, more then enough to make it one of the better aerial games in Brawl.
Samus living.
Samus is the 7th heaviest in the game, along with one of the poorest fall speeds in the game, giving her the 'floaty' attribute. This is both a curse and a gift, moreso the first option, but it does have it's good sides. Being floaty allows Samus to escape many locks quite a deal of % quicker then other characters like Sheik's ftilt lock, Falco's chaingrabs and Pikachu's chaingrabs (ironically, Samus loses to all three of these characters). The floaty attribute also helps out her aerial game and off stage game and allows her to live longer when being sent off the sides (some of the time). When Samus is sent vertically however... she dies as early, if not EARLIER then Ivysaur!, this is a pain in the *** for us Samus mains, because it really hurts in the top tier MUs like Snake and Marth, who thrive in killing off the top. Also, because she's so floaty, she is combo'd by uairs like ZSS's, Marth's and MK's REALLY REALLY easily.
Samus's recovery is actually underrated. She can recover from distances that other low tiers can't, and also has the ability to stall with bombs. She has the biggest ledge autosnap in the entire game and her UpB covers quite some distance. Also gimping a Samus is one of the more tougher things to do in this game. Only a few characters are able to do this effectivly, so Samus has a really really good survivability rate.
.joel said:
Samus with good DI can survive almost as long as a Snake.
No. Just no. In a perfect world maybe. Snake lives that long because of his weight and his beautiful fast fall. We are very heavy yes, so if we actually had a FAST FALL we'd be living nearly as long as him, sadly, this isn't the case.
Samus attempting to kill
Now this is a problem that Samus suffers with MORE THEN ANY OTHER CHARACTER. I can say this with 170% (ROFL) confidence and I highly doubt anybody will challenge me on this. All of her kill moves are just.... terrible, and I'll go over just why this is.
FSmash - This move comes out on a respectable frame 7, so speaking in that sense, it's fast. It does however LACK a hitbox, and when we angle it up to kill faster, we STILL miss the opponent at times. For example, angling this move up means we cannot hit Kirby/Jiggs/Pika/Squirtle. You may want to have a glance at THIS:
http://www.youtube.com/watch?v=sZnDCwIkFlg (on her Upb, just imagine two hitbubbles at either side of her before she launches into the air, that wasn't included in the .pac)
That video displays the hitbubbles for all of her moves. As you can see, she lacks hitbubbles for quite literally everything... Ftilt has a nice amount, but the ending lag on that move is just stupid...
But as you can see at 1:23, Fsmash lacks any kind of respectable range, and is therefore, not a good kill move, especially when up angled Fsmash doesn't kill Bowser until 160% with good DI fresh from the centre of FD.
Dsmash - This isn't a kill move, I'm coming out with that now. It does 14% and is really only to be used as a damage wracker or GTFO option, it's knockback is poor and won't kill until around 170% with DI and fresh on FD.
Usmash - Useless move and won't kill until 200%.
Dtilt - This move is STRICTLY for lights. Jigglypuff dies around 125% to a fresh Dtilt, so that's alright, but the problem with this, is that it's only for lights. Use this on Bowser and he ain't dying until about 170 or so, and even so, this should be STALE, because it's one of her better OoS and overall a very good damage wracker. If this move is shielded, you are getting HURT. It's frame disadvantage on shields is just STUPID. Whilst it comes out quickly, it just doesn't have enough power to kill effectivly.
Utilt - This move is more of a edgeguarder/anti air if anything, and kills around the same time as Fsmash provided the opponent is hit by the first hitbox. The last hitbox cannot kill since it slams the opponent into the ground. This move is too slow, to be considered a kill move anyway.
Bair - Way way way too hard to land, kills around the same time as fsmash.
So basically, Samus can't kill, this is why she is a terrible character. She can pile on the damage, but LANDING the kill move, even when your opponent is in death percentages, is just far too difficult because she has NO KILL SETUPS.
Falco isn't exactly a king of killing, BUT he has setups with dthrow to bdacus and such, we have NOTHING like that, this is why Xyro loves his teams, because Samus doesn't suffer from her usual fatalities as much here.
And finally...
Close Quarters Combat (CQC)
When an opponent gets past Samus's spam, she has very few options, and these are just painful to watch. She has Jab/Ftilt/UpB and run to the ledge. I always opt for the latter option, because I know that not many characters can take a Samus on the ledge, it's her zone. If I am not facing a Kirby/Jiggs/MK/Marth, I will GLADLY take to the ledge every single time, and gladly run the clock, but we are assuming that this Samus isn't as gay as myself or Xyro, so we'll use NO-IDea instead. He's going to Ftilt or Jab, and this my friends, is Samus's CQC game. Her Jab lacks any kind of hitstun so it can't combo into anything without the risk of being shielded, her ftilt has terrible ending lag so it's punishable if shielded and UpB OoS is easily SDI'ed.
Samus can shield dash in and out of close quarters combat whilst looking like an idiot doing so. She needs a solid move to actually endure this. If she had a ftilt like Snake's, or jab like Ike's, she may actually have a CQC game, sadly this isn't and will never be, the case.
To add, Samus's grab is the second longest in the game (beaten out by Olimar's with a blue pikmin), and has the worst ending lag and start up lag (frame 17 normal/dash, frame 19 pivoted) of ANY other grab. It's awful, and is really only used to punish spot dodges because it lingers a bit. Even once we've grabbed an opponent, NONE of our throws combo into anything or do any major damage (uthrow does 10/11%, that's our best option).
For all the reasons I've stated and many many more which I will allow another Samus main to add, I would like to conclude that Samus is the 3rd worst character in the entire game, IF she could kill, I would not hesitate to put her in mid tier, because that is where a character like her DESERVES to be. She just cannot kill. She can gimp, sure, but in the highest levels of play, that just isn't happening.
Samus should NEVER rise. She lacks any kind of decent placements outside of low tier, lacks tourny representation, lacks EVERYTHING. Too even consider this character is better then Link is an absolute outrage.
Responding to some BBR quotes
MetalMusicMan said:
Samus is very capable in almost every matchup, it's just that she runs into a brick wall of not being able to kill and her opponent slowly comes back. If the player can manage that setback though, she can be very solid. I think Samus is one of the best low-tiers, and as ESAM said, is only held back by her killpower.
No, she isn't capable in almost every match up. She gets hard countered by: Olimar, Dedede, Marth, Metaknight, Snake (debatable), Falco, Wolf (debatable), Toon Link, Wario, Diddy Kong and Game & Watch (debatable). She also loses to Pikachu, Mario, Ness, Lucas, DK (debatable), Pit, Ice Climbers, Lucario, Zero Suit Samus, Kirby and Sonic.
She isn't one of the best low tiers, not when she gets destroyed by every single top tier, a lot of high tiers, a ton of mid tiers, and even some low tiers.
Omni said:
I feel like a lot of people here are hyping her up unncessarily. She's garbz. Even played at a high level having the inability to effectively kill hinders he greatly. She'd be awesome if n-air was more powerful.
I LOVE YOU. No seriously, what you have just said is what everybody must begin to understand to see where Samus TRULY stands. She's a terrible character, I could even argue for 2nd worst, but 3rd worst is acceptable.
MetalMusicMan said:
IMO Samus is definitely better than Ganon, Zelda, Bowser, Captain Falcon, and Link, and possibly better than Mario and Jiggs.
I would like you to leave now please.
Omni said:
Dude so I was playing Noid's Samus with my MK for like the first time in months lastnight.
O_O
Samus ain't half bad.
NOID is one of the best Samus players in the world, it's only natural he would do well. You just didn't know the MU as you did say you were doing progressivly better as the matches went on.
The chart that TheMike has just posted IRONICALLY BAHAHAHAHA SHOWS THAT SHES 3RD WORST IN TERMS OF PLACEMENTS. Consider this before the theorycrafting gets out of hand. Also, Bowser being 2nd worst in terms of placements is of no surprise, he has less players then freaking Samus x.x.