@AkiraGr Meta Knight's up air may auto cancel on frame 1, but that's without a hitbox and it doesn't achieve anything. It hits on frame 6 for 1 frame, not for 6 frames.
Meta Knight's up air explicitly has an auto cancel tuned so that immediate landing, properly auto cancelling it and remaining in the air produce a range of -14 to -17 on block.
And the end lag of neutral air is not 1-5 frames... what? I think you're really confusing how frame data works / have misunderstood the way KH displays the data.
And by end lag I mean cool downs, not literal end lag.>_>
And if you think Sheik is untouchable purely by her frame data, maybe you should take a gander at Mario's frame data which is better.
The point remains that it KOs significantly later.
Meta Knight's up air explicitly has an auto cancel tuned so that immediate landing, properly auto cancelling it and remaining in the air produce a range of -14 to -17 on block.
And the end lag of neutral air is not 1-5 frames... what? I think you're really confusing how frame data works / have misunderstood the way KH displays the data.
And by end lag I mean cool downs, not literal end lag.>_>
And if you think Sheik is untouchable purely by her frame data, maybe you should take a gander at Mario's frame data which is better.
That's a term for an engine specific. It's "low" priority in the sense that it cannot beat any move.Bayonetta's smash attacks have (low priority) right next to them. on the website
LOL; you could've just said "actually it's base and growth was nerfed notably, not the damage". -whoops though, thank you~I hate to nitpick a nitpicker, but Bouncing Fish has always done 12% damage.
The point remains that it KOs significantly later.
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