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People like to repeat what they hear without knowing much.I don't know why some people think if Bayonetta touches them once then they're dead. This is simply not true and people over exaggerate her abilities.
That's a good way of putting it. I travel on a weekly basis for work, so I'm not currently active in my local Smash scene, and I'm certainly not high-level enough to have a stake in any tournament worth mentioning. I just play Smash more-or-less casually on the weekends (For Glory whooo~), practice in 3DS training mode on the plane, and I happen to enjoy using Bayonetta in addition to the other 5-10 characters I play with varying degrees of competence. The sheer vitriol aimed at her is worrisome and it's not even affecting my current ability to play the game.The community reaction to her though is extremely... unsettling though.
If Japan were to ban her, she'd get patched within a week. No way either Sakurai or Nintendo would let a character ban in their own backyard go unaddressed.Gotta say that a patch hitting Bayonetta is more than likely to come
as I said before, Japan has issues with Bayonetta and it's the scene the patchers look at and hear opinions from. Japanese players think patchers are aware of the problem and believe a patch will come this May since april is too premature and june is too late for their scene.
Nothing confirmed though.
I can agree with this. I remember the Nairo vs. Dabuz Bayonetta mirror was greatly entertaining to watch. Perhaps the novelty just hasn't worn off yet, but I'm strangely okay with seeing a Bayonetta tear someone apart than a Sheik or ZSS doing the same. (No comment on Rosalina because main bias.)To chime in another voice in opposition:
I find Bayonetta extremely entertaining as a spectator. Way more than ZSS, Sheik, Rosaluma (pulling teeth),
I much prefer watching Bayo convert a single misstep into lots of damage/kill than Sheik death by a thousand little cuts, ZSS cookie cutter combos and Rosaluma spitting invisible-disjointed-hitboxes-to-win.
I'm not saying the character is balanced - I don't think she is - but she IS entertaining.
As a player, I find her combos are easy to avoid, because I play a low-combo window heavy kill projectile floaty, which is just about the worst thing for Bayo.
I think the whole thing is a solid demonstration of how once an opinion picks up momentum and becomes widespread, it becomes really hard to turn around, regardless of the validity of the original opinion, the strength of any counterarguments, or even if patches make the original point moot. We sort of see shades of this in perceived character strength across patches, and the stage list seems practically immutable at this point unless some well known TO decides to experiment.I don't mean to pry one way or another, but this is eerily similar to the Mii Fighters fiasco, only somewhat mixed-up in some strange bizarro alternate dimension.
We have a character(s) with a clear-cut gimmick (witch time,twist / alternate specials), and a lot of players angry about certain ease-of-use aspects (0-to-deaths with upB!! AHH!!) that are impressive in theory but mixed in practice.
The bizarro alternate dimension bit is in perspective. With Mii's, when players say "learn to adapt" they're told to eff-off and that the TO's word is law. That ZeRo is a super strong representative on the issue because "he doesn't like Mii Brawler," and Miis are soft-banned through their inaccess to the moves that make them fun to use and competitively viable.
Mirroring this, is ZeRo saying almost the same thing in that "adapting is useless when people will stop playing", and once again people are considering it a problem in one aspect or another, fueled largely by the top players who have agreed to disallow the character(s). TOs blindly accept and follow what the top players know and say, because TOs don't want their players angry at them. Ban everything because less players means more players!!
Why is this acceptable behavior on either front? With Miis, there's already a strict divide where players are unwelcome in their local community unless they, quoth the Vinnie, "play a REAL character". It's a subject of bullying and harassment on either front whether it be Miis or Bayonetta, and it's really disgusting.
But if there's one thing of note here, since it happened before with Miis, it's that Bayonetta is really not the issue. The issue is with aspects of the community, and the way we circulate and enforce really stupid information. Such as, topic example, "Bayonetta can deal 60% in one string for free" (even though she can't), and this will be taken into account by people who don't know anything about the character. This will be perceived as honest and true.
Part of the problem seems to be the receivers of the information. Either people fail to read the fine print, fail to understand other humans have feelings, or fail to correctly discuss the issue, and instead assume every rumor is true. It only takes a few bad eggs to screw a local, and enough locals to screw a national.
The irony is, it's my understanding (please correct me) that Spain actually does allow Miis with their full moveset? What crazy mirror universe am I looking at here, where america is super anti-Mii but hushed and evasive about Bayonetta?
In either instance, though, it's a soft-ban. Bayonettas are discouraged and avoided, where Miis are discouraged (through arbitrary law), and unplayed for parallel reasons. Pick a different character if you "want" to have "fun".
Why is it such a prevailing issue in parts of the smash4 community as to whether or not an outlier has to be banned for their differences? It's bogglingly similar to real-world distinguishing characteristics, and how they're handled or ignored. It has been for the longest time, $5.99 be damned. Are we really this eager to bleach ourselves of every flaw, because it looks more professional to have fewer participants?
Yeah but my point is that this argument can be stretched out indefinitely.There's a big difference here. MK wasn't banned for years while Bayo has only been out for just 2 months. While she made remarkable progress, I say its still slightly too early to ban her because people haven't gotten completely used to her yet.
The contrary is true too.People like to repeat what they hear without knowing much.
"She's easy!"
"One ABK and you lose 60% or your stock!"
"OMG That Up B just accidently killed at 13%, no other character can do that, so broken!"
"How can she have trouble escaping when she has frame 1 air dodges?"
"You can't DI out of her combos, ZeRo said so!"
Miis are a tricky scenario because they don't cleanly fit into a conventional default-only ruleset. On one hand, nobody's going to want to play them competitively with 1111 sets only, but on the other hand it seems weird to give them moveset customization while denying it to other characters. Most people agree that Miis don't really provide balance issues, certainly not default-size Miis, but people have trouble agreeing on how to properly implement them into a default-only ruleset. With Bayonetta the only issue is balance, and that will likely go away within a month or two via patch.I don't mean to pry one way or another, but this is eerily similar to the Mii Fighters fiasco, only somewhat mixed-up in some strange bizarro alternate dimension.
We have a character(s) with a clear-cut gimmick (witch time,twist / alternate specials), and a lot of players angry about certain ease-of-use aspects (0-to-deaths with upB!! AHH!!) that are impressive in theory but mixed in practice.
The bizarro alternate dimension bit is in perspective. With Mii's, when players say "learn to adapt" they're told to eff-off and that the TO's word is law. That ZeRo is a super strong representative on the issue because "he doesn't like Mii Brawler," and Miis are soft-banned through their inaccess to the moves that make them fun to use and competitively viable.
Mirroring this, is ZeRo saying almost the same thing in that "adapting is useless when people will stop playing", and once again people are considering it a problem in one aspect or another, fueled largely by the top players who have agreed to disallow the character(s). TOs blindly accept and follow what the top players know and say, because TOs don't want their players angry at them. Ban everything because less players means more players!!
Why is this acceptable behavior on either front? With Miis, there's already a strict divide where players are unwelcome in their local community unless they, quoth the Vinnie, "play a REAL character". It's a subject of bullying and harassment on either front whether it be Miis or Bayonetta, and it's really disgusting.
But if there's one thing of note here, since it happened before with Miis, it's that Bayonetta is really not the issue. The issue is with aspects of the community, and the way we circulate and enforce really stupid information. Such as, topic example, "Bayonetta can deal 60% in one string for free" (even though she can't), and this will be taken into account by people who don't know anything about the character. This will be perceived as honest and true.
Part of the problem seems to be the receivers of the information. Either people fail to read the fine print, fail to understand other humans have feelings, or fail to correctly discuss the issue, and instead assume every rumor is true. It only takes a few bad eggs to screw a local, and enough locals to screw a national.
The irony is, it's my understanding (please correct me) that Spain actually does allow Miis with their full moveset? What crazy mirror universe am I looking at here, where america is super anti-Mii but hushed and evasive about Bayonetta?
In either instance, though, it's a soft-ban. Bayonettas are discouraged and avoided, where Miis are discouraged (through arbitrary law), and unplayed for parallel reasons. Pick a different character if you "want" to have "fun".
Why is it such a prevailing issue in parts of the smash4 community as to whether or not an outlier has to be banned for their differences? It's bogglingly similar to real-world distinguishing characteristics, and how they're handled or ignored. It has been for the longest time, $5.99 be damned. Are we really this eager to bleach ourselves of every flaw, because it looks more professional to have fewer participants?
This was something someone said a dozen pages ago or so, where they believed Bayo could get 60% off her combos as a general value. He was corrected that 45% is a more realistic maximum amount.Also 60% "free" damage may be a bit much, but given a solid starter and conversion I'd call 30-40% an average combo for Bayonetta.
This is a conventional issue for another topic, but its come to a head that the problem was never with the logistics, but instead with what the TOs decide on. When presented with evidence that disprove their reasons, they do it anyway. When holding a poll with results that oppose them, they do it anyay.Miis are a tricky scenario because they don't cleanly fit into a conventional default-only ruleset. On one hand, nobody's going to want to play them competitively with 1111 sets only, but on the other hand it seems weird to give them moveset customization while denying it to other characters. Most people agree that Miis don't really provide balance issues, certainly not default-size Miis, but people have trouble agreeing on how to properly implement them into a default-only ruleset. With Bayonetta the only issue is balance, and that will likely go away within a month or two via patch.
Many characters can do 30% with one combo. Sheik, Diddy, Luigi, DK, Bowser, Sonic, etcI can agree with this. I remember the Nairo vs. Dabuz Bayonetta mirror was greatly entertaining to watch. Perhaps the novelty just hasn't worn off yet, but I'm strangely okay with seeing a Bayonetta tear someone apart than a Sheik or ZSS doing the same. (No comment on Rosalina because main bias.)
Also Samus is definitely weird for Bayonetta to combo. She gives me fits in training mode of all places.
I think the whole thing is a solid demonstration of how once an opinion picks up momentum and becomes widespread, it becomes really hard to turn around, regardless of the validity of the original opinion, the strength of any counterarguments, or even if patches make the original point moot. We sort of see shades of this in perceived character strength across patches, and the stage list seems practically immutable at this point unless some well known TO decides to experiment.
Also 60% "free" damage may be a bit much, but given a solid starter and conversion I'd call 30-40% an average combo for Bayonetta.
Gil is hilariously broken in a lot of ways too (invincible super, or super that revives to full health? you don't even have to choose, you get all of them! What's that? you want better versions of uriens moves that are motions instead of charges? sure here you go!), and he's a secret character that i don't even think is playable in the arcade version of SF3.I don't know the situation with Gill in 3S (I know as a boss, he had a move that revived him when KO'd, I don't know if he had that as a playable character), but with Akuma, he straight up broke the game's rules. The game, simply put, couldn't handle things like air fireballs or the various other tools in his arsenal, and supposedly Capcom employees straight-up told Japanese players at the time that he was deliberately designed to be too good to use in tournaments and, as a playable character, was meant to be just for fun.
These are legitimate tactics, Sdi inwards on witch twist can get you out of it backward (this is the harder of the two to pull off, for sure), and SDI outwards makes it harder to follow up after the last hit. mixing up the DI helps more than just DI away, though."Bro just DI down and away"
"Just SDI the witch twist"
It really bothers me that a lot of people out there genuinely believe that bayonetta is "toxic" just because of ZeRo's video.Some we can laugh off, others have lasting negative effect and, like you said, snowball into an unstoppable force. And it's getting kind of dumb. Even if we laugh at Shulk's Wind Monado, somewhere, someone lays awake at night thinking it's a really real thing.
.
It's often that a lot of perceptions in the smash community make me wish I could magic my way to the top of the tournament ranks so I could start setting things straight, or at least attempt to.It really bothers me that a lot of people out there genuinely believe that bayonetta is "toxic" just because of ZeRo's video.
I'd argue it does have merit in the discussion, actually, as it's something I believe leads into something Shaya was sort of talking about in a previous post.It's often that a lot of perceptions in the smash community make me wish I could magic my way to the top of the tournament ranks so I could start setting things straight, or at least attempt to.
This is unrealistic. Equally unrealistic that we listen to the people who are in exactly the wrong position (winning consistently) to manipulate what is and isn't legal, but we do that anyway. For some reason.
I'm sort of surprised this hasn't been abused, and it's hard for me to perceive it as outside the realm of potential abuse. All a top contender would have to say is "ban ZSS and rosa because idk lol" and a zillion TOs will potentially do it, and the top contender would earn easy wins and easy money, and stay the top contender. Golly.
But this is getting off topic. I'll chill now.
It's reasonable, I believe anyway, to assert that that will never actually happen from how Bayonetta is relative to the rest of the cast alone.And they may never be as extreme as what ICs were theorized to be or shown to be. But if they're anything like what ICs forced upon players, then I vehemently disagree that waiting for the game to be dead or over saturated with results (which will be subjective and interpreted by certain people to "not be enough yet") is the right decision.
Bayonetta attacks can be shielded, a mechanic that ice climbers invalidate and punish you with real 0- to deaths(with them there actually no DI that can save you) for using against them, tell me how a character that can punish you for using a defensive option intended in the game is worse that bayo, because zero say it so, that is not an actual argument only a opinión.There's no DI saving you from bayonetta combos that involve divekick and upB. There is, although it doesn't always work, DI to escape combos that use afterburner kick (not divekick version), although she won't usually kill you without an aerial attack if she doesn't use divekicks in the combo.
SDI is a maybe there. I haven't seen it happen much but if something is able to take you out of the combo, then it's SDI.
Bayonetta can and should always kill you if she connects a divekick while you are in the air, no matter the %.
The ban position is because Bayo both has a problematic gameplay and is the best character in the game, without a doubt. The difference with Miis is that they aren't that good of a character + they don't have anything too problematic gameplay-wise, they are banned because ??? (I guess it's cause they look ugly?).
And as ZeRo said, Bayonetta is better than Ice climbers .
We must have watched very different videos. But hey, don't let veracity get in the way of ZeRo bashing.We've got top players with massive social media followings (a quick google search puts ZeRo at 70k twitter followers and near 150,000 youtube subscribers) who have absolutely no concept of personal responsibility with respect to content creation, and then comes a release like that Bayo video where he essentially says all Bayo players hate the game, want to kill the community, is completely toxic with no redeemable qualities, are tier whores, and if they deny any of this, they're deliberately lying to prevent a nerf.
I can provide time stamps and partial transcriptions if you really want to go down that road, but it's also off topic and doesn't change the actual point being made in that post.We must have watched very different videos. But hey, don't let veracity get in the way of ZeRo bashing.
if i was you i'd stop quoting zero with any regards to this character. he hasn't proven to be knowledgable about her all he has done is make a video that made people think it was ok to treat baytonetta players poorly becaus eshe "carries" them dispite no evidence used to back that up.And as ZeRo said, Bayonetta is better than Ice climbers .
Obviously you know my opinion of that video, but I would ask that remember yourself a tad as you're coming off a bit harsher than you may be intending. This is supposed to be a civil discussion, with cool heads, after all.if i was you i'd stop quoting zero with any regards to this character. he hasn't proven to be knowledgable about her all he has done is make a video that made people think it was ok to treat baytonetta players poorly becaus eshe "carries" them dispite no evidence used to back that up.
she's not worse than the ice climbers in brawl or melee. there's a post on this page about how the ice climbers are always threatening your stock with a grab. she isn't nearly that threatening.
I really never want to be one, nor do I hold any right, to say whether or not something will "kill Smash 4," but if there ever was one, it would be the blind lemming white-knight attitude a lot of players carry.I've had people tell me point blank after that video came out when I've told them to knock it off with the heckling that it's not heckling, because they're just doing what's best for their game. That I'm blind to how they're all "Bayoniggas" as Anti was putting it on twitter for quite awhile.
Witch Time is basically an IC grab because it opens people up to massive combos for little to no cost on her end outside of reading her opponent's inputs, which any competent player does in tournaments.she's not worse than the ice climbers in brawl or melee. there's a post on this page about how the ice climbers are always threatening your stock with a grab. she isn't nearly that threatening.
I still don't understand this comparison.Witch Time is basically an IC grab because it opens people up to massive combos for little to no cost on her end outside of reading her opponent's inputs, which any competent player does in tournaments.
ZeRo has a habit of wording things very poorly and not knowing restraint. I'm going to assume that him making the video on Smash players in Social Media might be an acknowledgment of that fact. The problem isn't so much with what he's saying as opposed to how it's gotten interpreted by a lot of people. That's the risk of being on display. Hell, he's even one of the people who actively opposes a ban against Bayonetta because he wants to figure out how to beat her, so in the grand scheme of things he probably errs more to the side who heavily dispute the controversy as of late in spite of having inadvertedly fueled a lot of misconceptions in the first place.But here's why the bashing really annoys me: This man understands the meta and the game so much more than most of us ever will dream of understanding it. I can't even explain to you how much knowledge he has in regards to smash. More over, he's been a member of the community for a very long time, much longer than most of us. He is on a completely different level in so many aspects. Does that mean his opinion is the one-all-be-all? Absolutely not. However, he also shouldn't be ignored or ridiculed. Someone as experienced and smart as him should at least be listened to.
Rest and Waft aren't instant KO's, though; a Jigglypuff landing Rest on you at 0% isn't going to kill you, and neither would Wario's Waft. They're powerful moves, but using them isn't a way to net a instant K.O at absurdly low percents, and Rest has such an absurdly small hitbox that you basically need to be right beside the opponent for it's power to even matter; otherwise, it's leaving you a sitting duck with no benefit. Sure, a whiffed Witch Time leaves you potentially open, but who would throw out Witch Time like a fool anyways? It's a punish move, you don't throw those in neutral and if you do, you are bad at the metagame.I still don't understand this comparison.
Witch Time is closer to being described as a worse Melee!Jigglypuff's rest with a splash of Wario's Waft mechanics thrown in. After all, the argument being presented is that it's an instant KO, is it not?
No, I'm saying that they have a much higher success rate using stuff like WT, Counters, Waft and Rest if they are able to read the opponent's input, which they should know considering reads are the most important concept that a competetive Smasher needs to learn in order to be successful.And are you honestly saying that competent players never mess up their counters / wafts / rests? I must be misreading that part, and would appreciate clarification on that point.
This is just flat out wrong.There's no DI saving you from bayonetta combos that involve divekick and upB. There is, although it doesn't always work, DI to escape combos that use afterburner kick (not divekick version), although she won't usually kill you without an aerial attack if she doesn't use divekicks in the combo.
SDI is a maybe there. I haven't seen it happen much but if something is able to take you out of the combo, then it's SDI.
Bayonetta can and should always kill you if she connects a divekick while you are in the air, no matter the %.
The ban position is because Bayo both has a problematic gameplay and is the best character in the game, without a doubt. The difference with Miis is that they aren't that good of a character + they don't have anything too problematic gameplay-wise, they are banned because ??? (I guess it's cause they look ugly?).
And as ZeRo said, Bayonetta is better than Ice climbers .
This would be perfect, especially since this means that characters like Charizard, DK and Bowser don't have to live in perpetual fear of getting elevatored at hilariously low percents.A passing thought on theorizing Bayonetta's game plan - I wonder what if somehow knockback acted the opposite for her than the rest of the cast. Like, a high BKB but a negative KBG for most of her combo moves.
Ergo, in theory, her elevator combos would fail at low percent and succeed at high percents.
This guy here is keep spreading misinformation about Bayonetta, he is entitled to his opinion, but like ZeRo he is a very popular player that lost a tournament to his local scene because he didn't know the Bayonetta Match Up. So drive by posts about banning are a result of a sour loser in the Spanish competitive scene.There's no DI saving you from bayonetta combos that involve divekick and upB. There is, although it doesn't always work, DI to escape combos that use afterburner kick (not divekick version), although she won't usually kill you without an aerial attack if she doesn't use divekicks in the combo.
SDI is a maybe there. I haven't seen it happen much but if something is able to take you out of the combo, then it's SDI.
Bayonetta can and should always kill you if she connects a divekick while you are in the air, no matter the %.
The ban position is because Bayo both has a problematic gameplay and is the best character in the game, without a doubt. The difference with Miis is that they aren't that good of a character + they don't have anything too problematic gameplay-wise, they are banned because ??? (I guess it's cause they look ugly?).
And as ZeRo said, Bayonetta is better than Ice climbers .
Did you just say witch time is a punish move? Uh... no. Witch time is a move you use when going for a hard read (at least at higher levels of play). If you use that move twice within a short period of time then you lose access to it for a good 30+ seconds because any witch time after the second use it completely useless. That's when you go all in against her. Furthermore, witch time is no where near wobbling and not comparable to waft or rest. Witch time takes two people to activate. If my opponent decides only to throw out moves when he knows it'll hit or only go for grabs then my witch time is borderline useless outside of making a super hard read. This of course requires you to be playing super patient. And guess what, bad players really hate playing patient. Bayonetta is a noob destroyer. Meaning she has the tools to stomp noobs who have no idea (but they think they have an idea) what they're doing. This is the same reason why most noobs hate Ness. One mistake at high percentages and Ness kills you with a grab. What do noobs do? They make lots of mistakes. What does Bayonetta do really well? Punish mistakes really hard. I can't help but cringe at watching most people play against Bayonetta. I've played against good Bayos with Pit and it was doable. Maybe because I know how to fight her and DI?Rest and Waft aren't instant KO's, though; a Jigglypuff landing Rest on you at 0% isn't going to kill you, and neither would Wario's Waft. They're powerful moves, but using them isn't a way to net a instant K.O at absurdly low percents, and Rest has such an absurdly small hitbox that you basically need to be right beside the opponent for it's power to even matter; otherwise, it's leaving you a sitting duck with no benefit. Sure, a whiffed Witch Time leaves you potentially open, but who would throw out Witch Time like a fool anyways? It's a punish move, you don't throw those in neutral and if you do, you are bad at the metagame.
No, I'm saying that they have a much higher success rate using stuff like WT, Counters, Waft and Rest if they are able to read the opponent's input, which they should know considering reads are the most important concept that a competetive Smasher needs to learn in order to be successful.
And only one of those four moves has the ability to link into a combo to the top blast zone, in any case. Really, Bayo would have been considered fine (to me) if she had some big downside to her that made her risky to fudge up with, but a very powerful character when you master her.
If Bayonetta was Ryu 2.0, then I doubt any controversy would have been seen on my end. It's the fact that she has basically no major faults in terms of the stages of gameplay (advantaged stage, disadvantaged stage and neutral); Bullet Arts is a good move to use in neutral, Witch Time makes her punishes absurdly powerful and can link into top-blastzone kills. She's got laggy smashes, but again NOBODY throws smashes out in neutral anyways, certainly not if their framedata isn't great.
We've only had her for, what, a month and a half? Let's not go jumping into the "SHE'S NOT UNBALANCED, YOU NEED TO GIT GUD" wagon, because that same wagon is what led to MK in Brawl basically dominating the rest of the cast in tournaments. Her usage is already very high, who's to say it won't keep rising as Bayo mains learn more and more about her meta, and ways to circumvent her negative traits?
There's no need to strictly BAN HER right now, but we should keep it in mind as a precaution, because Brawl had this same issue and they kept putting it off until it was too late, and that delaying of the removal of content that is proving to have a negative impact is why Brawl died out.
If Bayo's results only improve from here, than she should definitely be at the least given a suspect test, if not a proper ban.
....what?Great players or athletes are trying to overcome difficulties NOT asking for easier challenges. Imagine what would happen in the track field sports if every athlete was complaining and asking to ban Usain Bolt because he is to quick for them to compete or his shoes(Bayonetta) because they thing it gives him an advantage in the track or asking to run with only one foot(nerfed) because he is TOO FAST.
Exactly what I am agree with you in the bolt part. Like it or not Smash has become an eSport. And like in sports people train to achieve results. All Bayonetta players train hard they did not achieve victories because of the character. That opinion is very disrespectful for all competitive players in the community. The character only came out two months ago. So You can not pass judgement when people even in competitive scene do not main the character. SO NO MATCH UP DATA are available only salty losers claims.One put a lot of hard work, sweat and dedication into being what he is, the other was just created this way with no buildup. And even if somebody DID complain about it, you know how the officials would react?
By simply telling him to suck it up, because you can never ban somebody from something they love just for having taken time from their lives to master it only because somebody whined it was unfair to them to have to race him.
In sports, you can't cry that a thing needs to/shouldn't be banned unless you have a good reason to do so. Imagine if hockey goalies all started complaining about how slapshots needed to be banned because good slapshots from a good shot could be pretty damaging to the goalie's health. That'd be a good reason to consider banning slapshots; after all, teams need goalies to keep the puck from going into the goal very often.
Not banning them because spectators like them is not a good reason, because without the players, the spectators have nothing to watch; thus, players take priority over spectators, as one is more crucial than the other.
Oh, the Charizard/Bayonetta, Bowser/Bayonetta, DK/Bayonetta, Ganondorf/Bayonetta and Dedede/Bayonetta MU's are so fun to tackle...NOT. >_> Of course there's bias here; there's always going to BE bias in here, because bias IS A NATURAL HUMAN TRAIT. Bayo mains are JUST as biased as anybody else, there are no special snowflakes of unbias here. :/So what will going to be from now on for the competitive smash community? Bent over to uninformative bias opinions OR stand our ground to make the meta even more varied and rich with new options and getting new players getting good with their character of choice to tackle any match up?
You consider it a hard read? The primary criticism of Bayonetta is that she is low risk high reward. Witch Time is something that people throw out just in case. Either nothing bad happens, or Bayonetta starts a devastating combo. Yeah, it's such a hard read...Witch time is a move you use when going for a hard read (at least at higher levels of play).