SoccerStar9001
Smash Lord
- Joined
- Mar 29, 2016
- Messages
- 1,246
C3CC, Bayonetta wasn't banned, the statement was unofficial. The official statement is no.
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Any link that proves that Spain had reconsider and said no to the ban? Also what messures are they planning to do against the player that created this confusion in the community?C3CC, Bayonetta wasn't banned, the statement was unofficial. The official statement is no.
I read his posts and also saw the official twitter account from the SpainSmashCommunity. The above post said they already overuled the ban. But did not see it in their official page. The problem is that Gregward created a big confusion not only on his local competitive scene but also was trying to create an international incident projecting his bias opinion on the matter. Taking advantage his popularity on the Spanish competitive scene to pass a ban.Read any of Greward's posts in this thread : the ban is being discussed and the majority is strongly in its favor but it's not effective yet.
https://twitter.com/SmashBrosSpain/status/717683508894908417Any link that proves that Spain had reconsider and said no to the ban? Also what messures are they planning to do against the player that created this confusion in the community?
So you didn't read his posts. All he did was ask Aba the views of the japanese scene on twitter and that was when everything exploded, with people jumping to conclusions and going full sensationalism like you're trying to do with your "no one ever tried that in the FGC" and stuff.I read his posts and also saw the official twitter account from the SpainSmashCommunity. The above post said they already overuled the ban. But did not see it in their official page. The problem is that Gregward created a big confusion not only on his local competitive scene but also was trying to create an international incident projecting his bias opinion on the matter. Taking advantage his popularity on the Spanish competitive scene to pass a ban.
No one ever tried to do that before in FGC so blatantly to force his bias on an uninformative people to get a mob to support his thesis on the ban.
Sorry to come on the subject so hard but look here to see what he said when all this drama started. He deleted the tweet now but he was said that Bayo was OFFICIALLY banned. With a #RIPBAYO.So you didn't read his posts. All he did was ask Aba the views of the japanese scene on twitter and that was when everything exploded, with people jumping to conclusions and going full sensationalism like you're trying to do with your "no one ever tried that in the FGC" and stuff.
Bayo hasn't been banned yet and everything you understood from the matter is wrong, so chill and discuss the subject at hand instead of getting all offended.
I think this is a good way of putting it. Any character has the potential to be broken.Anyway, maybe it wouldn't be a bad idea not to ask "Should Bayonetta be banned?", but rather "When should we ban a character?"
I never got to see it, but I did heard that it was official, guess it was wrong.For god's sake I never said in my twitter the ban was official.
https://twitter.com/GrewardSSB/status/717471252592590848For god's sake I never said in my twitter the ban was official.
I'd say that the whole "top 8 players in a region all main Dorf" problem is why the community should refrain from using local or even regional tournaments to justify a ban, since there will always be regions that have a disproportionate number of top-notch low-tier mains. I'd say that if four or more top 8 spots are repeatedly taken by the same character at multiple majors over a period of time, and if people who use that character at that major placed higher on average than people who use any other character, then a ban is worth considering. No using theorycraft to call for a preemptive ban, no citing Xanadu or Nebs or Hitbox Arena or Mollywhop or whatever weekly you want to use (BTW with that latter one, I know the venue is bar called Molly's and that's where they got the name from, but the name for the tournament series is just straight-up a synonym for cockslap, and that's just beautiful), no bringing up oddshots of random jank. Just flat out results from majors.I have the urge to throw in my $0.02, however, it's undeniable that I lack the credentials for a particularly educated opinion on the subject, so feel free to move along (I certainly would).
Anyway, maybe it wouldn't be a bad idea not to ask "Should Bayonetta be banned?", but rather "When should we ban a character?", a notion which I believe came up in Brawl as well (I might be misremembering) and never really went anywhere. There's the sirlinistic view of needing to have 8:2 MUs or whatever across the board which was brought up a few pages ago, but as was also said, that's kind of outdated by now since the whole scene has changed quite a bit and it's not easy to determine and agree on MU numbers in the first place. One significant advantage of actually establishing criteria for this process would be that personal bias should be largely removed.
In this context I'd like to bring up an FGC example, namely Blazblue character Kokonoe. She was perceived as broken and there was in fact a community poll about banning her. As you can see, about a 2/3 majority was in favor of the ban. From what I've been told, that ban didn't actually happen on a bigger scale (and she was patched eventually), but in hindsight (again, nothing more than anecdotal evidence here) the general consensus seems to be that it should've happened. So I guess it's maybe not too different from Brawl MK/ICs. There's another interesting point to take away from that poll though. Apparently, even though it wasn't the final result, for a long time there was an obvious correlation between maining Kokonoe and thinking whether she should be banned or not (click). In other words, this more or less supports what Kip Shades already mentioned, but it really goes both ways.
So maybe we can at least say that neither MUs nor polls are infallible methods of determining whether or not a character should be banned. So are there other options? And the answer is of course yes, I'm pretty sure some of them have even been brought up in this very thread. In my personal opinion (and I have no doubts that a lot of people will disagree), there are in fact two pretty solid factors:
Of course these aren't perfect solutions by any stretch of the imagination. However, what I'm getting at is that criteria should exist prior to issues actually coming up and that it should ideally be possible to reach a conclusion with as much actual data (e.g. results or attendance figures) as possible rather than relying on how individuals might feel on a given day. And this isn't just for Smash 4, if Smash 5 is released at some point in the future, there's a not insignificant chance that having criteria in place for banning will make handling that much less of a headache as well.
- Usage. Now I'm sure this will sound strange at first and it's certainly smogon-esque, but think about. If, hypothetically, a character takes up all 8 spots in the top 8, then most people would probably agree that that's not good on some level. It's maybe not even a strict argument for the power level of that character (it can be of course, but if the top 8 players in a region all play Ganon and all 8 keep taking the top spots, that certainly doesn't mean Ganon is broken), but it's just not good for the metagame of the cast as a whole since so many characters won't get developed at top level anymore and it potentially ties into the second point below as well. The thing is that these cut-off points really need to be determined in advance because otherwise you're prone to getting that player bias again where people pick up the broken character but then don't want to ban them again because... well, they're playing them and have invested time into them.
- Community. Unlike the first point, this one should be fairly obvious. If there's no community, you can't play the game anymore. You can argue about mentality one way or another, but that's a fact. So if a significant amount of the community or a subcommunity quits and it can be linked to a specific character (because of the release time, the character becoming dominant in usage and/or results or because people flat out say that's their reason), then banning that character in order to maintain the community is probably a good idea as well.
Sounds like ZeRo now that you mention that.Whatever happened to adapting? I know adapting to Bayonetta is super hard considering her low risk, high reward play style. But anytime somebody complained about anything pre-bayo, all that a lot of the smash community would say is adapt. But now that there's something they have a hard time adapting to, they want to ban it? I'm not saying that everyone is like this nor do I think that banning Bayonetta is a good or bad move, because in all honesty I wouldn't really care if she was banned or not. My point is that just some people in our community are just hypocrites.
I think this is super important. The focus is so intensely on just Bayonetta that we forget about certain nuances of this discussion. It's too early to ban Bayonetta, but not enough of us are asking the question: what does it take for any character to be banned?Anyway, maybe it wouldn't be a bad idea not to ask "Should Bayonetta be banned?", but rather "When should we ban a character?", a notion which I believe came up in Brawl as well (I might be misremembering) and never really went anywhere. There's the sirlinistic view of needing to have 8:2 MUs or whatever across the board which was brought up a few pages ago, but as was also said, that's kind of outdated by now since the whole scene has changed quite a bit and it's not easy to determine and agree on MU numbers in the first place. One significant advantage of actually establishing criteria for this process would be that personal bias should be largely removed.
No. This is not and cannot be the entirety of the criteria. We can ban any character for any reason, really. Seriously, consider this. Imagine you're a TO, and you (somehow) dig up intel that banning Wii Fit Trainer would double tournament attendance across the board, and the overall community would explode in growth; would you do it? I'm not suggesting anything about WFT's power as a character. Just imagine her as she is: low tier, non-threat, doesn't win even local events, etc. Would you ban her to gain access to a much larger and more active competitive community? Or would you stand up for WFT's right to exist as tournament attendance dwindles?Just flat out results from majors.
I don't have any problem with the rest of your post, but i don't think this have anything to do with anything. One thing is Bayonetta as a VG character and the other is how her design in smash was done and how good/bad was implemented.The most annoying thing about this whole drama is that we brought this on ourselves. Or maybe not. I shouldn't include myself in that group because I never wanted her in the game in the first place. If people had voted for more first-party characters like, I don't know, WOLF, King K. Rool, Ridley, or Toad or whatever, we wouldn't have to deal with this.
I think that the most likely answer is when a character is dominating a metagame with an iron grip so strong that simply is completely asphyxiated, to the point that just removing the character immediately breaths new life into the meta. (For example in melee, even if you ban fox it won't make the lower tiers suddenly start expanding the meta, so I don't think that fox is a problem, even when he is the indisputable best).Anyway, maybe it wouldn't be a bad idea not to ask "Should Bayonetta be banned?", but rather "When should we ban a character?", a notion which I believe came up in Brawl as well (I might be misremembering) and never really went anywhere. There's the sirlinistic view of needing to have 8:2 MUs or whatever across the board which was brought up a few pages ago, but as was also said, that's kind of outdated by now since the whole scene has changed quite a bit and it's not easy to determine and agree on MU numbers in the first place. One significant advantage of actually establishing criteria for this process would be that personal bias should be largely removed.
This is a ridiculous thing to say. Bayonetta being in Smash Bros is awesome; they just royally screwed up with her implementation.The most annoying thing about this whole drama is that we brought this on ourselves. Or maybe not. I shouldn't include myself in that group because I never wanted her in the game in the first place. If people had voted for more first-party characters like, I don't know, WOLF, King K. Rool, Ridley, or Toad or whatever, we wouldn't have to deal with this.
Just playing a little of devils advocate here and may not be reading right, so excuse me if i understood wrong (not being ironical) but you are implying that zero says that bayo should be banned?Sounds like ZeRo now that you mention that.
I remember he got upset on smashboards when others complained about Pre-Patch Shiek being unfair, and told us we were, lazy and ignorant, and that we should learn the Pre-Patch Sheik MU. (Which means: Adapt)
I also remember on Twitter, he basically told Shiek players after the nerf, to stop being positive and that Sheik was done.
So don't try to adapt to learning now to play nerfed Shiek because she is done.
(What I mean by positive was that Sheik players were thinking up with new ways to play with nerfed Sheik)
On the plus side, I remember he threw a fit when Pre-Patch Diddy got nerfed, even though Diddy became the meta at that point.
Bottom line is: We shouldn't put much stock on what ZeRo says.
You put it a lot better than I could've. Preemptive bans on a character just because the community is worried about the character having a choke hold on the meta in the future is absolutely jumping the gun and will likely cause more harm than good in the end. I'd also note that even if Ninty isn't invested in EVO, Namco Bandai is (In fact, they're usually one of the biggest sponsors), and they had a huge part in the development of the game, and were specifically brought in to help with game balance.I don't have any problem with the rest of your post, but i don't think this have anything to do with anything. One thing is Bayonetta as a VG character and the other is how her design in smash was done and how good/bad was implemented.
Believe me, I voted for Ridley (we will never falter) but I (along lots of people) am extremely happy that Bayonetta as a VG character made it into smash. But that isn't the problem here, its her design and implementation mostly.
I think that the most likely answer is when a character is dominating a metagame with an iron grip so strong that simply is completely asphyxiated, to the point that just removing the character immediately breaths new life into the meta. (For example in melee, even if you ban fox it won't make the lower tiers suddenly start expanding the meta, so I don't think that fox is a problem, even when he is the indisputable best).
I really don't get the impression that bayonetta is there. it's true that she may potentially grow and be ultra optimized and yadda yadda, but until we aren't there, a preeventive ban is only going to rift the community apart. Plus, such a quick ban even if it's justified won't give the exact data of what is broken. so the chances that she gets a great fix like Diddy are lower.
We already have gotten good info, witch time at release was bonkers, and witch twist is being labbed and stuff but i don't think is enough. some people say that some lower tiers have a good MU against her which if true, could end being interesting. Plus while is true that we don't have a way to know if we are getting more patches, i do believe that if Nintendo is invested in Evo (I'm not 100% sure tough but it gave me that impression) I'm pretty sure that we may see a patch before evo, specially if this drama keeps escalating and it reaches Japan. Nintendo have things to win if Smash bros 4 is a full success at evo, considering is their main way to promote the concept of amiibos.
Right now my biggest fear with a quick ban is that since is that bayonetta does get nerfed in the future but just a minority of the community gives a damn to drop the ban.
Regarding the sheer fun factor, dunno, some people hate playing against sonic or rosalina, but i'm certain that most people (included) find he notion of banning rosa laughable.
PD: i do think that Bayo's Risk/Reward ratio is skewed and i would love a nerf, but don't think that a ban is the way to go. not now at least.
Bayonetta shouldn't be banned. We didn't ban Diddy or Sheik despite their overwhelming results, so why are we being so quick to try and ban Bayonetta?
No, I wasn't trying to imply that, but I understand.you are implying that zero says that bayo should be banned?
This is literally how I feel. If you need to ban an entire playable character, you just need to git gud, and it's not the character.This is glorious. I cant stop laughing!
GIT. GOOD. SCRUBS.
The twit was something along the lines "hey aba we are banning bayonetta what's your opinion".https://twitter.com/GrewardSSB/status/717471252592590848
The witch has been banned.
From the Reddit post. Your deleted tweet was saying it was official. Anyway it doesn't matter, maybe you jumped the gun to early to say it or simply to create more chaos. I go with the second opinion.
I'd honestly disagree with that idea you put forth, and In the scenario you put forth, I wouldn't have banned WFT. If the character doesn't have a choke hold on the meta, and there are insufficient tournament results to support the idea, then such a ban wouldn't be warranted.Scribe I edited my post with a response to you up above. I was curious to your thoughts on that.
Excellent video, I think one of the most important part to beating Bayonetta is to remain grounded, use ground moves (jab, tilt, smashes), grab a lot, shield and dodge often, and most importantly, punish the special landing lag CAREFULLY.
Noticed this on Twitter. This was from Karisuma 6 in Japan around half a week ago where 9B's Bayonetta won the Grand Finals. That said, the first set is of real note here since Taiheita, a Lucas player, managed to make a strong bracket reset after losing the first round - with a mid-tier character no less. Amazing strings, good spacing and some fantastic DI in this set. Granted, 9B managed to win the second set, but this is impressive nonetheless. Despite the character having some dominating results there, Japan is also putting some great work against the character, this is the kind of stuff we need to see more.
2 stock 6 minutesSo, random question: What type of stock format do major tournaments in Spain use?
Additionally, would Bayonetta be more difficult to deal with in a 2 stock, or 3 stock environment/meta?
Honestly, I think that it is far too early to be banning the character, though.
Right, so if Bayo causes massive drops in attendance, then obviously we should all just GIT GUD and ADAPT instead of, I don't know, sucking it up and just banning her?This is literally how I feel. If you need to ban an entire playable character, you just need to git gud, and it's not the character.
Yeah, basically. Bayo is not this mondo over powered character and is definitely not the MK of Sm4sh.Right, so if Bayo causes massive drops in attendance, then obviously we should all just GIT GUD and ADAPT instead of, I don't know, sucking it up and just banning her?
That metaphor is flawed, playing Soccer with with your hand is against the rules. Soccer is meant to be played with your feet, if you want to play Soccer with you hand, go play Basketball.To use a metaphor, playing Bayonetta is kind of like picking up the ball with your hands in soccer; it's obviously the easier way to play, but there's an undying stigma about it that makes it so you are frowned upon for doing it, even if doing it is a better strategical choice than actually playing by the rules (using the foot).
That metaphor is flawed, playing Soccer with with your hand is against the rules. Soccer is meant to be played with your feet, if you want to play Soccer with you hand, go play Basketball.
I posted a analogy before and I will repost it. Banning Bayonetta before she has any results is like "Oh he can use (not have) a gun. Let's arrest him even though he hasn't hurt anyone."
She does have results, though;Banning Bayonetta before she has any results is like "Oh he can use (not have) a gun. Let's arrest him even though he hasn't hurt anyone."
And don't give me any "But I mean U.S results" bull, because you specifically asked JUST for results, not results in a specific country.Karisuma 6. Bayonetta wins.
Hirosuma 3. Bayonetta wins and another Bayonetta gets top3, having 3 bayonettas in top8.
Shulla-bra VI. Bayonetta wins.
Hokkaido Smash 9 Tournament. Two bayonettas in top8, by two players who never ever got top8 at a tournament before.
Sumabato 8. Called sumabayo in Japan, Bayonetta gets 1st and 2nd.
Sumabato 7. Bayonetta wins.
There has been 9 big japanese tournaments since release, 5 won by bayonetta, all of them with at least a Bayonetta in top8.
Yet she has no results. And this is merely two months in.
Probably shouldn't have used that metaphor.To use a metaphor, playing Bayonetta is kind of like picking up the ball with your hands in soccer;